Recently I've changed the way alien scent in Morbus works. It looks the same, a L4D style glow around other players, but since GM13 has been released i decided to start using the halo library instead of my own stencil and render targets. Unfortunately the halo library is very expensive and is causing a huge FPS drop compared to my old method. Garry can you please optimize the halo library and make it less expensive? Thank you!
I asked about this already but the answer was "fix it yourself".
Currently the halo library is useless for drawing halos on any more than 1 table of ents at any given time. I use it to draw the one entity the player is looking at, but for anything else i have to use cheaper stencil methods.
I have one that i use in ReDead which can draw an entire team with barely a FPS impact. Not as pretty as halos but it works.
[QUOTE=twoski;38211418]I asked about this already but the answer was "fix it yourself".
Currently the halo library is useless for drawing halos on any more than 1 table of ents at any given time. I use it to draw the one entity the player is looking at, but for anything else i have to use cheaper stencil methods.
I have one that i use in ReDead which can draw an entire team with barely a FPS impact. Not as pretty as halos but it works.[/QUOTE]
Looks like i'm going back to using stencils.
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