Im not good at coding and stuff or what ever you have to do but could some one make some thing where when say i shoot some one they dont did the same way every time.
Like if i shoot a combine in the shoulder, he would spin and land on his face.
This is why they gave us ragdoll physics. Also, a bullet isn't going to be strong enough to spin a dead body around that much.
[QUOTE=HiddenMyst;16055787]This is why they gave us ragdoll physics. Also, a bullet isn't going to be strong enough to spin a dead body around that much.[/QUOTE]
I agree. What he wants is movie physics.
Try phys_pushscale in console.
Well kind of but more like call of duty 5. Just because every time I shoot something with a weapon it dies the same way, it either just collapses or falls back in an un realistic way. what i wanted was like if i shot a guy in the face he would take a few steps back and then the ragdoll effect kicks in.
[editline]06:59AM[/editline]
oh, and another thing that would be cool is if like an npc is droped from a certain height they should die.
You could try making a custom SWEP and setting the bullet force higher than normal.
i.e. use TetaBonita's SWEP base. These problems are best solved by yourself.
Just collapsing or falling back when dieing isn't realistic?
ya you would think if you got shot in the heart you would grab your cheast and fall forward.
[QUOTE=Hasas;16108322]ya you would think if you got shot in the heart you would grab your cheast and fall forward.[/QUOTE]
you mean like how in hl1 they would react to where you hit them?
[QUOTE=Hasas;16108322]ya you would think if you got shot in the heart you would grab your cheast and fall forward.[/QUOTE]
If you got shot in the heart you really wouldn't live long enough to clutch your heart would you, hmm?
But if you got shot in the head it would be nice if there was decent bloodsplatter... Is that what you mean?
EDIT:
The last thing you do when you die is crap your pants so it'd be funny (but wierd) if that happened when you killed someone in GMod.
If you shoot an npc in the heart, they should clutch it and say "Oooh.... you shot me..." and then spin around and fall.
[QUOTE=TheBear;16127395]If you got shot in the heart you really wouldn't live long enough to clutch your heart would you, hmm?
But if you got shot in the head it would be nice if there was decent bloodsplatter... Is that what you mean?
EDIT:
The last thing you do when you die is crap your pants so it'd be funny (but wierd) if that happened when you killed someone in GMod.[/QUOTE]
If you got shot in the heart you'd live as long as there is the slightest bit of oxygen in your brain. It's like the ultimate breath-holding.
[editline]05:44PM[/editline]
[url]http://www.youtube.com/watch?v=-EvPvfVOUV8[/url]
This.
"Ya got me, Pardner... Deaugh." Jimmy the cowboy said, with his final breath.
What he wants is to have someone put natural motions endorphin engine into gmod
This: [url]http://www.youtube.com/watch?v=Qi5adyccoKI[/url]
The only way to do this would be to completely rewrite the source engine to use the physics
Hmm, mabe a custim npc? Or an npc that puts up his (or her) hands when they get a gun pointet at them.
[QUOTE=kaze4159;16151529]What he wants is to have someone put natural motions endorphin engine into gmod
This: [url]http://www.youtube.com/watch?v=Qi5adyccoKI[/url]
The only way to do this would be to completely rewrite the source engine to use the physics[/QUOTE]
Euphoria and Endorphin are different.
Euphoria- Games.
Endorphin- Movies, TV shows, commercials, etc.
[QUOTE=TheBear;16127395]If you got shot in the heart you really wouldn't live long enough to clutch your heart would you, hmm?
But if you got shot in the head it would be nice if there was decent bloodsplatter... Is that what you mean?
EDIT:
The last thing you do when you die is crap your pants so it'd be funny (but wierd) if that happened when you killed someone in GMod.[/QUOTE]
haha ya
[editline]03:56AM[/editline]
[QUOTE=kaze4159;16151529]What he wants is to have someone put natural motions endorphin engine into gmod
This: [url]http://www.youtube.com/watch?v=Qi5adyccoKI[/url]
The only way to do this would be to completely rewrite the source engine to use the physics[/QUOTE]
yo that would be even better than i thought, but when i said heart i was just using it as an example. I just meant that instead of the same 'ouughhh' then all a sudden they are compleatly dead noth dieing
How about L4D deaths, like when you shoot the zombies if you shoot them a few times while they fall they recoile to the bullet.
[QUOTE=madmax678;16178099]How about L4D deaths, like when you shoot the zombies if you shoot them a few times while they fall they recoile to the bullet.[/QUOTE]
No, this is just really good animation/motion capture. Valve actually did a pretty horrible job of changing from models to ragdolls in L4D.
I don't agree that the ragdolls should have movie-style phyiscs, but I do agree that:
1. Parts of the physics system are unrealistic; I don't think even a point-blank shotgun blast could send someone flying 50 feet from where you shot them.
2. NPCs should take fall damage.
[QUOTE=Hasas;16097031]Well kind of but more like call of duty 5. Just because every time I shoot something with a weapon it dies the same way, it either just collapses or falls back in an un realistic way. what i wanted was like if i shot a guy in the face he would take a few steps back and then the ragdoll effect kicks in.
[editline]06:59AM[/editline]
oh, and another thing that would be cool is if like an npc is droped from a certain height they should die.[/QUOTE]
Dude its like you are asking to inject endorphin in Gmod ,god what is wrong with you?
They built it with havoc physics and the npc system (ok i hate that dropping an npc from great height wont die ) is based on source engine so if you want garry to have garrysmod with RAGE (Rockstar Advanced Graphics Engine) and with endorphin physics engine in it he would have to remake the whole hl2 in which garrysmod is based on
Do you play TF2?
Do you heard about the new death animations?
I think he want's something like that.
A great way to do it is to mess with the ragdoll_ commands in the console. The falling will be a bit slower, but when they get shot, they'll balance for a bit, then fall over. Only works on solid ragdolls.
Seen the last expression 2 commands applying forces directly to ragdoll's bones? Someone could do script that utilises it making ragdolls do a windmill or backflip when shot :D(also painfull crawl)
Well like when they fall back and there legs get in the way and they fall like there feet are glued to the floor...
Well Gmod isn't just about killing NPCs, it's kind of pointless to have this if it's not in HL2.
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