[B]Revision 931[/B]
[INDENT]Renamed scrap to money
Adjusted how PointDisplay works
Lowered Muzzleflash brightness
Added "Level" field to scoreboard
[/INDENT][B]Changed Files:[/B]
[LIST]
[*]trunk/Source/Worlds/Shooter/BaseRushGameMode.cpp
[*]trunk/Source/Worlds/Shooter/BaseScoreBoard.cpp
[*]trunk/Source/Worlds/Shooter/BaseShooterCanvas.cpp
[*]trunk/Source/Worlds/Shooter/BaseShooterCanvas.h
[*]trunk/Source/Worlds/Shooter/Effects/MuzzleFlash.cpp
[*]trunk/Source/Worlds/Shooter/NPC/BaseHumanAI.cpp
[*]trunk/Source/Worlds/Shooter/NPC/BaseHumanoidNPC.cpp
[*]trunk/Source/Worlds/Shooter/ShooterDeathmatch.cpp
[*]trunk/Source/Worlds/Shooter/ShooterPlayer.cpp
[*]trunk/Source/Worlds/Shooter/ShooterPuppetController.cpp
[*]trunk/Source/Worlds/Shooter/ShooterPuppetController.h
[*]trunk/Source/Worlds/Shooter/ShooterWorld.cpp
[/LIST]
Committed By [B]Maurino Berry[/B]
one man's trash is another man's treasure
Now I'm even more curious as to what Botch is :\
[QUOTE=Siemens;25693046]Now I'm even more curious as to what Botch is :\[/QUOTE]
Facepunch Studio's (Garry's) new engine that they've been working on.
[url]http://helkus.com/[/url]
[QUOTE=butters757;25693093]Facepunch Studio's (Garry's) new engine that they've been working on.
[url]http://helkus.com/[/url][/QUOTE]
durr I know that much. But Garry hasn't said what it actually is, or what he's going to do with it.
he did, kind of, just look at his blog
Sorry, you need to Log In to post a reply to this thread.