• Cause of DM?
    34 replies, posted
I've been wondering, since I'm trying to make a succesful gamemode, what exactly is the cause of DMing, I've been thinking it's either because people want money or don't know how to RP, so I've been thinking of a way for them to knock people unconscious and take small sums of cash, so that will hopefully remove some DMing complaints, any ideas?
Easily accessible weapons.
[QUOTE=Ascensive;25529213]Easily accessible weapons.[/QUOTE] Okay, any ideas on how to restrict them without making them unaccessible and therefore the game unfun for people? I appreciate your input though. :)
Make them really expensive, or have people train before they can pick them up. You can only get training from a Police officer, so no citizens running around shooting aimlessly.
[QUOTE=Ascensive;25529259]Make them really expensive, or have people train before they can pick them up. You can only get training from a Police officer, so no citizens running around shooting aimlessly.[/QUOTE] There's a thought, I might just use this. But what about them having to fill out a form and such and it has to be reviewed by the police? :O
Yeah, maybe make them go to a shooting range after it gets accepted, then you shoot at targets, if the teacher thinks it's good, you can carry weapons now.
[QUOTE=Ascensive;25529297]Yeah, maybe make them go to a shooting range after it gets accepted, then you shoot at targets, if the teacher thinks it's good, you can carry weapons now.[/QUOTE] Maybe, but one things for sure, criminals will NOT be allowed to own guns. :P Also, I'm implementing a system where someone commits a crime and they can only be wanted and arrested then, but if they do it wrong the cops lose their jobs, or job depending on who got the warrant. This'll help stop whining about random demotion, etc.
I think that the main reason people DM (other than being minges) is that they simply get bored. Give them something to occupy their time besides RDM when nothing else is happening and I think you'll see less RDM.
12 year olds.
[QUOTE=TheNerdPest14;25529340]Maybe, but one things for sure, criminals will NOT be allowed to own guns. :P[/QUOTE] Access to guns is what made being a criminal fun in RP.
I'm assuming that you're editing Dark RP. Well, let me tell you something, making guns "permission only" won't stop minging/DMing. It depends on the playerbase, you don't even need any restrictions.
Lack of intelligence.
Boredom and £oadsa money.
Restrict guns and they'll use props. Restrict props and everyone will be unhappy because they can't spawn props or use guns. The one thing that is going to stop it is good administration, changing a few things in the script won't stop people determined to grief from doing so.
[QUOTE=TheNerdPest14;25529177]I've been wondering, since I'm trying to make a succesful gamemode, what exactly is the cause of DMing, I've been thinking it's either because people want money or don't know how to RP, so I've been thinking of a way for them to knock people unconscious and take small sums of cash, so that will hopefully remove some DMing complaints, any ideas?[/QUOTE] 5 year olds who still haven't passed the 1st grade.
You wish to know the cause of DM? Don't we fucking all. DM is nothing more the a lame term for anything which happens by a gun. I want to steal from your house so I shoot you... BOOM DM. You attack me, so I attack back? BOOM DM. This is why Roleplay is a failure with anything regarding weapons because everyone is over-sensitive, and breaks out into tears regarding minor shit. You get shot by some guy? It's automatically declared rdm. Doesn't matter if he has a reason or not.. It's RDM. You want a good way to fix RDM? Ban the people who scream RDM for getting shot. No idiots, no problem. Simply said, and simply done.
[QUOTE=JoeSkylynx;25537543]You wish to know the cause of DM? Don't we fucking all. DM is nothing more the a lame term for anything which happens by a gun. I want to steal from your house so I shoot you... BOOM DM. You attack me, so I attack back? BOOM DM. This is why Roleplay is a failure with anything regarding weapons because everyone is over-sensitive, and breaks out into tears regarding minor shit. You get shot by some guy? It's automatically declared rdm. Doesn't matter if he has a reason or not.. It's RDM. You want a good way to fix RDM? Ban the people who scream RDM for getting shot. No idiots, no problem. Simply said, and simply done.[/QUOTE] I use a policy where RDM isn't bannable, but instead if people are getting killed they are to report to the police. You can just magically remove a serial killer in real life, after all.
People dm because its fun to them and they get the reaction "OMFG DM" and other responses similar.
[QUOTE=TheNerdPest14;25537887]I use a policy where RDM isn't bannable, but instead if people are getting killed they are to report to the police. You can just magically remove a serial killer in real life, after all.[/QUOTE] The problem is that 90+% of the time, the police are the ones shooting people.
[QUOTE=Geikkamir;25539116]The problem is that 90+% of the time, the police are the ones shooting people.[/QUOTE] Well, that's why I demote and arrest, what? There is such a thing as internal affairs. :P
Hm, why not make a whitelist/blacklist for police? It isn't that hard, plus it benefits players over the long run.
When people are bored of pure roleplay they get guns When they get bored of holding guns they shoot guns When they get bored of shooting air they shoot people Make an interesting roleplay and you will not have dm
[QUOTE=TheNerdPest14;25529246]Okay, any ideas on how to restrict them without making them unaccessible and therefore the game [b]unfun[/b] for people? I appreciate your input though. :)[/QUOTE] There's your problem. Guns are fun to have. Your best option would be to not necessarily remove guns from gameplay or make them license only (allows a ton of corruption to happen) but to make them a side tool and give the players other things to do than work for guns. Like PERP does.
^^ That's the crux of it. If you have enthusiastic administration creating a relative stream of original, exciting roleplay in which the playerbase can participate, people won't want to DM each other, but RP instead.
Good admins always help ofcourse when trying to prevent random deathmatching, but as most people has said, giving people something else to do, and making weapons hard to get, are also a good idea.
Yeah, give players a lot of stuff to do, organize RP events like races, arenas, crap like that. Or, do as i'm doing and making RDMers get less privileges as they kill via the script itself, quite simple, and it gives police a fighting chance against mingebags, who they then arrest, instead of banning, and end up putting the minge on trial for murder, turning them into a RPer.
[QUOTE=ExplosiveCheese;25534968]5 year olds who still haven't passed the 1st grade.[/QUOTE] Ehem... 5 years olds are in kindergarten. 6-7 year olds are in first grade.
I've thought about this quite a lot actually. While it's true that the player base can effect if/when people DM, I think the biggest effect is the design of the gamemode. It's very hard to strike a balance between too much restriction and not enough. The number one thing you need to do is to redirect the players' energies. It's kind of how Valve works on how to give the game experience they want. Hours of playtesting random people to try and get them, through the game mechanics, to play and have the experience you wanted to give them without alienating them. I mention Valve because they are some of the best at it. It's all about how you redirect the players' energies. Some of the methods I may talk about can be used well in some gamemodes, and not well in others, and it's just from doing development on PNRP. I think one of the bigger things to prevent it is to present a clear and serious threat. Something that can easily kill them if they aren't careful. I've found this particularly hard to manage, and difficulty can vary from map to map, and each individual's skill level and money/resources/inventory. It can be hard to do this with a realistic modern setting (which is what I'm assuming you're going for after seeing some of your other posts). Other then that, I think the number one biggest prevention is promoting cooperation with the game mechanics. Giving serious benefits to those who cooperate, and serious risks of losing that should someone go "out-of-bounds". If one person's screw-up effects the entire group, then they're gonna learn to work within the constraints, or deal with doing poorly on their own. Also, while you may have problems from minges every now and then, a random guy DMing on a server won't be on the server long if he's being hunted into oblivion by the multitude of players working together. It can also bring out extremely interesting violent roleplay, which is just part of the fun. Anyone down for a manhunt? Last thing is just variety. Everyone else has pretty much said that, but giving them a bunch of shit to distract them will help in some regards. That's the best advice I can give, and this is just theory. You try to put it into practice, but there's only so much you can do. If there's a way to kill other players, they will. You just have to bring it down as much as possible. Never forget, though, if you're making a gamemode about something inherently violent, sometimes violence will happen that other players won't be happy with. One player always loses. Don't let that stop you though. Understand it, deal with it the best you can, and just move on. Learn from any mistakes for your next project. ^^ Good luck! You're starting on a long, long, long endeavor.
If you have something to have Passive RP with, you won't see RDmers.
Killing people is fun, and there's no action in the game without killing. Farming money? fuck no, sitting next to a damn printer is not much fun is it. Make up some activities, but not something as annoying as peemod, doing a shit every 2 minute and peeing every minute is not fun either.
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