• PhysApplyForce
    1 replies, posted
I was just wondering does Garrys mod have a limit to how much force can be applied to a phys Object
[QUOTE=uberblockhead;43906699]I was just wondering does Garrys mod have a limit to how much force can be applied to a phys Object[/QUOTE] I've just tested it a bit in sandbox with a stove in a room with a ceiling. [lua]ent:GetPhysicsObject():SetVelocity( Vector( 0, 0, 2^127 ) ) --this works, 2^127 ent:GetPhysicsObject():SetVelocity( Vector( 0, 0, 2^128 ) ) --this makes it get removed by crazy physics, 2^128[/lua] It could be different depending on the size/mass of the prop though, if anyone has more information?
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