There's so many threads the often dies because of the lack of updates or the gamemode dying.
Here is what I propose, in this thread you can post about the progress of your gamemodes, unfinished stuff and more.
This is a kind of "work in progress thread" for gamemodes but you can also post about the problems you've encountered with past gamemodes or your little personal stories about your gamemodes.
[B]The goal? [/B]
A place where people can look for ideas or post stuff that isn't "good enough" for release.
Have fun! And I'll start.
___________________________
I was once working on a gamemode called Pillager that I never finished because of real life, I really liked the idea back then, here are some screenshots.
[media]http://i4.photobucket.com/albums/y120/CrashBaco/Pillagers3.png[/media]
[media]http://i4.photobucket.com/albums/y120/CrashBaco/Pillagers2.png[/media]
[media]http://i4.photobucket.com/albums/y120/CrashBaco/Pillagers.png[/media]
That looks quite cool, are there any plans on continuing?
What exactly did it consist of?
I pretty much love any gamemode that includes gathering materials and stuff, looks fun
Crash, you totally need to continue Pillager. It looked entertaining.
I'm sort of working on a GameMode, I've never made one before so I'm trying to figure out how it all works so development is slow. You'll get a can of bug spray, and you need to kill man hacks that continuously spawn. Once the round is over whoever had the most kills wins. It's going to based in Fretta.
I remember looking at this it look very promising. I loved the idea.
My first gamemode ever, Prop Drop. You have a platform made out of wooden props, floating over a death pit, players standing on it, and a flying prop spawner controlled by another player. The "prop dropper" has to kill every player. If the time limit expires and there is only one survivor left, he becomes the dropper. If there is more than one survivor, everyone is given a crowbar and you know what happens next.
The concept is simple, and pretty damn fun. From the survivors' point of view, you have to watch out for falling props, and at the same time, watch your step, as those props will make the platform slowly break apart. From the dropper's point of view, it's just so hilarious watching people running around in panic and trying to crush them like ants.
I never finished that project, mostly because I didn't have the Lua skills for it back then. The net code was absolutely awful (there was no prediction, everything was computed by the server and then sent to every client, every frame), and the dropper's movement was tied to a serverside entity, which made the view horribly laggy for anyone who had a moderately high ping. Oh, it's probably not entirely dead yet, I may remake it using Fretta, between two other projects, when I have some free time.
[media]http://uppix.net/b/9/e/d656637f219fdc34cbf1fb2f07df5.jpg[/media]
[media]http://uppix.net/b/c/d/8391269319d9fca3468db4330dfb4.jpg[/media]
[media]http://uppix.net/4/c/1/619e45f3128e442807528d641edf2.jpg[/media]
That's some sweet stuff _Killburn! If you're gonna remake it in fretta I'd be interested in playing it.
[QUOTE=_Kilburn;17947030]-snip[/QUOTE]
I wish you had not given up on this I played it for all of 10 mins and it was epic
This was another one of my dead gamemodes (that I tried to revive without success). It was a Crash and Conquer that never went well because of my lack of coding skills back then...
The goal was to kill your enemies using rifles. You may think it's plain boring but the fact that you were melons spiced it up a bit.
[media]http://www.youtube.com/watch?v=0veDcQsAFGY[/media]
Another kinda dead gamemode, Brick Shitter Wars, which is based on my first and shitty attempt at making a SNPC. Basically, you have a bunch of identical citizen NPCs wandering around, and you look exactly like them. The aim is to blend in by trying to imitate their dumb AI as much as possible, and kill every other player.
You start with a revolver, and a "weaponless" weapon that makes you look exactly like an innocent AI citizen. Obviously, you should be careful and make sure nobody can see you when you take your gun out, else you are pretty much dead (unless the other players suck at aiming).
Non player citizens will automatically start shitting bricks when you shoot them, and then run away looking in your direction, which makes it easier for other players to spot you. Players can mimic the same behaviour while having their gun holstered, so hilarity ensues when a player attempts to run away, leaving a trail of bricks behind him. Or you can ultimately humiliate your foes by shitting in their face.
And to spice things up, you can shoot innocent citizens to replenish your ammo too, as they will occasionally shit useful items such as health, ammo, and special weapons such as flare guns (which are pretty funny as citizens will panic and attempt to spread fire to everything they can). Negative drops may occur too, such as live grenades, and exploding babies that you can't throw away.
Also, it looks borderline racist, but that's only because I randomly chose Male01.mdl for my SNPC.
[media]http://uppix.net/7/5/8/00e2494a7503a2100859726a28161.jpg[/media]
[media]http://uppix.net/9/b/c/ad0ab0edede08617421b1875c19f7.jpg[/media]
[media]http://www.youtube.com/watch?v=Ka9TK9MlRT0[/media]
Didn't record real gameplay, as it looks pretty boring, it's only interesting when you are the one playing it.
Wow
Its this kind of causal Gamemode Gmod needs!xD
[QUOTE=CrashLemon;17960975]This was another one of my dead gamemodes (that I tried to revive without success). It was a Crash and Conquer that never went well because of my lack of coding skills back then...
The goal was to kill your enemies using rifles. You may think it's plain boring but the fact that you were melons spiced it up a bit.
[media]http://www.youtube.com/watch?v=0veDcQsAFGY[/media][/QUOTE]
Wow i want to play that. It looks really fun!
Crash, wasn't Crash and Conquer based off of C&C: Renegade?
[QUOTE=GreyIOutcast;17976485]Crash, wasn't Crash and Conquer based off of C&C: Renegade?[/QUOTE]
Yeah it was supposed to, but the current state didn't had any buildings/vehicles integrated.
This is an RPG I am making in the style of an MMO but for gmod. Pretty far already, about 10,000 lines but stuck right now thinking of actual content for it.
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/fd93e9f9-f8f3-45c5-a598-f8265b1714b2/2009-09-14_2049.png[/media]
In game map editor
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/9a15657b-a9d4-4452-89d1-95636d42d8c9/2009-09-09_1901.png[/media]
Menus yet to be skinned
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/0c5db042-9fa4-4f90-af4b-0ff6761d99c6/2009-09-08_0958.png[/media]
[QUOTE=DarkSpider;18062562]This is an RPG I am making in the style of an MMO but for gmod. Pretty far already, about 10,000 lines but stuck right now thinking of actual content for it.
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/fd93e9f9-f8f3-45c5-a598-f8265b1714b2/2009-09-14_2049.png[/media]
In game map editor
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/9a15657b-a9d4-4452-89d1-95636d42d8c9/2009-09-09_1901.png[/media]
Menus yet to be skinned
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/0c5db042-9fa4-4f90-af4b-0ff6761d99c6/2009-09-08_0958.png[/media][/QUOTE]
... holy shit that's pretty awesome.
[QUOTE=DarkSpider;18062562]This is an RPG I am making in the style of an MMO but for gmod. Pretty far already, about 10,000 lines but stuck right now thinking of actual content for it.
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/fd93e9f9-f8f3-45c5-a598-f8265b1714b2/2009-09-14_2049.png[/media]
In game map editor
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/9a15657b-a9d4-4452-89d1-95636d42d8c9/2009-09-09_1901.png[/media]
Menus yet to be skinned
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/0c5db042-9fa4-4f90-af4b-0ff6761d99c6/2009-09-08_0958.png[/media][/QUOTE]
Omg that looks so fun!
Wow, that's a pretty big project DarkSpider. I'm sure you'll host it on your official servers but the editor maybe hints to a public release?
I am going to be hosting it on my server but might get it multi server eventually. If it ever gets finished that is.
[QUOTE=GreyIOutcast;17938730]Crash, you totally need to continue Pillager. It looked entertaining.[/QUOTE]
Good news, I'll be revisiting Pillager.
I plan on starting from scratch all over again. What you think?
[QUOTE=DarkSpider;18062562]This is an RPG I am making in the style of an MMO but for gmod. Pretty far already, about 10,000 lines but stuck right now thinking of actual content for it.
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/fd93e9f9-f8f3-45c5-a598-f8265b1714b2/2009-09-14_2049.png[/media]
In game map editor
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/9a15657b-a9d4-4452-89d1-95636d42d8c9/2009-09-09_1901.png[/media]
Menus yet to be skinned
[media]http://content.screencast.com/users/darkspider/folders/Jing/media/0c5db042-9fa4-4f90-af4b-0ff6761d99c6/2009-09-08_0958.png[/media][/QUOTE]
Wow, this looks awesome, I've got some serious catching up to do - [url]http://www.facepunch.com/showthread.php?t=805593[/url]
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