• Engine Error - No Free Edicts?
    33 replies, posted
Yep! Say's ED_Alloc: no free edicts Does that after awhile on my own server.
The engine has used up all the space it had for entities. Stop making so much crap.
No free edicts =either 200 props or lots of effects n' stuff
I get this error when I destroy wooden houses that I made with missiles. Is there a way to make the wooden props spew less wood chips upon destruction?
[QUOTE=Gorgonoth]I get this error when I destroy wooden houses that I made with missiles. Is there a way to make the wooden props spew less wood chips upon destruction?[/QUOTE] If you made and scripted the models, yes. Since this is not correct about you, you can't. Unless you fix some lua.
[QUOTE=Ripin3]No free edicts =either 200 props or lots of effects n' stuff[/QUOTE] 200? Hell no! Not unless you have a craptastic rig. I have spawned over a 1000 wood crates and blew them up with no crash but it was slow. But yeah the error is caused by too much shit. So the solution as stated and now reaffirmed is stop spawning so much stuff.
[QUOTE=CAPSMAN!]If you made and scripted the models, yes. Since this is not correct about you, you can't. Unless you fix some lua.[/QUOTE] Damn, I was hoping for some kind of fix, if any.
This error ocurred to me when me and my mate were building tree houses :/
Anyway to perhaps tweak the game files, allowing more 'edicts' or whatever it is that is being consumed?
i push this thread one time... i got the same error ever when i try to make a wire turret... o.O. i build it then it turns three times and bam engine error... anyone know help?
Hmm... I wouldn't be so sure about 1000 objects, really. Here was this day where I did sbox_maxprops 15000 (I forgot to change it back) and let the another admin play with stacker and stairs (Stair Dismount anybody?). So when I got back, I was going to connect and it did Reliable Snapshot Overflow. I connected through rcon, did ent_remove_all prop_physics and it removed more than 8000 props.
The engine will crash when you reach about 25k to 30k objects.
that just happened and i used the prop cannon and i was making a giant tank and it said that
The limits are hardwired into the source engine. There is no real way to fix this except for spawning less props, or messing up your gmod core files, which is pretty impossible to do.
Source engine can handle 2048 [i]dynamic entities[/i] at once. Not all entities are dynamic, like prop_static and light entities. More than 2048 dynamic entities and it will give you the No Free Edicts error.
This just happened to me on rp_coast09 in single player. There wasnt much to use up edicts. There was a total of: 1 photon cannon 1 scripted turret 1 helicopter (the new one) that was it edit: oh wow this is an old thread sorry
[QUOTE=Sgt.Sgt;7350237]200? Hell no! Not unless you have a craptastic rig. I have spawned over a 1000 wood crates and blew them up with no crash but it was slow. But yeah the error is caused by too much shit. So the solution as stated and now reaffirmed is stop spawning so much stuff.[/QUOTE] This happened to me, and i had made a wire holographic scanner, but it was made with like 5 props, and it gave me this error, now when i dont do technical things like Wire, like spawn billions of boxes and blow them up, it doesn't give me that error. Just when im wiring something good. It pissed me off, cus it took me 20 minutes to figure it all out >:(
You can have it without even spawning a prop. There is a bug in gmod from somewhere around update #65 with ghosting which causes the same crash. It seems to be only with certain custom models though, but before the update (could be 64 or 63 to, not 100% sure) the ghosting worked fine for the same models and didn't cause this crash...
I got this error when i had 25 zombies and i blew them all up with a nuke (i have done this thousands of times using more than 25, like 450, so i cant figure it out!)
I got this error when i set the whole map on fire and destroyed several wooden boats whith rpgs
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i got it too, making a rocket tub (chair, bathtub, thruster), and error'd i also had a custom playermodel, i guess that was it, FYI it was called Zeus Admin
I keep having this happen on my tf2 server and i have no idea why as i am not spawning anything....
Well, i got this error when making video for youtube called Havok Limits. It appears Havok can handle ''ONLY'' 2100 Pieces of TNT. Too bad i found this out too late. So any lua coders expand this edicts because only 1,20 Gb of 4 Gb ram were used with my gmod. Cpu usage was around 40 %
[QUOTE=Gorgonoth;7349745]I get this error when I destroy wooden houses that I made with missiles. Is there a way to make the wooden props spew less wood chips upon destruction?[/QUOTE] Get a better video card
This thread has some impressive necros. Regardless, things like particles count towards this limit as well.
[QUOTE=Garry's modder;20759896]Well, i got this error when making video for youtube called Havok Limits. It appears Havok can handle ''ONLY'' 2100 Pieces of TNT. Too bad i found this out too late. So any lua coders expand this edicts because only 1,20 Gb of 4 Gb ram were used with my gmod. Cpu usage was around 40 %[/QUOTE] [QUOTE=Dlaor;14941116]Source engine can handle 2048 [i]dynamic entities[/i] at once. Not all entities are dynamic, like prop_static and light entities. More than 2048 dynamic entities and it will give you the No Free Edicts error.[/QUOTE]
I get this when changing the space build model with [code]energysystems_model models/beer/wiremod/hydraulic.mdl[/code]halfway through typing that. any workarounds or fixes yet? oops think I found the fix already :ms: must have had to do with me running G-mod in a window. Try running G-mod in full screen mode.
This fix worked for me, but no one said anything about it, so I assume that you guys don't know. STEP 1: Right click Garry's mod (IN STEAM) STEP 2: click Properties STEP 3: Click Set Launch options LAST STEP: Type -num_edicts 2047 and fire up GMod! What this fix does is sets the numbers of dynamic entities to 2047, so when it exceeds this limit, all the exceeding entities are removed. By the way, I'm not promising anything, It worked for me. [editline]07:49PM[/editline] This fix worked for me, but no one said anything about it, so I assume that you guys don't know. STEP 1: Right click Garry's mod (IN STEAM) STEP 2: click Properties STEP 3: Click Set Launch options LAST STEP: Type -num_edicts 2047 and fire up GMod! What this fix does is sets the numbers of dynamic entities to 2047, so when it exceeds this limit, all the exceeding entities are removed. By the way, I'm not promising anything, It worked for me.
I get this error when using the steam browser (Shit + Tab) To listen to music and its fucking pissing me off, Can someone please confirm this?
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