• Buffer Overflow in Net Message
    7 replies, posted
What does Buffer Overflow in Net Message mean? I am getting this more and more when joining my servers. To my knowledge, addons are updated, and the gmod servers are definately up to date.
It happens all the time. It's basically too many props for gmod to process within your viewing distance of spawn. Actually it's more how dense props are, lets say 6 tubs all on top of eachother is more likely to crash than 200 props scattered many units apart.
Well it happens mostly when no one's on the server. Even when the server was just restarted so there's no lagging props left behind.
[QUOTE=faze;17047560]Well it happens mostly when no one's on the server. Even when the server was just restarted so there's no lagging props left behind.[/QUOTE] Another thing is scripts trying to find other scripts that don't exist. At least that's from my testing.
Sorry wrong thread, hope you will find fix.
It's when the net buffer overflows. It can be caused by pretty much anything. [editline]12:31PM[/editline] [QUOTE=Phoenixthehorse;17047600]Another thing is scripts trying to find other scripts that don't exist. At least that's from my testing.[/QUOTE] It's from horrible coding, not what you stated above.
[QUOTE=SBII_Andrew;17048499]It's when the net buffer overflows. It can be caused by pretty much anything. [editline]12:31PM[/editline] It's from horrible coding, not what you stated above.[/QUOTE] NO NO NONONONAOSHNDOASNDOHNASOj I've had friends code scripts that don't rely on other scripts and it doesn't crash. but if he makes it open non existent scripts it does that.
Not always from shit code. I get it when joining a sandbox server.
Sorry, you need to Log In to post a reply to this thread.