• How do you disable limb joint restrictions?
    2 replies, posted
Is there a way to make limb rotations completely unrestricted? For example, one would be able to turn a head completely 360 degrees without it "locking" due to limb limits. Or rotate the body the same way, or have a leg continue to turn past the knee in the same way a chicken's limbs are. If so, how can I do it?
I've been wondering this as well recently. I can recall a way that involves welding a small prop to the limb and then rotating THAT or something, but it was a long time ago.
Actually this seems to be having the intended effect but is not very easy to manipulate, I'm curious as to the availability of a tool or console command that can do it as well. Otherwise this may have to do. Edit: Yeah this doesn't seem useful to me, something more accurate would help. Let me experiment a bit more with placement. Edit 2: Actually it doesn't work at all, the ragdoll (In this case standard HL2 Alyx) still has limb limits that can't be overcome..
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