shit man you and your CRAPPY PIRATED VERSIONS. everyone knows only LEGIT versions won't have these bugs, shit, all it takes is fucking $75 dollars and you STOP MAGICALLY HAVING BUGS
[QUOTE=chuck14;35305966]shit man you and your CRAPPY PIRATED VERSIONS. everyone knows only LEGIT versions won't have these bugs, shit, all it takes is fucking $75 dollars and you STOP MAGICALLY HAVING BUGS[/QUOTE]
So, that means, you can crash only pirated OA servers? Sorry, i didn't found legit ones to test this.
[QUOTE=Sanya_Zol;35309870]So, that means, you can crash only pirated OA servers? Sorry, i didn't found legit ones to test this.[/QUOTE]
its a joke
forget i said anything
-removed
Not the best solution, there is a way without the removal of the functional of GetTextSize() and other functions.
[QUOTE=|spec45as|;35580233]Not the best solution, there is a way without the removal of the functional of GetTextSize() and other functions.[/QUOTE]
The old solution was:
1) check the EACH symbol size
2) if (size==0) then size=size of "U"
The new solution is:
Check whole text size, because GetTextSize() is not so buggy anymore.
AFAIK, only cracked servers affected with that.
[QUOTE=Sanya_Zol;35594018]The old solution was:
1) check the EACH symbol size
2) if (size==0) then size=size of "U"
The new solution is:
Check whole text size, because GetTextSize() is not so buggy anymore.
[/QUOTE]
i understand
I will say in Russian, bcs seems I talks only with you
Я понимаю, просто хочу сказать, что это не единственный метод. Я также исправил эту проблему, но совершенно иным методом без урезания дефолтного функционала.
[IMG]http://cloud.steampowered.com/ugc/595840075064147006/91D4679FC5C580DC2AB56BC2065A7346E14CE680/[/IMG]
:]
[QUOTE]AFAIK, only cracked servers affected with that.[/QUOTE]
Но при чем тут это вообще?
maybe it's a unicode thing and that's sending a pretty huge string from server to client/vice versa
[QUOTE=|spec45as|;35619763]i understand
I will say in Russian, bcs seems I talks only with you
Я понимаю, просто хочу сказать, что это не единственный метод. Я также исправил эту проблему, но совершенно иным методом без урезания дефолтного функционала.
[IMG]http://cloud.steampowered.com/ugc/595840075064147006/91D4679FC5C580DC2AB56BC2065A7346E14CE680/[/IMG]
:]
Но при чем тут это вообще?[/QUOTE]
Where, [B]where[/B] i removed functional of GetTextSize()? It works exactly the same, but ten times faster.
[QUOTE=Ylsid;35619985]maybe it's a unicode thing and that's sending a pretty huge string from server to client/vice versa[/QUOTE]
Nope, it's just buggy unpack()
[editline]18th April 2012[/editline]
and, please, use [[B][/B]img_thumb] instead of [[B][/B]img] for screenshots
My friend reporting that there is still tons of OA servers where this bug works (he is having fun with that bug atm, lol). However, you will need SE bypass to run this fix clientside (or you should be VERY lucky to become one of 2% who won't affected with that)
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