• Yet another Discussion on: LuaStringTable overload
    0 replies, posted
Ok, I've seen multiple threads about this issue, most of which are a year or so old. There has been several discussed methods of fixing the issue, but I dont know if any of them actually work. 1. Someone suggested Dumpstringtables being executed on player join. As far as I know, this just spams the currently loaded lua/entity objects on the server to the console output, it does not actually free the LuaStringTables. 2. Someone created a module / dll which supposedly allows one to increase the LUAStringtable capacity, while this may or may not be true, it however does not eliminate the issue completely. 3. Someone suggested deleting ALL dua files from the cache folder. Im not sure if this works or not, since they are auto regenerated. Mostly auto regenerated on server restart. (I had about 3000, deleted them, restarted server, and after restart, it re-generated 800 of them) 4. Im looking for auto mouse clicker scripts etc, which will automatically dismiss the Error prompt on the server. If I cannot eliminate the error, I can at least try to make it automatically restart the server. (the error prompt stops the server from automatically restarting) Anyway.... Does anyone have anything else to add. PS - I am aware that it is a 'granted' that Less Addon's will reduce the frequency of this error from occuring... but lets just assume for the time being that thats not a feasible choice. If Deleting DUA files is a possible resolution, then possible further advancements to this would be creating a function, which can do file.delete on the contents of the dua folder. (lua scripts 'may' be able to access the cache folder) Such a function could be hooked on to the playerjoin event, and be set to execute on every other player join or something like that.
Sorry, you need to Log In to post a reply to this thread.