Why do the props from Rp_Evocity 2 ONLY work in that map?
10 replies, posted
Hi, I have rp_evocity2 but the props don’t work on gm_construct IT only works IN Evocity WHY?!?!
[img]http://img688.imageshack.us/img688/6931/gmpshugeflatconstructsve.jpg[/img]
I believe the creator of Evocity2 did that to prevent others from stealing his content.
not sure how well it works, but there is a prop pack (unless that's the one you used)
[url]http://www.garrysmod.org/downloads/?a=view&id=23414[/url]
I believe many of the props are from The Ship and SiN
All the props were packed into the .bsp file. It's a pretty handy method of including custom content, as you only have to install the single file for the map to work, and you can even replace the default materials in that map so they all still work as normal in the rest of the game.
And here's a protip: You can open .bsp files in GCFscape
[quote=coolcorky;22598124]all the props were packed into the .bsp file. It's a pretty handy method of including custom content, as you only have to install the single file for the map to work, and you can even replace the default materials in that map so they all still work as normal in the rest of the game.
And here's a protip: You can open .bsp files in gcfscape[/quote]
what is that possible!!!!?!?!?
[editline]10:30AM[/editline]
[QUOTE=CannedBeans;22594575]not sure how well it works, but there is a prop pack (unless that's the one you used)
[url]http://www.garrysmod.org/downloads/?a=view&id=23414[/url]
I believe many of the props are from The Ship and SiN[/QUOTE]
No i haven't used it
[editline]10:33AM[/editline]
[quote=coolcorky;22598124]all the props were packed into the .bsp file. It's a pretty handy method of including custom content, as you only have to install the single file for the map to work, and you can even replace the default materials in that map so they all still work as normal in the rest of the game.
And here's a protip: You can open .bsp files in gcfscape[/quote]
holy shit it works!!#!# thanks allot!!
[editline]10:38AM[/editline]
Do you by any chance know how to open .lmp/LUMP files?
[QUOTE=CoolCorky;22598124]All the props were packed into the .bsp file. It's a pretty handy method of including custom content, as you only have to install the single file for the map to work, and you can even replace the default materials in that map so they all still work as normal in the rest of the game.
And here's a protip: You can open .bsp files in GCFscape[/QUOTE]
Oh shit, I never actually knew this, Jesus christ!! :holy:
[QUOTE=Mr SPY;22599001]Do you by any chance know how to open .lmp/LUMP files?[/QUOTE]
Never heard of them. Where did you find them?
[QUOTE=CoolCorky;22602121]Never heard of them. Where did you find them?[/QUOTE]
In the .bsb file
You mean the .bsp file?
Tried notepad? That's a good default.
Lmp files are just part of the map. Just ignore them and get your models.
[QUOTE=CaptainQuirk;22675286]Lmp files are just part of the map. Just ignore them and get your models.[/QUOTE]
OK
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