I had really bad water lag after the update in gm_construct, like a lot of others did. Then i remebered that GiGaBiTe said something about water calling for a 7.vtf or a 8.vtf or a 6.vtf that isn't real 1000 times every second, which is causing the lag. So, i made the 7, 8, and 6 vmt files, popped them in materials and, wow, no lag. My FPS was back up to 90.
Anyways, here are the files to fix the lag.
[url]http://www.garrysmod.org/downloads/?a=view&id=29228[/url]
Credits to GiGaBiTe (Or was it someone else?) for finding this out.
Put this in your c:\Program Files\Steam\Steamapps\username\garrysmod\garrysmod folder.
Note: This just fixes the lag, not the white water or checkerboard water.
Thanks, very useful.
Anyone tried this?
You might want to fix the description of your download, otherwise it may not be very appealing to users who did not see this thread beforehand.
That fix only helps the problem to make it bearable, it doesn't fix it. The problem is with wiremod and spamming the filesystem trying to load a file called 8.vmt (among other random files) which kills the engine. If you use the Microsoft kernel debugger, you can see what files it's spamming reads from.
This is useful for anyone who's lagging like hell when staring the water
For some reason, this crashes my GMod...
... or not. I guess it was just a coincidence.
Thank you so much! This fixed up the issue I was having.
Fixed me up as well. Was getting 25 fps looking at the "pond" Now I get my 50 again!
Thank you very much, I haven't been getting any of the other problems that many others are reporting, but even if I stare at a wall that has water behind it my fps goes to shit.
So other than my categories being arranged in an annoying way everything is perfect now. Thanks again!
Thanks! Was getting 10 FPS while looking at the pond, and now I get 30.
Gigabyte: I have just had a look into if the case was indeed a problem with wiremod, but after removing it entirely from my system i still found that gmod was still calling 8.vmt.
Placing 8.vmt back into the materials folder however then solved the issue for the time being.
There must be some reason why Gmod is calling 8.vmt.
Confirmed, it's not due to wiremod.
Also, it appears that different types of water call different vmt's... The fix is valid for construct (and most TF2 maps somehow), but not for, say, rp_omgcity (though that might be an entirely other problem somehow).
Coupled with fact that certain water types (gm_winterconstruct) don't seem to have in-water refraction materials/instructions/whatever, that's probably what it's calling.
this fix ? is it a fix for people with white water too?
Thanks it Fixed the lagg and made it so it wasn't white from above but i still see the purple squares when in the water
[QUOTE=hellgates]Thanks it Fixed the lagg and made it so it wasn't white from above but i still see the purple squares when in the water[/QUOTE]
so it will fix the white water from above? i don't play in the water anyway :P
Also might want to add some search tags to the download so people can find it without going here.
Added tags, glad this is working for everyone, but remember to give most the credit to GiGaBiTe.
[QUOTE=Citizen 101]Confirmed, it's not due to wiremod.[/QUOTE]
Are you sure about that? I was getting a minor fps hit of around 20. I deleted wiremod and now there's no difference when I look at water. It could be that wiremod has its own water problem unrelated to 8.vmt.
Well, confirmed from my side - I don't have Wiremod and I still get massive FPS drop. Well, without the fix that is - and, it only really fixes water in gm_construct (and most TF2 maps somehow).
Might be.
I still can't open GMOD! when it gets working again i will
do you have a solution for the water being debug white?
The water lags?
Just go out and buy a 7600GS 512MB, Its only a $100 AUD card and it runs 30fps for me :D
[QUOTE=stinksokken]so it will fix the white water from above? i don't play in the water anyway :P[/QUOTE]
If you would look back at the very first post, you'll see that
he mentions-
Note: This just fixes the lag, not the white water or checkerboard water.
It shouldn't have to take the community to fix these simple things. Tired of Team Garry and their inadequacies. Thanks for the fix.
[QUOTE=weedblaze]If you would look back at the very first post, you'll see that
he mentions-
Note: This just fixes the lag, not the white water or checkerboard water.[/QUOTE]
CURSES
Useful :D
But god, how i hate when people call fps loss lag... Lag is making game hang because of slow connection or overloaded connection, fps loss is fps loss, that's all...
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[img]http://messy-guys.com/part-2-gallery/gallery-part2-11.jpg[/img]
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