• Cache and FastDL
    7 replies, posted
Everything is working fine, however i have around 10+ fretta gamemodes running so that means, every time i change one little lua file all the cache files get updated. I'm not bothered about that bit, what is annoying is to generate all the lua files I must go in game and switch to each of the gamemodes. And then upload the cache files to the website. What else can I do?
have a local webserver and use a virtual directory for the cache on the fastdl - problem solved :P
You didn't read the post, did you?
yeah i was just saying if he had a dedi it would make things much simpler; sorry for not making that clear in my original post some gamehosts provide you with a fastdl and allow you create virtual directories too so it wasnt entirely irrelevant
[QUOTE=Mrkrabz;27120912]Everything is working fine, however i have around 10+ fretta gamemodes running so that means, every time i change one little lua file all the cache files get updated. I'm not bothered about that bit, what is annoying is to generate all the lua files I must go in game and switch to each of the gamemodes. And then upload the cache files to the website. What else can I do?[/QUOTE] Configure apache on your webserver to retrieve the Cache from your server instead of its default directory. If you're using TCAdmin it should do that anyway...... unless you're using a terrible host.
[QUOTE=Mrkrabz;27120912]Everything is working fine, however i have around 10+ fretta gamemodes running so that means, every time i change one little lua file all the cache files get updated. I'm not bothered about that bit, what is annoying is to generate all the lua files I must go in game and switch to each of the gamemodes. And then upload the cache files to the website. What else can I do?[/QUOTE] Configure apache on your webserver to retrieve the Cache from your server instead of its default directory. If you're using TCAdmin it should do that anyway...... unless you're using a terrible host.
I'm on my own dedicated server, there is no shitty gamehost involved.
which web server are you using?
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