im needing help so if you can send any links or any help at all thanks! ;D
Could you please be more specific with what you are trying to make? Police lights, do you mean on a car? Spawnable? Also, post your code otherwise we will have no idea how to help you.
I wonder if this is what he's looking for: ?
[url]http://www.twitch.tv/acecoolco/profile[/url]
[url]http://www.twitch.tv/acecoolco/c/2357491[/url]
Although, that's an old video. It takes a bit of code for patterns, attachments, lights to work with attachments, etc etc.
sickness cars has a code i will show here now
[code]local V = {
// Required information
Name = "GTA4 Ambulance",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "SgtSgt, Rockstar Games",
Information = "GTA4 Ambulance",
Model = "models/sickness/meatwagon.mdl",
SeatType = "jeep_seat",
Horn = {Sound = "ambulance_siren.mp3", Pitch = 90},
Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) },
ModView = { FirstPerson = Vector(4,0,2) },
//Vehicle Controller
VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these.
{Pos = Vector(35.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
{Pos = Vector(29, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", ReverseColor = "255 255 255"},
{Pos = Vector(-35.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
{Pos = Vector(-29, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0", ReverseColor = "255 255 255"},
{Pos = Vector(34.5, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, NormalColor = "255 255 255"},
{Pos = Vector(-34.5, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, NormalColor = "255 255 255"},
{Pos = Vector(25.5, 114.9, 43.6), Size = 1, GlowSize = 1, HeadLightAngle = Angle(5, 95, 0)},
{Pos = Vector(-25.5, 114.9, 43.6), Size = 1, GlowSize = 1, HeadLightAngle = Angle(5, 85, 0)},
{Pos = Vector(40, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"},
{Pos = Vector(-40, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"},
{Pos = Vector(40, 114.9, 43.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"},
{Pos = Vector(-40, 114.9, 37), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"},
{Pos = Vector(41.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"},
{Pos = Vector(-41.5, -144, 22), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.8, DynLight = true, BlinkersColor = "255 80 0"}
},
VC_Siren = {
Sound = "vehicles/vc_police_short.wav", //Siren sound.
Pitch = 100, //Siren sound pitch.
AffectNPCs = true, //NPC's hearing the siren become agitated.
Color = "240 0 10", //Color - Red, Green, Blue.
Size = 4, //Effect size, effects flicker rate.
Rate = 0.01, //Flicker rate, not in seconds.
DynLightPos = Vector(0, -144, 101), //Dynamic lights pos, relative to the vehicle, simple Vector() or an attachment name string.
DecalMat = "sprites/light_glow02.spr", //Decal sprite material.
Decals = { //Can be infinite amount.
Vector(40, -144, 101), //Decal pos, relative to the vehicle, or an attachment name string.
Vector(31, -144, 101),
Vector(21, -144, 101),
Vector(11, -144, 101),
Vector(0, -144, 101),
Vector(-11, -144, 101),
Vector(-21, -144, 101),
Vector(-31, -144, 101),
Vector(-40, -144, 101),
Vector(38, -144, 94),
Vector(-38, -144, 94),
Vector(-49, 2, 92),
Vector(-49, -130.5, 92),
Vector(49, 2, 92),
Vector(49, -130.5, 92),
Vector(-21, 36, 90),
Vector(-7, 44, 90),
Vector(7, 44, 90),
Vector(21, 36, 90),
Vector(-14, 116.9, 44),
Vector(14, 116.9, 44)
}
end
end
},
KeyValues = {
vehiclescript = "scripts/vehicles/meatwagon.txt"
}
}
list.Set( "Vehicles", "GTA4 Ambulance", V )
thats a basic vehicle for a ambulance!
[/code]
[QUOTE=Acecool;42354323]I wonder if this is what he's looking for: ?
[url]http://www.twitch.tv/acecoolco/profile[/url]
[url]http://www.twitch.tv/acecoolco/c/2357491[/url]
Although, that's an old video. It takes a bit of code for patterns, attachments, lights to work with attachments, etc etc.[/QUOTE]
yes this is what im looking for a bit but a gmod 13 updated one because i can clearly see perp has cop cars that have nice lights!
[QUOTE=xrayhunter1;42420167]sickness cars has a code i will show here now
-Snip-[/QUOTE]
You should put code inside '[code]' tags
[QUOTE=xrayhunter1;42420167]yes this is what im looking for a bit but a gmod 13 updated one because i can clearly see perp has cop cars that have nice lights![/QUOTE]
Hellzone has a license to run my lighting system so that's why they have nice lights!
[QUOTE=Acecool;42436023]Hellzone has a license to run my lighting system so that's why they have nice lights![/QUOTE]
do you know if i could get like a cop car that has light yes or no?
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