• Plzzz some one help me
    19 replies, posted
ive been playing this game no problem....then tonight i was playing it and i was flyin through the air....then suddenly it froze the ggame....and my computer....so i restarted it...now it "loads" then crashs.....here's whats in the console thing... Process: hl2_osx [945] Path: /users/kingstorm13/library/application support/steam/steamapps/stormpowers/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: steam [549] Date/Time: 2010-10-01 06:59:01.154 -0400 OS Version: Mac OS X 10.6.4 (10F569) Report Version: 6 Interval Since Last Report: 306181 sec Crashes Since Last Report: 17 Per-App Crashes Since Last Report: 16 Anonymous UUID: 45BA036E-463E-4AE0-8C40-663FCB34E64D Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001a6db4d0 Crashed Thread: 5 Thread 0: MainThrd Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x917bf520 strcmp + 80 1 server.dylib 0x2313529e CUtlSymbolTable::AddString(char const*) + 46 2 server.dylib 0x230ca69a CDmxAttribute::CDmxAttribute(char const*) + 74 3 server.dylib 0x230d3949 CDmxElement::FindAttribute(char const*) const + 41 4 server.dylib 0x230d41a1 CDmxElement::AddAttribute(char const*) + 33 5 server.dylib 0x230d61d9 CDmxSerializer::UnserializeAttributes(CUtlBuffer&, CDmxElement*, CUtlVector<CDmxElement*, CUtlMemory<CDmxElement*, int> >&, int, int*, char*) + 393 6 server.dylib 0x230d6b87 CDmxSerializer::Unserialize(CUtlBuffer&, int, CDmxElement**) + 1559 7 server.dylib 0x230d7276 UnserializeDMX(CUtlBuffer&, CDmxElement**, char const*) + 294 8 server.dylib 0x2310233a CParticleSystemMgr::ReadParticleDefinitions(CUtlBu ffer&, char const*, bool, bool) + 58 9 server.dylib 0x2310266c CParticleSystemMgr::ReadParticleConfigFile(char const*, bool, bool) + 380 10 server.dylib 0x22849c90 ParseParticleEffects(bool, bool) + 160 11 server.dylib 0x22ba598f CServerGameDLL::DLLInit(void* (*)(char const*, int*), void* (*)(char const*, int*), void* (*)(char const*, int*), CGlobalVars*) + 2047 12 engine.dylib 0x146a14f2 SV_InitGameDLL() + 258 13 engine.dylib 0x1459a685 Host_Init(bool) + 2485 14 engine.dylib 0x146c0f9c Sys_InitGame(void* (*)(char const*, int*), char const*, void*, int) + 428 15 engine.dylib 0x146c62e0 CEngine::Load(bool, char const*) + 96 16 engine.dylib 0x146c3af0 CModAppSystemGroup::Main() + 176 17 engine.dylib 0x146f8ed8 CAppSystemGroup::Run() + 72 18 engine.dylib 0x146c4763 CEngineAPI::RunListenServer() + 115 19 launcher.dylib 0x0047c408 CAppSystemGroup::Run() + 72 20 launcher.dylib 0x0047c408 CAppSystemGroup::Run() + 72 21 launcher.dylib 0x00484002 MainFunctionThread(void*) + 82 22 launcher.dylib 0x0048436c ValveCocoaMain + 140 23 launcher.dylib 0x004738e1 LauncherMain + 705 24 hl2_osx 0x00001d56 start + 54 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x917e2942 kevent + 10 1 libSystem.B.dylib 0x917e305c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x917e2519 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x917e22be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x917e1d41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x917e1b86 start_wqthread + 30 Thread 2: ClientCallbackAgent 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917e9875 pthread_cond_timedwait$UNIX2003 + 72 3 libsteam.dylib 0x13e768d8 WaitForEvent(void*, unsigned int) + 360 4 libsteam.dylib 0x13e77c7b WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 427 5 libsteam.dylib 0x13e77f16 WaitForSingleObject(void*, unsigned int) + 54 6 libsteam.dylib 0x13f8fe63 Grid::CEngineConnection::CallbackThreadProc() + 39 7 libsteam.dylib 0x13f911dc common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38 8 libsteam.dylib 0x13e9eef2 common::CThread::CImpl::Thread() + 102 9 libsteam.dylib 0x13e9f03c common::CThread::CImpl::ThreadProc(void*) + 90 10 libsteam.dylib 0x14021bae _threadEntry(void*) + 142 11 libSystem.B.dylib 0x917e981d _pthread_start + 345 12 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917e9875 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x0002aa23 CThreadSyncObject::Wait(unsigned int) + 307 4 libtier0.dylib 0x0002aab8 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005e764 CJobThread::Run() + 100 6 libtier0.dylib 0x0002c1c1 CThread::ThreadProc(void*) + 177 7 libSystem.B.dylib 0x917e981d _pthread_start + 345 8 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917e9875 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x0002aa23 CThreadSyncObject::Wait(unsigned int) + 307 4 libtier0.dylib 0x0002aab8 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005e764 CJobThread::Run() + 100 6 libtier0.dylib 0x0002c1c1 CThread::ThreadProc(void*) + 177 7 libSystem.B.dylib 0x917e981d _pthread_start + 345 8 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 5 Crashed: 0 crashhandler.dylib 0x19dc5299 google_breakpad::ExceptionHandler::UninstallHandle r(bool) + 133 1 crashhandler.dylib 0x19dc602f google_breakpad::ExceptionHandler::WaitForMessage( void*) + 381 2 libSystem.B.dylib 0x917e981d _pthread_start + 345 3 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917eb9b8 pthread_cond_wait$UNIX2003 + 73 3 GLEngine 0x1a7c86f2 gleCmdProcessorPTHREAD + 186 4 libSystem.B.dylib 0x917e981d _pthread_start + 345 5 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 7: Thread 8: 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917e9875 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x0002aa23 CThreadSyncObject::Wait(unsigned int) + 307 4 libtier0.dylib 0x0002aab8 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005e764 CJobThread::Run() + 100 6 libtier0.dylib 0x0002c1c1 CThread::ThreadProc(void*) + 177 7 libSystem.B.dylib 0x917e981d _pthread_start + 345 8 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 9: 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917e9875 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x0002aa23 CThreadSyncObject::Wait(unsigned int) + 307 4 libtier0.dylib 0x0002aab8 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005e764 CJobThread::Run() + 100 6 libtier0.dylib 0x0002c1c1 CThread::ThreadProc(void*) + 177 7 libSystem.B.dylib 0x917e981d _pthread_start + 345 8 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 10: 0 libSystem.B.dylib 0x917ea066 __semwait_signal + 10 1 libSystem.B.dylib 0x917e9d22 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x917e9875 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x0002aa23 CThreadSyncObject::Wait(unsigned int) + 307 4 libtier0.dylib 0x0002aab8 CThreadEvent::Wait(unsigned int) + 24 5 engine.dylib 0x1461fe49 CQueuedPacketSender::Run() + 121 6 libtier0.dylib 0x0002c1c1 CThread::ThreadProc(void*) + 177 7 libSystem.B.dylib 0x917e981d _pthread_start + 345 8 libSystem.B.dylib 0x917e96a2 thread_start + 34 Thread 5 crashed with X86 Thread State (32-bit): eax: 0x1a6bb4a0 ebx: 0x19dc5222 ecx: 0x00001200 edx: 0x1a6bb4a0 edi: 0x00000807 esi: 0x00000001 ebp: 0xb0391cb8 esp: 0xb0391c70 ss: 0x0000001f efl: 0x00010202 eip: 0x19dc5299 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x1a6db4d0 Binary Images: 0x1000 - 0x1fff +hl2_osx ??? (???) <4FC6FF3C-6580-F808-D2D6-FD5982A2C3FC> /users/kingstorm13/library/application support/steam/steamapps/stormpowers/garrysmod/hl2_osx 0x4000 - 0x16feb +
Uhm, I'm not very good at this, since I don't know much about macs, but try lowering your settings to the lowest And post what is in your mac, that will help Also welcome to facepunch, an advice: Don't use stuff like Plzzzzz and XD and etc, just type everything out or you will be flamed to the ground.
i would love to do tht....but it wont even get past the loading screen ....so i cant do anything :(
I would try reinstalling gmod. Something probably got messed up in the files, so deleting it from steam via delete local content then reinstall may help. If your computer was really really new then you must not have much to worry about loosing amrite?
Post your system specs. What kind of mac etc. Tried Veryfng the game cache? That could help. If not, reinstall Gmod. Do other Source games do this? [editline]08:04PM[/editline] Also, is that a Legit copy of garrysmod not a pirated one? We don't help pirates around here. Post your Steam community page.
[QUOTE=ZuXer;25179732]Uhm, I'm not very good at this, since I don't know much about macs, but try lowering your settings to the lowest And post what is in your mac, that will help Also welcome to facepunch, an advice: Don't use stuff like Plzzzzz and XD and etc, just type everything out or you will be flamed to the ground.[/QUOTE] Look at the last paragraph, it has all the info on his Mac. But besides pointing out stuff, I have no idea why it won't run. I am on Mac, running it fine without changing any settings (Since when I tried it wouldn't let me) I have problems with it but it runs.
i already reinstalled it.... i have 2.4GHz Intel Core 2 Duo processor with 3MB on-chip shared L2 cache 1066MHz frontside bus 4GB DDR3 memory NVIDIA GeForce 320M video card.... and ive been playing this game for awhile.....then it randomly crashed and did this......
Is it a legit copy? If you pirated it that might be the problem you know.
and yes...its a legitimate copy
[QUOTE=StormPowers;25179942]and yes...its a legitimate copy[/QUOTE] Post the link to your steam community profile. The one under your avatar doesn't work. Also, even if Gmod is legit, if you are using a hacked steam could cause problems too.
[url]http://steamcommunity.com/profiles/76561198025006208[/url] freaking balls.....nothing is hacked or anything...everything is LEGIT!
allright allright sorry, but we get tons of threads about it, and it usually ends with OP getting banned for pirating it. So you re-installed G-mod? Try other Source games, do they crash too? Did you install any addons before the crash? Try to rename your addons folder to something else, and make a new folder and name that addons, maybe that's the problem. If that's not it, maybe using text mode could help, lowering the settings. If you were playing on high settings.
Learn to capitalize, and learn internet edicate! But we just want to make sure that you arn't a :pirate:
im not learning to do anything...anyways @zuxer u should tell me how to do that on a mac....lol
[QUOTE=StormPowers;25179690] Process: hl2_osx [945] Path: /users/kingstorm13/library/application support/steam/steamapps/stormpowers/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: steam [549] Date/Time: 2010-10-01 06:59:01.154 -0400 OS Version: Mac OS X 10.6.4 (10F569) Report Version: 6 [/QUOTE] Totally a pirate right? Geeez, come on guys. The only things I could think of would be to reinstall or remove any addons if you have 'em.
[QUOTE=StormPowers;25180832]im not learning to do anything...anyways @zuxer u should tell me how to do that on a mac....lol[/QUOTE] What? No. You don't tell me you can't rename a folder and create a new one? Or what is it that I should tell you? I don't have a mac. Do the things I said, none of them require computer science IV
well im on mac...so i dont know what folder to rename
[QUOTE=Sherlock Holmes;25181188]Totally a pirate right? Geeez, come on guys. The only things I could think of would be to reinstall or remove any addons if you have 'em.[/QUOTE] There are many many ways to pirate steam games and garrysmod games. we have to make sure. [editline]09:16PM[/editline] [QUOTE=StormPowers;25181427]well im on mac...so i dont know what folder to rename[/QUOTE] Uuuuh... what? you rename the folder where you put your addons in? Also, how about reading my previous posts, I suggested a couple of things you know.
it said new stuff!!!:((( Process: hl2_osx [853] Path: /Users/kingstorm13/Library/Application Support/Steam/SteamApps/stormpowers/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: launchd [153] Date/Time: 2010-10-01 19:13:56.867 -0400 OS Version: Mac OS X 10.6.4 (10F569) Report Version: 6 Interval Since Last Report: 319267 sec Crashes Since Last Report: 26 Per-App Crashes Since Last Report: 25 Anonymous UUID: 45BA036E-463E-4AE0-8C40-663FCB34E64D Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dyld Error Message: Library not loaded: @rpath/libtier0.dylib Referenced from: /Users/kingstorm13/Library/Application Support/Steam/SteamApps/stormpowers/garrysmod/hl2_osx Reason: image not found Model: MacBookPro7,1, BootROM MBP71.0039.B05, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.62f6 Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.16.1) Bluetooth: Version 2.3.7f1, 2 service, 12 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Network Service: Ethernet Adaptor (en2), Ethernet, en2 Serial ATA Device: ST9500325ASG, 465.76 GB Serial ATA Device: HL-DT-ST DVDRW GS23N USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26100000 USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24600000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x06500000 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x06300000 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06600000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06610000
[code] Tags.. Please use them
Sorry, you need to Log In to post a reply to this thread.