[b]Released![/b] [url]http://www.facepunch.com/showthread.php?t=791985[/url]
OLD
I've decided to release my Super Mario Boxes gamemode. It's been on NoXiousNet since GMod9. This is a remade version.
Super Mario Boxes is a 2D, physics-based team combat gamemode. It's 3D but you're locked on the x axis.
[b]Features:[/b]
[list]
[*]Two teams in a 2D battleground. Use the weapons and powerups or stomp on their head to defeat other players. Complete the objectives for whatever gametype you're on. Currently there is Capture the Flag and Coin Collector.
[*]Easy to learn. Just join and play and let the physics do the work.
[*]Almost everything is physics-based. Use the fan weapon on the flag to make a hot air balloon, stomp on people jumping across a gap to make them fall to their death, and even grapple hook on to a rocket.
[*]Tons of weaponry and powerups. Lots of physics-based ones like guns that shoot physical bullets, bazookas, grappling hooks, jetpacks, etc.
[*]Easily create or download new gametypes, weapons, and powerups. Plug and play, drag and drop.
[*]Tons of top-quality (some old classics too) custom maps are already made.
[*]Custom entities make it easy to create interactive maps in Hammer. Anything from a on-use door to a flying carpet and rideable Yoshi.
[*]Old maps are never left in the past when new weapons or powerups come out. Simply use the Tier system to set a powerup to a certain Tier. Any weapon or powerup in that tier will be randomly given to the person picking it up.
[*]Multiple planes. Movement limitation is mostly handled in Hammer so you can create foregrounds, backgrounds, dungeons, or even crossroads.
[/list]
[b]Things to do before a release:[/b]
[list]
[*]Clean up and polish HUD.
[*]Create a system to cycle or vote for maps.
[/list]
[b]Current server[/b]
[url=http://www.game-monitor.com/garrysmod2_GameServer/65.60.53.26:27018/NoXiousNet.com__Mario_Boxes_2D.html][img]http://module.game-monitor.com/65.60.53.26:27018/image/default/default.png[/img][/url]
[b]Videos are kind of old. [highlight]Click HQ button to watch in high quality.[/highlight][/b]
[media]http://www.youtube.com/watch?v=L9z4KOKhaas[/media]
[media]http://www.youtube.com/watch?v=QNfT1rI5FKc[/media]
[media]http://www.youtube.com/watch?v=iSeDTDY9h14[/media]
[media]http://www.youtube.com/watch?v=1cg4T2-wIOI[/media]
[media]http://www.youtube.com/watch?v=QPtnvCfjQIQ[/media]
[media]http://www.youtube.com/watch?v=O6ZuZCzoeow[/media]
[b]Screenshots. Click to go to gallery[/b]
[url=http://heavy.noxiousnet.com/img/?b=mario][img]http://img269.imageshack.us/img269/4391/galprev.png[/img][/url]
I like it.
HELL Yeah.
Man, I love this gamemode. It's fabulous.
I'm glad to hear that you're planning on releasing it!
My god, this is fucking badass.
Holy smokes, I didn't think my day would get any better until now
This gamemode is pure fun, and I'm thrilled that I'll be able to use it on my server soon!
oh wow, I remember this from the Gmod 9 days, thought it died.
cool, another boring ugly gamemode from jetboom
Great game.
yay
[editline]06:41AM[/editline]
[QUOTE=dork fortr3ss;16342513]cool, another fun, great gamemode from jetboom![/QUOTE]
Sorry had to fix that for you.
I remember this. It was fun for a little bit, but it got kind of old after a little while.
Also, JetBoom, make those images smaller. I'm on 1366x768 right now and I still have a horizontal scroll bar.
omg...I like Super Mario!!
[QUOTE=dork fortr3ss;16342513]cool, another boring ugly gamemode from jetboom[/QUOTE]
Go back to GU, faggot.
[QUOTE=laserpanda;16342498]oh wow, I remember this from the Gmod 9 days, thought it died.[/QUOTE]Hey, I heard that there's this cool button in steam, its called "server" and it lets your browse through all available gmod servers. cool huh? You should try it out.
I love it. Also very original :buddy:
Yay a decent game mode has finally come to be released. Atleast to the public that is.
Yeeeees. :buddy:
Quality shit. Wouldn't except anything less from you, JetBoom.
Yeah I played this a lot for a while.
Wow. This looks amazing. Excellent work- I look forward to your release!
You guys might as well post any suggestions before release. Any weapons and stuff you want in.
Keep the rank system of having tags, like Mario Boxes Knight, if you play well enough.
Tripmines. (Not the current ones where touch=death. Beams.) .
EDIT:
And up/down only, so it's not annoying...
It's good to see you release a "new" gamemode JetBoom. Wasn't expecting that from you.
I got some of these from a pending thread on the nox forums.
(2.) Throwing knives
Model: counter strike dagger
Effect: throws knives at someone (they can stick in them or not. your choice)
range: straight line
fire rate: semi-automatic
damage: 10 per knife
Cooldown Rate: 2sec
weapon tier #: 2
BIO Cannon
Model: Trash Can
Effect: fires green blobs of radioactive gunk. this gunk has a lot splash damage
Range: Mild
Fire Rate: semi automatic
Damage: 25 direct/ Splash 25 + burn 3 per second
cooldown Rate: 8sec
weapon tier #: 4
Gamemodes
Hold the Hat
objective: the objective to the game is to hold the hat longest. but theres a few new rules. the one with the hat is slower, immune to being hurt by jumping on head. they are giving the weapon missiles of magic with a faster firing speed and 1 second between each fire. the holder is also immune to burns.
I think you should consider adding features for admins that allow giving themselves or other players any weapons of their choice.
also a Team Deathmatch mode, too
Flamethrower. 3 uses, each last one second, then out of ammo and you need a new - weapon. Takes out 50% hp of targets, make sure you don't enflame yourself, and they stay on fire, of course. (For a regular amount of time.) . Have to wait 3 seconds between blasts. Short-range.
I made a pack system today that makes it easy to distribute new packs of weapons, entities, effects, gametypes, etc. It's basically the GMod addons system except that it's only for this gamemode. What you do is you just drag the pack folder in to the gamemode's "packs" directory and whatever features that pack has will be enabled the next time you start it up. This system allows you to create a pack, put a name, description, version, and author name on it and then upload it. Any server that uses it will have that stuff in a separate menu for other people to see. I moved all the current weapons and stuff to a pack called 'default'.
[quote]I think you should consider adding features for admins that allow giving themselves or other players any weapons of their choice.[/quote]I'll leave it up to the admin mod creators to put in a button for that. It's easy to do. ply:GiveStatus("weapon_bazooka") or ply:GiveStatus("jetpack") for example. It's up to you to ruin your server or not.
[quote]also a Team Deathmatch mode, too[/quote]Gonna include a DM and TDM.
I loved this gamemode.
[QUOTE=JetBoom;16384612]I made a pack system today[/QUOTE]
So basically you now have an addon system for an addon system for a mod from a game?
No, it went way over your sarcastic little head.
That looks like a LOT of fun.
I'll pay the server a visit when I have time.
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