• Fixing a playermodel addon.
    4 replies, posted
Alright I'm just going to get straight to the point. I downloaded some playermodels that are my favorite I've used them before but that was long ago. The models are 3 years old(ancient) Anyway when you download them it messes up all your other playermodels so you stay as combine the model. I'm guessing this is a LUA script error of some sort that interferes with the other playermodels if so what is the code line that can cause this and how it can be fixed? I still want to be able to use the playermodels I downloaded.
Learn to Rewrite the LUA yourself? =/
Go to script, delete EVERYTHING not having to do with this exact format: if ( SERVER ) then player_manager.AddValidModel( "Neo Heavy", "models/player/Neo_Heavy.mdl" ); end list.Set( "PlayerOptionsModel", "Neo Heavy", "models/player/Neo_Heavy.mdl" ); then go to the script, and rewrite that code with exactly the same format, replacing the model I put with that model's name. If that doesn't fix it, then I have no idea.
[QUOTE=Whiterfire;21038067]Go to script, delete EVERYTHING not having to do with this exact format: if ( SERVER ) then player_manager.AddValidModel( "Neo Heavy", "models/player/Neo_Heavy.mdl" ); end list.Set( "PlayerOptionsModel", "Neo Heavy", "models/player/Neo_Heavy.mdl" ); then go to the script, and rewrite that code with exactly the same format, replacing the model I put with that model's name. If that doesn't fix it, then I have no idea.[/QUOTE] I'mma give it a shot I just use single player btw will it make a difference? Also which script?
The script I just posted in lu never mind \/ [code]if ( SERVER ) then player_manager.AddValidModel( "Neo Heavy", "models/player/Neo_Heavy.mdl" ); end list.Set( "PlayerOptionsModel", "Neo Heavy", "models/player/Neo_Heavy.mdl" );[/code] [editline]06:36AM[/editline] make it fit that exact format, nothing above or below it.
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