• Wired hover ball spawning with e2 help
    2 replies, posted
Ok. im using this for my wired hover balls on a object im making. if (Space) {Hover++} elseif (Alt) {Hover--} else {Hover} but every time i respawn the save the hover balls always go to the 0 on the z axis. is there any way to make the E2 set the Hover output when i spawn the object to what ever the hight is at where im spawning it?
[code]if (duped()) {Hover = entity():pos():z()}[/code] Also, in your code, you can remove "else {Hover}". It does nothing. Edit: Decided to optimize your code.. [code]Hover += Space - Alt[/code] This works like this: If you don't hold down any key at all, it will be Hover += 0 - 0 So it won't do anything at all. If you hold down Space, it will be Hover += 1 - 0 Which is the same as Hover += 1 So it will add 1 to hover (Fly up). If you dont down Alt, it will be Hover += 0 - 1 Which is the same as Hover += -1 Which in turn is the same as Hover -= 1 So it will subtract 1 to hover (Fly down).
thanks for that.
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