Hey!
Is there a config flag I can use to disable duplications from the cloud on MP?
Thanks!
I don't believe so, however the Dupes & Saves pages are located @
gamemodes\sandbox\gamemode\spawnmenu\creationmenu\content\contenttypes
You could just simply delete them and let the include error on map change/gamemode reload or delete the contents of the file or w/e the hell method of removing them you prefer.
[QUOTE=Pantho;38512876]I don't believe so, however the Dupes & Saves pages are located @
gamemodes\sandbox\gamemode\spawnmenu\creationmenu\content\contenttypes
You could just simply delete them and let the include error on map change/gamemode reload or delete the contents of the file or w/e the hell method of removing them you prefer.[/QUOTE]
Ok thanks.
Garry should implement a disable config for it as this is a minges paradise.
Thanks for the help.
toolmode_allow_duplicator 0 is the closest I've found, since I just use adv dupe 2 anyway
[QUOTE=TweaK2007;38513155]toolmode_allow_duplicator 0 is the closest I've found, since I just use adv dupe 2 anyway[/QUOTE]
Same. Il add that to my config file.
Thanks!
I've just been adding a simple if then to the DownlodAndArm function, just checking if the player is in a certain group, could do what ever check you wanted, just return false to prevent them from downloading. This could be a half-assed way of doing it, but it works.. and still allows the use of the tool and for saving and using local dupes clients may have.. just not any of the community saves.
Just edit the DownloadAndArm function on
[b]gamemode/spawnmenu/creationmenu/content/contenttypes/dupes.lua[/b] starting on line 55
[lua]function ws_dupe:DownloadAndArm( id )
if LocalPlayer():EV_GetRank()=="guest" then /* Check the player for what ever, could even go crazy and ask the server first */
chat.AddText( ply, Color( 255, 0, 0 ), "Sorry, community dupes are blocked for Guests, Only Regular members or higher may use this")
return false
else
MsgN( "Downloading Dupe...\n" )
steamworks.Download( id, true, function( name )
MsgN( "Finished - arming!\n" )
ws_dupe:Arm( name );
end )
end
end
[/lua]
I don't think this method the the safest way, but it will stop the majority, you will need to update this file each time GMod is updated as well.
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