• SWEP not shooting...
    1 replies, posted
So "finished" coding my new SWEP. I tested it, no script/lua errors. But when I spawn it, the model works, and all is good. But when I try to shoot, it doesn't work My code: [CODE]if (SERVER) then AddCSLuaFile() SWEP.HoldType = "smg" end if (CLIENT) then SWEP.PrintName = "SuperSMG" SWEP.Author = "Stan" SWEP.Contact = "fudgieman@swbell.net" SWEP.Category = "Admin_SMG" SWEP.Slot = 2 SWEP.SlotPos = 3 SWEP.DrawAmmo = false end SWEP.Base = "weapon_cs_base2" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_smg_mp5.mdl" SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl" function SWEP:PrimaryAttack() self.Owner:SetAnimation( PLAYER_MOUSE1 ) end SWEP.Weight = 1 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound("Weapon_MP5Navy.Single") SWEP.Primary.Recoil = 0.1 SWEP.Primary.Damage = 1000000000 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.005 SWEP.Primary.ClipSize = 100 SWEP.Primary.Delay = 0.03 SWEP.Primary.DefaultClip = 100 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector(4.7659, -3.0823, 1.8818) SWEP.IronSightsAng = Vector(0.9641, 0.0252, 0)[/CODE] [editline]6th October 2013[/editline] I saw the problem of some errors, so I took SWEP.Base = "weapon_cs_base2" out. i also replaced the MOUSE1 with attack1. so no more errors, but still doesn't shoot. Please help. [highlight](User was banned for this post ("wrong section" - postal))[/highlight]
Wrong place to post this, see help & support or developer discussion. [highlight](User was banned for this post ("Report, don't reply" - postal))[/highlight]
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