• About CS:S, TF, etc. soon using SteamPipe
    15 replies, posted
I thought of something: If Garry couldn't support CS:Go, Portal 2 and L4D2, that was because those games were using the SteamPipe system, right? Then if CS:S, TF, DoD:S, etc. get to use it too, will GMod still support them? That was just a little thought that came to my head right now.
From What I Remember Garry did Switch to his own version of the source engine so new updates wont break *or apply* to Garry's Mod but I am sure he is looking into a way to get SteamPipe working... Correct Me if I Am Wrong
These are not Source Engine updates, this is a complete file rewind.
I think that Gabe should stop jerking and tweaking all of the 2004 crap, which is making every modder's life a living hell, and just write HL3 already. He is milking all of the old stuff so hard (he even released the GoldSrc mod DeathMatch Classic as a standalone game). Is this some kind of joke? The weapons were copied from Quake 1 anyways...
Well TF needs actually some tweaking for me. Loading screens times are huge.
Can somebody please explain what SteamPipe actually is? I got plumbing stuff [URL="http://facepunch.com/showthread.php?t=1247035&p=39664444&viewfull=1#post39664444"]last time I tried to look it up[/URL].
[QUOTE=Chocolate1234;39680008]Can somebody please explain what SteamPipe actually is? I got plumbing stuff [URL="http://facepunch.com/showthread.php?t=1247035&p=39664444&viewfull=1#post39664444"]last time I tried to look it up[/URL].[/QUOTE] That was surely not your answer. [URL="https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491"]This may help you alot.[/URL]
Thank you. I admit the plumbing thing was funny. I'm not sure how it happened but it was the first result.
I suspect that once these games get updated to steampipe, we may experience a huge loss of content until gmod supports steam pipe.
[QUOTE=Glaber;39681606]I suspect that once these games get updated to steampipe, we may experience a huge loss of content until gmod supports steam pipe.[/QUOTE] Huge loss of content meaning 85% of maps having missing textures or models. A ridiculous amount of maps use CS:S for some reason. Actually I wonder what would happen when, after it happens, if you extracted the files and dumped them into the Garrysmod folder.
I suspect we wait and see what Garry says.
If that happens, thanks Gabe. Thanks.
Garry already loads the vpk files for Alien Swarm, Left 4 Dead and others, this should be no different. That said, there would also be nothing stopping Garry updating to use the vpk based filesystem over his own when this happens.
[url]http://garry.tv/post/43793757334/hey-garry-ive-been-seeing-that-it-seems-tf2-along[/url]
Well lets hope the Steamworks SDK update comes out real fast.
[QUOTE=KD007;39679229](he even released the GoldSrc mod DeathMatch Classic as a standalone game). Is this some kind of joke? The weapons were copied from Quake 1 anyways...[/QUOTE] DM:C's been on steam for forever
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