• RT Screen View Limmits?
    4 replies, posted
[B] -snip- Basicallywhat It asked on why models disappeared as the RT camera and the viewer/texture were distant. Funny how no one actually answered the question but yet say that only one camera can be set. [/B]
Derp, only one RT entity can exist in source at once. No fix, because obviously there is only one RT texture. And no, you can't make another texture. :buddy::buddy::buddy::buddy::buddy::buddy:
-snip- Basicly said I didnt understand.
Source only allows one RT camera source at a time. Garry can't even fix it, it's all Valve.
The fix would be incredibly difficult, I would imagine. RT cameras are map entitys. Garry made the camera simulate that, and attached it to a physics object. RT cameras work by placing what they see as a texture. Look in your material folder, and you'll see a texture called RT camera that you can use. Hence, there can only be one.
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