• Police lights code NEEDING HELP!
    6 replies, posted
im needing help so if you can send any links or any help at all thanks! ;D
Could you please be more specific with what you are trying to make? Police lights, do you mean on a car? Spawnable? Also, post your code otherwise we will have no idea how to help you.
I wonder if this is what he's looking for: ? [url]http://www.twitch.tv/acecoolco/profile[/url] [url]http://www.twitch.tv/acecoolco/c/2357491[/url] Although, that's an old video. It takes a bit of code for patterns, attachments, lights to work with attachments, etc etc.
sickness cars has a code i will show here now [code]local V = { // Required information Name = "GTA4 Ambulance", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "SgtSgt, Rockstar Games", Information = "GTA4 Ambulance", Model = "models/sickness/meatwagon.mdl", SeatType = "jeep_seat", Horn = {Sound = "ambulance_siren.mp3", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { FirstPerson = Vector(4,0,2) }, //Vehicle Controller VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these. {Pos = Vector(35.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(29, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", ReverseColor = "255 255 255"}, {Pos = Vector(-35.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"}, {Pos = Vector(-29, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", ReverseColor = "255 255 255"}, {Pos = Vector(34.5, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(-34.5, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, NormalColor = "255 255 255"}, {Pos = Vector(25.5, 114.9, 43.6), Size = 1, GlowSize = 1, HeadLightAngle = Angle(5, 95, 0)}, {Pos = Vector(-25.5, 114.9, 43.6), Size = 1, GlowSize = 1, HeadLightAngle = Angle(5, 85, 0)}, {Pos = Vector(40, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"}, {Pos = Vector(-40, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"}, {Pos = Vector(40, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"}, {Pos = Vector(-40, 114.9, 37), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"}, {Pos = Vector(41.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"}, {Pos = Vector(-41.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"} }, VC_Siren = { Sound = "vehicles/vc_police_short.wav", //Siren sound. Pitch = 100, //Siren sound pitch. AffectNPCs = true, //NPC's hearing the siren become agitated. Color = "240 0 10", //Color - Red, Green, Blue. Size = 4, //Effect size, effects flicker rate. Rate = 0.01, //Flicker rate, not in seconds. DynLightPos = Vector(0, -144, 101), //Dynamic lights pos, relative to the vehicle, simple Vector() or an attachment name string. DecalMat = "sprites/light_glow02.spr", //Decal sprite material. Decals = { //Can be infinite amount. Vector(40, -144, 101), //Decal pos, relative to the vehicle, or an attachment name string. Vector(31, -144, 101), Vector(21, -144, 101), Vector(11, -144, 101), Vector(0, -144, 101), Vector(-11, -144, 101), Vector(-21, -144, 101), Vector(-31, -144, 101), Vector(-40, -144, 101), Vector(38, -144, 94), Vector(-38, -144, 94), Vector(-49, 2, 92), Vector(-49, -130.5, 92), Vector(49, 2, 92), Vector(49, -130.5, 92), Vector(-21, 36, 90), Vector(-7, 44, 90), Vector(7, 44, 90), Vector(21, 36, 90), Vector(-14, 116.9, 44), Vector(14, 116.9, 44) } end end }, KeyValues = { vehiclescript = "scripts/vehicles/meatwagon.txt" } } list.Set( "Vehicles", "GTA4 Ambulance", V ) thats a basic vehicle for a ambulance! [/code] [QUOTE=Acecool;42354323]I wonder if this is what he's looking for: ? [url]http://www.twitch.tv/acecoolco/profile[/url] [url]http://www.twitch.tv/acecoolco/c/2357491[/url] Although, that's an old video. It takes a bit of code for patterns, attachments, lights to work with attachments, etc etc.[/QUOTE] yes this is what im looking for a bit but a gmod 13 updated one because i can clearly see perp has cop cars that have nice lights!
[QUOTE=xrayhunter1;42420167]sickness cars has a code i will show here now -Snip-[/QUOTE] You should put code inside '[code]' tags
[QUOTE=xrayhunter1;42420167]yes this is what im looking for a bit but a gmod 13 updated one because i can clearly see perp has cop cars that have nice lights![/QUOTE] Hellzone has a license to run my lighting system so that's why they have nice lights!
[QUOTE=Acecool;42436023]Hellzone has a license to run my lighting system so that's why they have nice lights![/QUOTE] do you know if i could get like a cop car that has light yes or no?
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