• Silent Hill gamemode
    33 replies, posted
:siren::siren: [highlight]It is only a test with ZombienRP that I do, then do not expect too much. It is a gamemode for make servers. If you are a client joining a SilentRP server, you must install only the Addon SilentRP [url]http://forums.facepunchstudios.com/showthread.php?p=10182788[/url][/highlight] :siren::siren: [code] [b]- Download SilentRP gamemode[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=59743][img]http://www.garrysmod.org/img/?t=dll&id=59743[/img][/url] - Say in the chat (only for admin) [b]/enablezombie[/b] - spawn one monster, when you kill it appear more [b]/enablestorm[/b] - make a dangerous storm - Commands (normal users) Press F1,F2,F3. then say any commands in chat. - Thread in Noob Phobia [url]http://noobphobiaclan.myfastforum.org/about1243.html[/url] Credits to mariokart64n for port the models from Silent Hill [/code] How to install : [code] Install in your garrysmod folder C:\Program Files\Steam\steamapps\"youruser"\garrysmod\garrysmod\ [/code] Updates [code] - [22 july 2008] Monster do not attack zombie players now, included icon of the map rp_silenthill. - [23 july 2008] I request in other thread a modeller for add animations to the npcs, headcrab animations and zombie animations [/code] [URL=http://img144.imageshack.us/my.php?image=rpsilenthill0097jk4.jpg][IMG]http://img144.imageshack.us/img144/516/rpsilenthill0097jk4.th.jpg[/IMG][/URL] [URL=http://img501.imageshack.us/my.php?image=rpsilenthill0098ha9.jpg][IMG]http://img501.imageshack.us/img501/6475/rpsilenthill0098ha9.th.jpg[/IMG][/URL] Video: [url]http://www.wegame.com/watch/Silent_Hill_Gamemode_n/[/url]
What the fuck? Seriously, i don't see any changes to the game mode but some Sents and player models that don't have any animation.
[QUOTE=Bullet26]What the fuck? Seriously, i don't see any changes to the game mode but some Sents and player models that don't have any animation.[/QUOTE] The person who port the models do not do this very good and i am worry about it. It do not have a lot of chances because is a base for roleplaying.
All I see is Cakescript with a few models that do not have animations... Even a screen overlay that occurs when you step into the other dimension would be good and simple. What can you do? Does it have any other things apart from a message which says you're in the other dimension? Right now, it doesn't really expose the whole 'Silent Hill' aura. Work on it some more, it [I]might[/I] succeed.
This isn't even a gamemode.... it more of a pack?
[QUOTE=MightyHaku]All I see is Cakescript with a few models that do not have animations... Even a screen overlay that occurs when you step into the other dimension would be good and simple. What can you do? Does it have any other things apart from a message which says you're in the other dimension? Right now, it doesn't really expose the whole 'Silent Hill' aura. Work on it some more, it [I]might[/I] succeed.[/QUOTE] I am not a scripter i can not be able to add good animations if anybody is interested in this gamemode, It mean I am motivated but I do everthing that I can do for the moment because Is my first time to make LUA files. Maybe I need a team. [QUOTE=zackiller25]This isn't even a gamemode.... it more of a pack?[/QUOTE] I hate when I never seen before a gamemode for silent hill for this reason I make this early gamemode based in other script. I want to play this game, if anybody can help me to doing models,animation,maps of something like that it will be sucesfull for the gamemode. In other hand Is the first gamemode to play roleplaying servers with silent hill but If i don not recibe help I wish request to the community another early gamemode based in the silent hill very sucesfull like reDead or Zombie Survival. Do not worry about the gamemode nowawdays is not published in garrysmod.org, then Is not an official gamemode, is only beta testing for the moment but you can play if you want.
Is only a test with ZombienRP that I do, then do not expect too much. It is a gamemode for make servers..
this would have been pretty cool if 2 things were changed, the "other world" should be more like the real one, all rusty colored and stuff. and of course animated models that actually move instead of standing at spawn. with those 2 things it'd be the perfect gamemode!
i do not recibe any help to animated the models because of this i can not do nothing more. Finally there are some stuff include in the gamemode but you need to search in browse [URL=http://img503.imageshack.us/my.php?image=stuffii2.jpg][IMG]http://img503.imageshack.us/img503/5711/stuffii2.th.jpg[/IMG][/URL] -------------------------- [b]Re:[/b] Now avaliable Silent Hill Items in the section entities, if you are admin you can create a good atmosphere with this stuff in your roleplaying server. Also you need to know that if you restrict entities and props, normal user can not spawn this stuff because those items are already included in the addon. [URL=http://img515.imageshack.us/my.php?image=96147239qj9yk2.jpg][IMG]http://img515.imageshack.us/img515/8708/96147239qj9yk2.th.jpg[/IMG][/URL] [URL=http://img293.imageshack.us/my.php?image=rpsilenthill0114fp6.jpg][IMG]http://img293.imageshack.us/img293/5836/rpsilenthill0114fp6.th.jpg[/IMG][/URL] If you want to listen songs during you playing the game, the item radio is customizable for add silent hill songs, Modify in the gamemode [b]entities\entities\item_radio\init.lua[/b], from line 48 to line 55 with your songs (use the program notepad ++), sound must be install in [b]Content\sound\[/b] (limit 7 songs). I think the item radio in the addon do not be in conflict with the item radio in your gamemode because prevail the item radio in your gamemode server. [lua]self.RadioSong1 = CreateSound(self.Entity,"silenthill.wav") self.RadioSong2 = CreateSound(self.Entity,"silenthillsong1.wav") self.RadioSong3 = CreateSound(self.Entity,"silenthillsong2.wav") self.RadioSong4 = CreateSound(self.Entity,"silenthillsong3.wav") self.RadioSong5 = CreateSound(self.Entity,"silenthillsong4.mp3") self.RadioSong6 = CreateSound(self.Entity,"silenthillsong5.wav") self.RadioSong7 = CreateSound(self.Entity,"silenthillsong6.wav") self.RadioSong8 = CreateSound(self.Entity,"silenthillsong7.mp3") [/lua]
Fucking shop keepers. I don't understand the point of shopkeepers in a zombie apocalypse, especially when the theme is Silent hill, and money when the town should have been looted with little remains. Silent Hill should involve scavenging, and finding the source of the cause.
[QUOTE=Tetsmega1]Fucking shop keepers. I don't understand the point of shopkeepers in a zombie apocalypse, especially when the theme is Silent hill, and money when the town should have been looted with little remains. Silent Hill should involve scavenging, and finding the source of the cause.[/QUOTE] Re : The job you have looking are from CakeScript, I am not using Cakescript because i am using ZombieRP. In ZombierRP shop keepers do not exist.
elcidop when you finish all animations and effects please release a newly edited version with all the fixes =] and sorry for all the haters, alot of people like silent hill so their expectations are high, doing a good job though.
[QUOTE=lolzshotu]elcidop when you finish all animations and effects please release a newly edited version with all the fixes =] and sorry for all the haters, alot of people like silent hill so their expectations are high, doing a good job though.[/QUOTE] Of course,it will happen when one person make animated ragdolls from the file up here. Some random images in game [url]http://slideshow-32.elcidop.imageloop.com/en/index.htm[/url]
Also one question about the colour when appear the monsters, it is my code but it have some mistakes (help me with the mistakes) : [lua] v:ConCommand("pp_bloom 1") v:ConCommand("pp_bloom_passes 1") v:ConCommand("pp_bloom_darken 0.39") v:ConCommand("pp_bloom_multiply 1.04") v:ConCommand("pp_bloom_color_b 0.86") v:ConCommand("pp_bloom_color_g 255") v:ConCommand("pp_bloom_color_r 255") v:ConCommand("pp_depth 1") v:ConCommand("pp_depth_sprites 6") v:ConCommand("pp_depth_spacing 183,59") v:ConCommand("pp_depth_stardistance 235,33") v:ConCommand("pp_depth_size 1000,00") v:ConCommand("pp_colormod 1") v:ConCommand("pp_colormod_color 0.26") v:ConCommand("pp_colormod_brightness 0") v:ConCommand("pp_colormod_contrast 1.93") v:ConCommand("pp_colormod_addr 0.39") v:ConCommand("pp_colormod_addg -0,13") v:ConCommand("pp_colormod_addb -1,00") v:ConCommand("pp_colormod_mulb 0") v:ConCommand("pp_colormod_mulg 0") v:ConCommand("pp_colormod_mulr 0")[/lua] I based on this example to make my code, but this example is for gmod v9 and i use in gmod v11 [code]-Bloom: SilentHill Passes: 1 Darken: 0,39 Multiply: 1,04 Colour: 0,86 -Depth: Sprites: 6 Spacing: 183,59 Start Distance: 235,33 Size: 1000,00 -Colour Mod: Colour: 0,26 Brightness: -0,02 Contrast: 1,93 Red Add: 0,39 Green Add: -0,13 Blue Add: -1,00[/code] --------------------------------------------------- [b]Re :[/b] More easy, I do this : [lua] v:ConCommand("pp_mat_overlay 1") v:ConCommand("pp_mat_overlay_refractamount -0.04") v:ConCommand("pp_mat_overlay_texture models/props_lab/Tank_Glass001") v:ConCommand("pp_bloom 1") v:ConCommand("pp_bloom_darken 0.63") [/lua] [URL=http://img522.imageshack.us/my.php?image=rpsilenthill0091zo8.jpg][IMG]http://img522.imageshack.us/img522/9114/rpsilenthill0091zo8.th.jpg[/IMG][/URL] This is very similar that the silent hill world you want when are monsters, and yes of course when monsters leaving the effect disappear. then i do my job, effects finished.
Could have been better if someone animated the ragdolls properly.
mariokart64n ported the Silent hill 3 models into garry's mod. Please give credit to him for the models.
[QUOTE=tepholman]Could have been better if someone animated the ragdolls properly.[/QUOTE] Yes it is true. I join in some server with this gamemode, with no animated ragdolls is good but with animated ragdolls will be awesome. I make a request here [url]http://forums.facepunchstudios.com/showthread.php?p=10865375[/url]. ONLY THE QUESTIONS FOR NON-ANIMATED NPCS WILL BE HERE IN THIS THREAD [QUOTE=Big Boss]mariokart64n ported the Silent hill 3 models into garry's mod. Please give credit to him for the models.[/QUOTE] I put him on the credits.
STOP, Seriously STOP re-posting these on Garrysmod.org you got as many downloads as your gonna get.
[QUOTE=ben bellis]STOP, Seriously STOP re-posting these on Garrysmod.org you got as many downloads as your gonna get.[/QUOTE] I am not getting dowloads, i am uploaded my new fixed because now "the monsters do not attack player zombies", i hate to upload a new file called v1.2 v1.3, v1.4....for only one fixed file.
The models need animations and once that is fixed, it will be a major improvement on the game mode and after that I would add more kinds of monsters and sents
For fuck sake, Release the mod with animations not like "HURR DA DUUR I RELEASE WITHOUT NO PROPER ANIMATIONZ"
[QUOTE=Flaming Neko]For fuck sake, Release the mod with animations not like "HURR DA DUUR I RELEASE WITHOUT NO PROPER ANIMATIONZ"[/QUOTE] [url]http://forums.facepunchstudios.com/showthread.php?p=10865375[/url]
Stop blame me!!!!! The gamemode and addon change dramatically his name, now is SilentRP, then if one day someone do a Silent Hill gamemode or Silent hill addon, this person can use both names, this is a different game that i do for myself and for people who want to enjoy it.
Is English your main language because you're not too awfully good at it, no offense.
[QUOTE=Mac2468]Is English your main language because you're not too awfully good at it, no offense.[/QUOTE] No, it's not. I know him and I think he's spanish...I can't remember completely. But it is pretty good, just needs animations and maybe a little bit better of a map, bigger perhaps, and then it would have my download :D.
I will not add animations or nothing else never. It is a job for a good lua codder and god modeller, not for me.
[QUOTE=elcidop]I will not add animations or nothing else never. It is a job for a good lua codder and god modeller, not for me.[/QUOTE] So ask someone to do it for you?
He has put a request up so, to be fair he has done all he can at the moment.
[QUOTE=bloodfest]He has put a request up so, to be fair he has done all he can at the moment.[/QUOTE] Yeah, he has. The negative comments are a little exagerated.
I will try this out, i am sorry i am not a dedicated host, but i can put a rad listen server and administrate the shit out. I see what we like of it with my friends
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