• Future Plans?
    4 replies, posted
I'm currently on medical leave from school, but I'm training to become a game designer. Figuring out Gmod and creating content is one of my early plans. So some day I may come here with the hopes of assembling a small team to create a gamemode or two. Anyone else in a similar situation in which they are learning and making plans? Anyway, I have a couple gamemodes in mind. Inspired partially by existing game modes but with the intent to craft a very different experience. One plan is inspired by Morbus and TTT, but the plan is to create an experience that reflects something more along the lines of John Carpenter's "The Thing". I don't have much to say about it other than that, I don't have all the details thought out yet so nothing is set in stone, I have a few options in mind to make it very unique. The other game mode takes notes from "The Hidden" but you can consider it something very different. The setting is intended to always be at night during a storm to reduce visibility and distort sound, making an object's direction more difficult to determine. The goal is for players to simply run a fairly long distance from point A to point B, in an open area (Nevada Desert maybe?), with nothing more than a crowbar and a revolver with 1 or 2 bullets. Meanwhile, one player takes control of a driver, driving an loud clunky old rusty truck from the 50's but has no weapon. The player in the truck stalks the runners and his goal is to run them over. The driver has better visibility than the runners, and has control over his headlights to switch between better visibility and going very stealthy. Despite how loud the truck is, it is intended to be very difficult to determine it's position until it is very close, unless the headlights are on. Incentive to continue playing would involve rewarding players with intimidating horns and vehicular mods for the truck. Also, to make things even more interesting, players can be rewarded with casette tapes/8-tracks/radio stations that play intimidating and creepy songs. Think of how creepy it would be to be running in the rain knowing some maniac in a rusty truck is out to get you, hearing the roar of an engine and not knowing it's origin, and hearing "Crimson and Clover" or "The Boogeyman" faintly cutting through the rain and echoing. Also, getting injured slows you down, so players may be tempted to shoot or hit each other, not with intent to kill, but to slow the other down so they become an easier target for the Driver. These are simply plans, there are no guarantees they will ever happen, but they are planned. These will likely become a bigger reality if I can get others to hop on board as a team. I'd like to hear if anyone else has plans for Garry's Mod in the pipeline?
These sound great, I'd be happy to throw a server up for either of these, and help in development.
Thanks for the support, i think I'll post a thread about the idea. Anyone else with Gmod plans?
I don't know about anybody else, but when I get a idea that I think would work in GMod, I like to go right ahead and create it. Why wouldn't you? Garry's Mod allows you to pick up the game and code whatever you want in a 3D multiplayer environment.
[QUOTE=Coffeee;43442104]I don't know about anybody else, but when I get a idea that I think would work in GMod, I like to go right ahead and create it. Why wouldn't you? Garry's Mod allows you to pick up the game and code whatever you want in a 3D multiplayer environment.[/QUOTE] While I have somme minor design experience, most of it is with documentation and art assets, with some minor modelling in there and my course doesn't cover programming. I'm only partially done my training and I'm on medical leave so I can get councelling. That said, I'm only now learning about Garry's Mod. Would be great if I could get a team member who could show me the ropes. Regarding my earlier idea, I have a youtube video to better explain with some visuals in Gmods sandbox, but it's poor quality and darker than expected. It's generally to get the ideas across. [url]http://www.youtube.com/watch?v=OYW5zbeaWuc[/url]
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