• gmod_src: Added Player:SetActiveWeapon( entity )
    2 replies, posted
[B]Revision 670[/B] [INDENT]Added Player:SetActiveWeapon( entity ) Added ViewModel:SetWeaponModel( string, weapon )[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Objects/lua_entity.cpp [*]trunk/src_garrysmod/garrysmod/Objects/lua_player.cpp [/LIST] Committed By [B]Garry Newman[/B]
Interesting, no?
[QUOTE=Dlaor-guy;25377541]Interesting, no?[/QUOTE] SetWeaponModel [i]might[/i] fix the extra view models not working. I requested SetActiveWeapon so I could delay the view model change, so you can have holster sequences that don't break fast weapon switching.
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