• Global Conflict Gamemode
    37 replies, posted
The other day I began working out some ideas for a gamemode that I thought would be rather interesting... Story: -------- Conflicts in the Middle East has put the entire world on edge. No one country fully trusts another. Yet in the midst of all this, several countries have begun toying with what little trust there is. The Chinese government, not happy with several choices the American president has made, uses spy satellites and hackers to gain knowledge of what is going on in the US capital. When the US find out about the Chinese covert operations, the Chinese government becomes scared for the nation's security. To prevent a US retaliation, they begin searching for allies, and decide to turn to the MEC. Meanwhile, in another part of the world, North Koreans attempt to invade South Korea. This catches the attention of the British and Russian governments. Knowing they would be able to convince Vietnam to ally with them, the North Koreans send a representative to Vietnam. At first, Vietnam was hesitant, especially after the defeat they suffered during World War II, but eventually they agree. However, they request that the Koreans involve China in the alliance, in order to make a strong alliance of Asian countries. North Korea agrees and eventually becomes allied with China and the MEC. This sets the foundation for the PAF (Pan Asian Federation)*. After hearing about the formation of the PAF, the American, British, French, and Italian governments decide its time they intervene. Forming the GSU (Greater Sovereign Union)*, they are ready to take action if the need arises. Fearing their country would be is in danger, the Russian government makes contact with the US president, requesting to be included in the GSU. The president agrees and Russia joins the alliance. The Germans, still sore at the Russians for defeating them in WWII, decide that it would be in their best interest to ally with the PAF, and after contacting Vietnam, do. The world stays at peace for maybe a year after the formation of the alliances. Eventually, however, China makes a mistake by putting drugs in toys they ship to America. Outraged, the Americans declare war on China. At this point, the conflict begins... *Note that names are prone to change. -------------------------------------------------------------------------------------------------------------------------- Classes: ----------- GSU: Rifleman - Starts out with a M16A4 Combat Engineer - Starts out with a M3 Field Medic - Starts out with a M4A1 Sniper - Starts out with an M24 Automatic Rifleman - Starts out with an M249 PAF: Rifleman - Starts out with an AK47 Combat Engineer - Starts out with a Hawk Type 97 Field Medic - Starts out with a AK74-u Sniper - Starts out with a Dragunov Automatic Rifleman - Starts out with a RPK The Player's Role: ---------------------- Upon first entering the server, a player will be required to select a faction (GSU or PAF). Then, they will be required to choose a class. They must then choose a country and name for their character (Models will depend on the player's country selection). After spawning, its the player's job to group with players of his alliance system and use tactics to take down players of the opposing faction. -> This is all I have so far. If anyone would like to help with anything, please contact me either on here or on Xfire (2stepkarnage). Please let me know what you think!<- EDIT: After some debating, we've changed the names of the two factions (see above). Currently, the team (which consists of a modeler, a mapper, and myself) are debating on whether we will make this an RTS or an FPS. I am also in the process of making a website for it. Finally, I would like to announce that depending on the success of this gamemode, we will be making a full fledged mod out of this. If it flops, well, we'll just pretend like it never existed ;). Thank you all for your support/suggestions! Model WIPs: [img]http://i191.photobucket.com/albums/z222/wow_edris/m16a4wip4.png[/img] M16A4 [img]http://i191.photobucket.com/albums/z222/wow_edris/p90wip1.png[/img] P90 [IMG]http://i191.photobucket.com/albums/z222/wow_edris/rpg7.png[/IMG] RPG-7 [IMG]http://i191.photobucket.com/albums/z222/wow_edris/m249.png[/IMG] M249 [IMG]http://i191.photobucket.com/albums/z222/wow_edris/benni.png[/IMG] M3 [IMG]http://i191.photobucket.com/albums/z222/wow_edris/ak74u.png[/IMG] AK74u [IMG]http://i191.photobucket.com/albums/z222/wow_edris/ak47unskinned.png[/IMG] AK47 Probably going to end up working on the RPK next... We've pretty much got the weapons and vehicles covered, but if anyone would like to help with the character models, it would be greatly appreciated. We've also got some concept art done. I'll get them posted as soon as the artist gets his scanner fixed. CREDITS (So far): The Team: Myself (Karnage) - Project Lead and Developer Requiem - Concept Art Brokenboy - Modeling Bacn - Mapping Special Thanks to: ReM0cEgR0eG - Suggestions/Ideas KamikazeKane - Suggestions/Ideas EDIT: We've gotten a few things working, but we're still fixing the HUD. We'll post screens whenever its working correctly.
I don't honestly know what to expect. Good work on the story, but I don't think you'll get much out of this unless you are in a BETA >.< ; That's what people look for. Making something similar to this I suppose, but mines not pure DM or CoD like. I'd make multple gamemodes for it though. Since it does sound like CoD, make all the gamemodes that exist for that too. It'd be interesting.
Souds interesting, but is it going to be Deathmatch or Roleplay? Perhaps both?!
[QUOTE=hgncommand;15776447]Souds interesting, but is it going to be Deathmatch or Roleplay? Perhaps both?![/QUOTE] Yeah sure if you want it to suck.
When I saw the title,I thought RTS.... *grumble*
[QUOTE=Kiq;15830993]When I saw the title,I thought RTS.... *grumble*[/QUOTE] RTS i think would be a pain to code. i obviously cant say much on that subject since i don't know lua and all that jazz.
[QUOTE=Brokenboy;15850830]RTS i think would be a pain to code. i obviously cant say much on that subject since i don't know lua and all that jazz.[/QUOTE] Actually I think we need more RTSes in GMod. This would probably work out quite well as an RTS rather than an FPS.
[QUOTE=thomasfn;15859193]Actually I think we need more RTSes in GMod. This would probably work out quite well as an RTS rather than an FPS.[/QUOTE] Yeah, we were actually thinking the same thing. And to be honest, I think that the RTS would be easier to code, considering what we were planning for the FPS. Idk, its still on the debating table.
Bump due to edits
This reminds me a little bit of C&C Renegade.
Why will the riflemen start with the carbine version of the m16 and the medics have the m16a4? Medics would be more likely to need to carbine due to possible short ranged conflicts, where as riflemen often get involved in long range conflict so they would need the m16a4
[QUOTE=LoganKett;15917700]Why will the riflemen start with the carbine version of the m16 and the medics have the m16a4? Medics would be more likely to need to carbine due to possible short ranged conflicts, where as riflemen often get involved in long range conflict so they would need the m16a4[/QUOTE] Thanks for the tip man. I haven't really done any research on what military careers would need which weapons. Supposed to be my modelers job (he's ex-military)... Anyway, what you said makes sense. Edited the first post to reflect the info.
I also suggest this; Rifleman - Starts out with an AK47 Combat Engineer - Starts out with a Spas-12 Field Medic - Starts out with a Ak-74u Sniper - Starts out with a Dragunov Automatic Rifleman - Starts out with a RPK Since the majority of the guns were Russian made, may as well stay with the Russian weapons due to probability.
I was going to troll but atleast you have some work, even if it is just models. Hope it works out, looks like a great concept.
[QUOTE=LoganKett;15928945]I also suggest this; Rifleman - Starts out with an AK47 Combat Engineer - Starts out with a Spas-12 Field Medic - Starts out with a Ak-74u Sniper - Starts out with a Dragunov Automatic Rifleman - Starts out with a RPK Since the majority of the guns were Russian made, may as well stay with the Russian weapons due to probability.[/QUOTE] Also another great suggestion. Thanks, Logan :D [QUOTE=Alex_DeLarge;15929664]I was going to troll but atleast you have some work, even if it is just models. Hope it works out, looks like a great concept.[/QUOTE] I lol'd at the trolling bit lol. But thanks man. Kinda glad to see that a few people in the FP community have taken SOME interest in it.
This is promising...the models look more than average...Do you have most of a team set up yet?
[QUOTE=Kiq;15984488]This is promising...the models look more than average...Do you have most of a team set up yet?[/QUOTE] We've got 2 coders, a mapper, 2 modelers, and a concept artist. So, to answer your question, we do have most of the team, though we'd like to get another coder, mapper, and modeler. However, development of the game hasn't really picked up yet, as we're still in the "designing" phase.
IRL Japan and NK hate the shit out of each other
North Korea hates everyone, except South Korea of course. An RTS gamemode would be made of epic win. I should totally see if I could do something with that.
[QUOTE=raccoon12;15986419]IRL Japan and NK hate the shit out of each other[/QUOTE] Yeah, I forgot to edit the first post. We've put Vietnam in instead of Japan.
Yah RTS for once but i do suggest for the sniper the proper weapon is the SIG SG-550-1 sniper rifle more regional you know? Not saying Logan is wrong or anything! Also are you making vehicles such as jeeps or tanks you could use DoD models or maybe, depending on the skill of your modelers, make your own!?
[QUOTE=Kamikazekane;15992896]Yah RTS for once but i do suggest for the sniper the proper weapon is the SIG SG-550-1 sniper rifle more regional you know? Not saying Logan is wrong or anything! Also are you making vehicles such as jeeps or tanks you could use DoD models or maybe, depending on the skill of your modelers, make your own!?[/QUOTE] Well, we're using the M24 and the Dragunov. The Dragunov because from what my modeler tells me, the Chinese use Russian made weapons in their armed forces. The M24 because I'm pretty sure its the standardized sniper for the U.S military. And we will be making our own vehicles. It would be lots of work remodeling the DoD vehicles, as they are WWII era vehicles. We're doing something semi-futuristic. Something we think would be possible within the next 15-20 years.
Alright folks, we've got alot of stuff done, but are nowhere near finished with our design phase. However, we have decided on a gameplay style. For those of you who wanted an RTS, I apologize, but this gamemode is going to be a FPS-type gamemode. With that, it gives me great pleasure to announce that the team (now known as Tri-gate Studious) has several great ideas planned for everyone that include: *Our very own admin mod designed exclusively for Global Conflict (which will be released when it is stable enough). *Our very own RP gamemode (I know what everyone is thinking... "*Groan* another RP mod") that will be exclusive to our servers (Believe me... we'll think of something to guarantee that it stays that way...). We will be needing a theme for this, so if anyone has any suggestions, do not hesitate to post them. *A RTS gamemode. We will also need suggestions for this. If we do not get any reasonable suggestions, we will base the gamemode off of Global Conflict. If we do, we will take a poll on our website (which is pending creation). The winning theme idea will be what we make. *Finally, we will be making a full blown Source mod out of Global Conflict (it will indeed be named Global Conflict: Source). We are hoping to bring in more team members (you can view our current team above) so that we can work on multiple tasks simultaneously. If we do not get more team members, however, we will make Global Conflict our priority and release the others as we get to them. Also, note that the RTS will also be available once it is complete. The only exclusive gamemode will be the RP gamemode. This is because I've seen firsthand what has happened to those that have been released.
That's a pretty big list of ideas there - I suggest you start off smaller and see how well your first project goes before confirming the rest of the ideas. But good luck with the whole thing.
And certain limits, weapons, and money needed to get certain stuff. Diplomacies between teams, countries. different ways to attack other countries like air, sea and land, and actual purposes set for your person as in scientist, soldier, person in charge of ship, etc. actions like standing, kneling, and prone, sliding down side of buildings with rope. rankings on based on the person you select to be. do you think you can use gm_worldwide map for this gamemode? And maybe some leaders like presidents and dictators. and with the sniper think you can make him wear a gillie suit like in cod 4 those fluffy camoflauged suites. factories that produce equipment and vehicles much like a base and shipyards so that they can try to attack thier enemies sources. and a way to transport them. government buildings so that the leaders can order them to atack certain areas and such sort of the person you take orders from but the player chooses the way he wants to do it. parachutes for soldiers those boats that carry soldiers to beaches satalites that can be destructed. abilities to laser in airstrikes and an air basefor the pilots. other classes like plane gunner pilot captain of a ship gunner on a ship repairman for certain vehicles can you make everything destructable to where things can be destroyed. bomber planes guns that shoot planes down from the sky shops to upgrade and buy to certain weapons, armour, medical equipment, nightvision, camoflauge, amo, gas masks, grenades, different gas grenades, flashbang, smoke grenades. able to rob the dead of their things when killed 3 times or something you lose five ranks, just something that makes people think about the choices they make so they dont purposely kill themselves, thats why they may input tactics to survive. Do you think these would be good if you add them to your gamemode not if they arent already included. i have a lot more ideas if you want to know them. and i vote on FPS and RP. [editline]04:55AM[/editline] please message me.
unless theres a chance to get around the terrible map limitations, i think we are going to stick to infantry and light vehicle combat (FAV's and IFV's)
[QUOTE=Brokenboy;16047634]unless theres a chance to get around the terrible map limitations, i think we are going to stick to infantry and light vehicle combat (FAV's and IFV's)[/QUOTE] Ah, by the way guys, Broken is the modeler. But yeah, he's right.... the map limitations ARE horrible.
May i suggest the espionage factor? It would make the game much more exciting if you have spies too... But im not talking invisibility and back stabs but a deeper more into it espionage like making friends with the enemy then killing them and [b]*then and only then disguise as them*[/b] Please >:(
[QUOTE=Kamikazekane;16069517]May i suggest the espionage factor? It would make the game much more exciting if you have spies too... But im not talking invisibility and back stabs but a deeper more into it espionage like making friends with the enemy then killing them and [b]*then and only then disguise as them*[/b] Please >:([/QUOTE] We're trying to make the gamemode simple. Not many people are going to want to play it if its TOO complicated. However, we'll look at some things and see if there would be a way to work in a simple espionage system. It may just have to wait for the source mod, though.
what about any of my suggestions you think they would work out or not?
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