• Shotgun killing doors
    10 replies, posted
Hey, when I fire a door with a shotgun from the Kermite's Pack, it flies, how to prevent that please ?
You can't.
It's really impossible ? I've tried with a shotgun from CS 1.6 it doesn't kill the door at all :/
Weld the door to the ground? I don't know, just sounds like a good idea. Why exactly are you... killing doors?
No, I'm currently making a RP server, and the door is going away when I fire on it with a shotgun, is there a way to prevent it ? Because when you punch the door, it stays at the same place, you know...
Oh, OK, I see. Try modifying the power in the shotgun's LUA files? I'm not sure. Sorry.
Well, I'm sure it's in the code, but I don't see what's wrong with it... I've changed SWEP.Primary.NumShots from 16 to 5, and there's still nothing new :( Thanks for your replies anyway, hoping to find a solution. [code]SWEP.Base = "kermite_base_shotgun_pump" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_shot_mossberg5.mdl" SWEP.WorldModel = "models/weapons/w_shot_mossberg5.mdl" SWEP.Primary.Sound = Sound("weapons/mossberg590/m3-3.wav") SWEP.Primary.Recoil = 8 SWEP.Primary.Damage = 2 SWEP.Primary.NumShots = 5 SWEP.Primary.Cone = 0.045 SWEP.Primary.ClipSize = 9 SWEP.Primary.Delay = 1.25 SWEP.Primary.DefaultClip = 16 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "buckshot" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none"[/code]
That has nothing to do with it breaking doors. [editline]02:00AM[/editline] Also why are you changing stuff in the [I]base?[/I]
The shotguns from the pack are probably meant to destroy doors like that, it's awesome and realistic, if you don't want doors to be shot down then don't use the pack, simple. If you do want them shot down by all weapons then that just won't make any sense.
Yes, it's awesome. But it doesn't fit an RP server, everyone can run around shooting away doors.
Dude, theres a way to do it, its called like destroydoors = 1 It's either in the main file or the shotgun base.
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