When I use reload on the physgun to unfreeze something, everything that was nocollided with that object is also unfrozen, as well as anything constrained to it in other ways (weld, axis, balljoint, etc.) This can be quite annoying at times, and can completely wreck poses/contraptions when I forget about it.
Is there any way to make the "group unfreeze" ignore nocollide?
Use the nocollide tool's right click function instead. It nocollides the target prop with EVERYTHING (except world), and it is not a constraint.
I suppose that works.
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