• Small Problem with Lua//DarkRP
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Hey dear facepunch-users The Chief job I created was not showing due to NeedToChangeFrom = {TEAM_POLICE, TEAM_SNIPE, TEAM_SWAT}, Full Code of Chief: TEAM_CHIEF = DarkRP.createJob("Chief", {     color = Color(70, 70, 255, 255),     model = "models/player/combine_soldier_prisonguard.mdl",     description = [[]],     weapons = {"m9k_usp", "stunstick", "door_ram", "weaponchecker", "weapon_stungun", "m9k_remington870", "arrest_stick", "unarrest_stick"},     command = "chief",     max = 1,     customCheck = function(ply) return         table.HasValue({TEAM_SLEAD, TEAM_POLICE, TEAM_SNIPE, TEAM_SWAT}, ply:Team())     end,     salary = GAMEMODE.Config.normalsalary * 3,     admin = 0,     vote = false,     hasLicense = true,     ammo = {                 ["pistol"] = 120,                 ["buckshot"] = 90,                 ["smg1"] = 180,     },     sortOrder = 20, }) Even if I was Police it didnt show up. It works perfectly on other jobs I checked it. It's correct. Also it works on the standard f4 Menu (I'm using a [custom one] where the guy that made it is not responding to support tickets) I bypassed it with a simple customcheck and removed the NeedToChangeFrom Line..     customCheck = function(ply) return         table.HasValue({TEAM_SLEAD, TEAM_POLICE, TEAM_SNIPE, TEAM_SWAT}, ply:Team())     end, any chance I can hide the job from citizens and the other jobs directly in the job? I don't really want to turn on GM.Config.hideNonBuyable because it would hide the entities and things too.. I hope this is the correct section for it.. sorry if it isn't.
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