• I think i found a bug in the Source Engine (Unwanted behavior of an Console Command)
    1 replies, posted
Hi, i im not so active in the forum so if someone other found this, please notify me :) Bug Description: You can pickup every pickable item (like barrels or crates) over a high distance. And you can freeze those items in place, without using the PhysGun ( you can't pick them up with the PhysGun either). How to do this: You have to trigger the following Command over the Console "ent_fire !picker use" (I bound this command to a Key) What this command does: Use the object, that is selected with the crosshair. You can now look at something pickable (like a can) and use that command to pick it up (over a relative high distance). If you press that key while holding it, it freezes. My guess why this happens: The Game Maker made it so that the "use" feature only works over a short distance and disabled the "use" feature while you are holding something. But if you trigger that over the console, you trigger the pickup command without that distance limit and they never thought a (If the item is too far away, the "pickup" action aborts, but you can trigger it again, while the object is in air) The reason for the second part, in my opinion, is, that the game wants to pickup an item, that is already picked up :) Tested with HL² and Garry's Mod. Happy testing ^^ PS: If the post is in the wrong Section, please tell me.
ent_fire is a cheat command - this is no bug.
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