:siren:[b]Redx475 has taken over development of this gamemode.[/b]:siren:
Hi everyone, my first *real* project here. I decided that I needed a educational project to learn more advanced Lua and to help let everyone know who I am. And, since it is RP season and all, I thought I'd join the RP craze. So, to start I will steal the box method from all the cool posters.
[release]
[B][U]What is NewRP?[/U][/B]
NewRP is a new RP gamemode. This is written from scratch, a derive of Base.
[B]Features[/B]
- Public (after release)
- No Guns, No Durgz
I really don't see a need for these in an RP gamemode. Its just a temptation for minges.
- Non-Build
This is an RP gamemode, therefore there will be no prop spawning, physgun, toolgun, etc. You will still have the physgun, no punt though.
- No "Jobs"
The gamemode is going to be very loose. There will be a few categories, but no real "Jobs". These categories are:
Citizen
Cop (kinda a job >.>)
Private Business Owner
- Karma
Not actual "Karma", but it seemed like a nice name. This really determines what you do. Normal players will have neutral to maybe +5 karma. In general around 0. Cops will need positive Karma to stay a Cop. They can gain karma by making arrests (more on that later) and doing public "works". (Think quests.) You can steal/be stolen from, (more later) this lowers your Karma. you need a certain amount of negative Karma to be able to even do bad things.
Karma affects alot of things. As you gain Karma as a Cop you will unlock more advance (non-lethal) weapons. At first you will have to chase down criminals, but eventually you will unlock bean-bag shotguns, tazers, etc.
As a theif/bad guy, your negative Karma will effect both your ability to crack better safes/locks, and how long you will go to jail for if/when you get caught.
- No deaths (as in "kill")
Rather than using the death provided by the source engine, I have decided upon a new punishment. You will be incapacitated. This is nearly the same as death, but you keep you items/weapons, and you "respawn" in the same place. However, you must pay a fee to be revived. You can also be robbed while you are incapacitated, or helped up by another player, in which case it is free.
- Food/Thirst/Sleep
Similar to Stranded you will have needs. These, however, will be ALOT slower in dropping than stranded.
- Wallet
Your money in your pocket is different from your total money. When you spawn, you receive a basic "safe". This must be placed somewhere, um, safe ._. . Then, you carry money in your "wallet".
- Mugging
You can and will get mugged. Mugging is very particular, though. When mugging you have a choice: Holdup or knockout. If you knocksome out you take 10% of their onhand money. They get ragdolled and blacked out for 5 seconds. They cannot be mugged for a certain amount of time. You cannot mug them again for a certain (TBA) longer amount of time. Holding up however, gives them a choice (a little prompt, with keys to answer it). They can pay 50%, or attempt to run. If they pay they now have the ability to report the crime (more later) and are "mugged". Also, if they have pepper spray, they can use that.
- Reporting crimes
If you are within the vacinity of a crime, you can answer, via a prompt, wheather or not to report it. If you do, the police are notified and can arrest the person on spot. They don't get to find out where he is though, unlike in DarkRP.
- Police weapons
The police are the only "armed" "job". They start with a punishment stick. This arrests warranted people, and punishes ones without one. Punishing people with a neutral/positive Karma will lower yours. As your Karma goes up you can unlock (not sure how yet) more items, ranging from a beanbag shotgun that is similar to the ULX Slap, to a tazer that ragdolls.
- Arrests
If you are doing something bad so lose Karma. The lower your Karma, the longer your sentance will be. If its high enough though, you wont even be arrested. Just punished.
- Properties
Similar to the other WIP RP's, there will be a map config file that groups doors into properties. You can see a NPC who is placed somewhere in the map to purchase a property. You are going to need one if you want a safe place to store your "safe". There will also be NPC's for banks, shops, etc. These have a set price, so buying from players can sometimes be cheaper. Once you own a property you can upgrade the locks on the doors, add furniture, etc.
- Becoming a Cop/Baddie
To become a Cop/Baddie you see the apporpriate NPC. They have you do certain good/bad quests to raise/lower your Karma to the required level to get the job.
- Other players
When you view another player, you will usually not be able to tell what they do. You wont know if they are a cop, or a furniture salesman.
- Groups
Players can establish groups. They can also be assigned to properties. This is just a string. It can be used to make companies, guilds, clans, gangs, etc.
- Citizens
As a citizen you can really do whatever you want. You can buy items, combine items (later), resell stuff, do "quests", the whole lot
- Private business
You can see a NPC to become a Private business owner. This doesn't really assign you to any particular job. You can just now place orders with an NPC to get various shipments of everthing from food to ingredients to furniture. This is really the shop owner of the game.
- NPC's
Alot of people are asking about these. There is a few reasons for this. The only area in which I have yet to work is NPC's. This will allow me to learn more about them. Also, gameplay wise, they provide an [b]alternative[/b]. They sell basic things at high prices. It would be much more advantages to see another player about buying things. You can also hold them up. And for the jobs, these are meant to be regulations. For example, you can't become a criminal without at least one cop in play.
[B]Wow. You really bit off more than you can chew[/B]
I know its alot, but its all relativley (lol bad spelling) simple. Remember, my goal is to Learn. Any ideas, forseen problems, etc, let me know.
[B] Who is doing this exactly?[/B]
Me. I know Lua. And Ham and Jelly. He's doing maps.
[B]Can I help?[/B]
I will need more help later. ATM I just need to get the base done.
[B]Media[/B]
[media]
[url]http://uppix.net/2/2/c/1bd73be760ffc9602b80e53cebccc.jpg[/url]
[url]http://uppix.net/f/0/7/daaa16ff215f67393d9b01d9dee46.jpg[/url]
[url]http://uppix.net/1/f/e/e7c2c63afb2b0fbde763cdd933361.jpg[/url]
[url]http://uppix.net/a/b/f/ce19ad97e017bff3e0bcf4cde22ae.jpg[/url]
[url]http://uppix.net/1/c/1/3404a26d16f202aa921e68ec8f986.jpg[/url]
[url]http://uppix.net/2/d/b/0190096fbb26ea9b07396e119f2c7.bmp[/url]
[/media]
New HUD
[media]
[url]http://i720.photobucket.com/albums/ww210/jakegadget/rp_downtown_v20005.jpg[/url]
[/media]
Video of admin setup of map, and some slight things such as doors, properties, etc
[media]
[url]http://www.youtube.com/watch?v=9UCdR6by8DI[/url]
[/media]
[B]Changelog[/B]
[release]
[B]-Start-[/B]
Money
Karma
Hunger
Thirst
Sucky Hud
(Just values, nothing specail)
[B]-Day 1[/B]
(only about 15 minutes of work >.>)
Doors, owning and nonOwnable
Entity labeling on HUD (Woohoo.)
Thirst, hunger, etc. Decay.
[B]-Day 2[/B]
Saving of doors
Start of GUI
[B]-Day 3[/B]
Start of NPC's
Properties
[B]-Day 4-[/B]
Properties DONE
NPCs Saving location, sellable items, angles, name, model, etc
NPCs Store menu DONE
Invenotry 90% DONE
Context menu 50% done
(Thanks to Chewgum for his Inventory addon, used that as a base for my inventory and derma's)
[B]-Day 5-[/B]
Added sell door/property.
Added some new food items.
Got sounds working.
Fixed buffer overflow message (Lol, NWString is more laggy than I thought)
Started on Pmodels.
Got a list of items/foods (Ham and Jelly)
Started on a skyscraper for the map (Ham and Jelly)
[B]-Day 6-[/B]
Added coughing/wheezing for low hunger/thirst (Thanks GMS)
Added Incapacitation, revival by pay.
Ragdoll upon incap, firstperson, some other effects too.
Added standing up sleeping, ToDo: Beds
[B]-Day 7-[/B
And here we go again!
Screenshots would be nice, although your system seems quite different from others I've seen. You could certainly get some players, although I think it would be more of a niche than other RP gamemodes. Of course, it seems like that's something you're going for, so I can see this being a very interesting gamemode. Good luck, and I'll give it a go when it's finished.
No guns no building, no interest.
[QUOTE=Roleplay World;18177690]No guns no building, no interest.[/QUOTE]
As awful as a post as this is, he does have a point. Without death, the gamemode seems rather pointless. What WILL be the goals in the game?
[QUOTE=Morcam;18177717]As awful as a post as this is, he does have a point. Without death, the gamemode seems rather pointless. What WILL be the goals in the game?[/QUOTE]
I mean seriously remotely guns add action if they don't get used every fucking five minutes. And having to pay some ass pirate npc to spawn is gay im not bashing but maybe you could have a gun-dealer receive a shipment of ten guns he disperses them/ sells them so only ten guns are in play every 30 minutes.
[QUOTE=Morcam;18177687]And here we go again!
Screenshots would be nice, although your system seems quite different from others I've seen. You could certainly get some players, although I think it would be more of a niche than other RP gamemodes. Of course, it seems like that's something you're going for, so I can see this being a very interesting gamemode. Good luck, and I'll give it a go when it's finished.[/QUOTE]
Thanks for the positive upbuildment. Also,
[QUOTE=Roleplay World;18177832]I mean seriously remotely guns add action if they don't get used every fucking five minutes. And having to pay some ass pirate npc to spawn is gay im not bashing but maybe you could have a gun-dealer receive a shipment of ten guns he disperses them/ sells them so only ten guns are in play every 30 minutes.[/QUOTE]
Other than trying to stay alive, there is theivery and mugging. Being a cop means you get to walk around and stop that kind of thing. And last time I checked, Garrysmod is famouse for being goal-less. Anyway, I'm going for more of a literal roleplaying environment. Need protection? Dont be daf- wait. Buy pepper spray.
Also on the point of death. When I said that I meant no literal "death". As you run low on hunger, etc, your vision, walking, etc get impared. If you get too low you'll collapse and have to pay a fee to be revived. Getting mugged results in a temporary ragdoll and blackout.
This is crap to be onest.
Take a look at my citylife thread, there's a big difference.
This is just sandbox without props and tools.
I think that this lack of features is due to you not being able to do them
[QUOTE=Infinity1995;18181113]This is crap to be onest.
Take a look at my citylife thread, there's a big difference.
This is just sandbox without props and tools.
I think that this lack of features is due to you not being able to do them[/QUOTE]
I wasn't trying to copy you. Chill out dude. Tell me what you think should be fixed and I'll try. Remember, this is a [b]Learning[/b] project. If no one ever played it I'd be fine. Maybe someday I'll be able to make as good of RP's as you.
How many god damn RP scripts do we have in development?
We really dont need this, make something else. Please you are wasting your time, we have already got enough in development and yours is already fallen behind. You cant win in this rp section find some other gamemode to do.
[QUOTE=Infinity1995;18184969]We really dont need this, make something else. Please you are wasting your time, we have already got enough in development and yours is already fallen behind. You cant win in this rp section find some other gamemode to do.[/QUOTE]
Who are you to say he can't create an RP gamemode?
Good luck with your project jakegadget, dont get discouraged by people like him.
Im not saying he cant create one im just saying that by reading the first post i dont think it will succed
i'd look forward to playing this, don't let them discourage you :v:
Also if theres no building doesn't that mean people can just walk over and take your money/stuff?
[QUOTE=esalaka;18148625]Now I'm sure about it. It [B]must be[/B] RP gamemode season!
Good job, to stay on topic :D[/QUOTE]
This will have a hard time succeeding. But it mostly sounds like you took DarkRP and removed [B]everything[/B]. Its features can't be bad if there are none...
This is a learning project for him don't discourage him he may become a good coder one day so infinity let him do what he want's no offense
If its a learning project dont post it.
gmodrp #2? We don't need this, go away.
[QUOTE=Infinity1995;18188064]If its a learning project dont post it.[/QUOTE]
Stop acting so elitist and jump down a level to where your average poster is. Personally I wouldn't want to play on your script. Why? Blocky and unoriginal derma menus and it just looks like an over-developed DarkRP, even if it has nothing to do with the script. Just leave this guy alone and let him develop his own damm script without you trying to rip his ideas apart. It doesn't matter what he's doing, he's starting a project just like you started a project, and I highly doubt you'd have liked it if Rick Dark came along and said he was making a script similiar to yours and that you should just give up.
Nice that you mentioned RP season. It seems that this is the time of year everybody starts creating and / or publishing their RP gamemodes!
[QUOTE=jakegadget;18177171]to help let everyone know who I am
[/quote]
Pfft...
[QUOTE=jakegadget;18177171]
- Not easy to mod
To prevent us having a million versions with things like "assassin" and "pimp".
[/quote]
This reduces appeal. Insanely much.
[QUOTE=jakegadget;18177171]
- No Guns, No Durgz
I really don't see a need for these in an RP gamemode. Its just a temptation for minges.
[/quote]
Good. But they need something else to do, then!
[QUOTE=jakegadget;18177171]
- Non-Build
This is an RP gamemode, therefore there will be no prop spawning, physgun, toolgun, etc.
[/quote]
If you can't even move props around, it hinders roleplay.
[QUOTE=jakegadget;18177171]
- No "Jobs"
The gamemode is going to be very loose. There will be a few categories, but no real "Jobs". These categories are:
Citizen
Cop (kinda a job >.>)
Private Business Owner
[/quote]
Good. Jobs are not necessary. A large pre-set job list mainly hinders RP.
[QUOTE=jakegadget;18177171]
- Karma
<blah blah blah>
[/quote]
Epic.
[QUOTE=jakegadget;18177171]
- No deaths
Not eating/drinking, getting hurt, etc will not "kill" you. You can get inccapcitated and will have to pay a fee to a "paramedic" (non player) to revive you.
[/quote]
Bad. Practically the only way to kill yourself is by using the world, so why in hell would you pay to respawn?!?
[QUOTE=jakegadget;18177171]
- Food/Thirst/Sleep
Similar to Stranded you will have needs. These, however, will be ALOT slower in dropping than stranded.
[/quote]
Not good nor bad. Depends on what one prefers.
[QUOTE=jakegadget;18177171]
- Wallet
Your money in your pocket is different from your total money. When you spawn, you receive a basic "safe". This must be placed somewhere, um, safe ._. . Then, you carry money in your "wallet".
[/quote]
Good! I like this!
[QUOTE=jakegadget;18177171]
- Mugging
<blah blah prompt blah>
[/quote]
Blah. Non-scripted mugging would be better IMO.
[QUOTE=jakegadget;18177171]
- Reporting crimes
If you are within the vacinity of a crime, you can answer, via a prompt, wheather or not to report it. If you do, the police are notified and can arrest the person on spot. They don't get to find out where he is though, unlike in DarkRP.
[/quote]
Good. Unless the prompt appears automatically. The user should open it by themselves.
[QUOTE=jakegadget;18177171]
- Police weapons
The police are the only "armed" "job". They start with a punishment stick. This arrests warranted people, and punishes ones without one. Punishing people with a neutral/positive Karma will lower yours. As your Karma goes up you can unlock (not sure how yet) more items, ranging from a beanbag shotgun that is similar to the ULX Slap, to a tazer that ragdolls.
[/quote]
Good. No lethals.
[QUOTE=jakegadget;18177171]
- Properties
Similar to the other WIP RP's, there will be a map config file that groups doors into properties. You can see a NPC who is placed somewhere in the map to purchase a property. You are going to need one if you want a safe place to store your "safe". There will also be NPC's for banks, shops, etc. These have a set price, so buying from players can sometimes be cheaper. Once you own a property you can upgrade the locks on the doors, add furniture, etc.
[/quote]
Good.
[QUOTE=jakegadget;18177171]
- Becoming a Cop/Baddie
To become a Cop/Baddie you see the apporpriate NPC. They have you do certain good/bad quests to raise/lower your Karma to the required level to get the job.
[/quote]
Bad. NPC's shouldn't be necessary.
[QUOTE=jakegadget;18177171]
- Other players
When you view another player, you will usually not be able to tell what they do. You wont know if they are a cop, or a furniture salesman.
[/quote]
Good! Nobody is a psychic!
[QUOTE=jakegadget;18177171]
- Groups
Players can establish groups. They can also be assigned to properties. This is just a string. It can be used to make companies, guilds, clans, gangs, etc.
[/quote]
Excellent! I want to implement this in my own GM, too, now :D
[QUOTE=jakegadget;18177171]
- Private business
You can see a NPC to become a Private business owner. This doesn't really assign you to any particular job. You can just now place orders with an NPC to get various shipments of everthing from food to ingredients to furniture. This is really the shop owner of the game.
[/quote]
IMO you should make it so that you can just start one without meeting any NPCs. But just my opinion.
[QUOTE=jakegadget;18177171]
[B]Can I help?[/B]
I will need more help later. ATM I just need to get the base done.
[/quote]
I could help if I had time :D
Esalaka, I agree 100% with your post.
Sorry for moanig but I have to say no goals, deaths, guns, props. What is there to do?
[QUOTE=Infinity1995;18185878]Im not saying he cant create one im just saying that by reading the first post i dont think it will succed[/QUOTE]
But yours will? You just know that?
You seem like a proud leader for your gamemode, good luck with that. Although running a community - not too sure about that.
Talk in my thread and I will be happy to answer. Don't derail this thread
Thanks for all the input guys. I do realize that i overlooked a LOT of things. I have updated the OP, so you should check that out. You guys are really helping to shape this gamemode, which I think is awesome. Particularly, thanks to Esalaka. Your point by point post has helped me rethink some things. Good luck to your gamemode as well.
Also, lastly, a word on Goals. Everyone is saying that this gamemode has no goals, no action, nothing. That is true. The glass is half empty. But, what I am trying to create is an environment that is similar to RL. An RP mode where players sell, buy, eat, sleep, cops arrest, theives steal, crimanals mug, etc.
People don't carry loaded shotguns IRL. People don't shoot up because it gives them god mode.
[QUOTE=esalaka;18188795]
Pfft...
[b]Hi to you, too![/b]
This reduces appeal. Insanely much.
[b]This was badly worded. I just meant that allowing custom jobs is not high on my priorites. I will in the end, though, try to make it easy to add stuff[/b]
Good. But they need something else to do, then!
[b]Steal, buy, sell, upgrade house, do "quests" for NPC's, etc. Looking for more input on this[/b]
If you can't even move props around, it hinders roleplay.
[b]You still have the punt-less gravgun. I may allow certain world props to be gravgunned.[/b]
Bad. Practically the only way to kill yourself is by using the world, so why in hell would you pay to respawn?!?
[b]See OP. I am open to suggestions on this matter[/b]
Blah. Non-scripted mugging would be better IMO.
[b] In DarkRP someone says gimmie money, i do, he shoots me anyway. This is just to make things straight forward. It will be more straight forward in actual gameplay.[/b]
Good. Unless the prompt appears automatically. The user should open it by themselves.
[b] I have decided to make this a netowrked bool. If someone is commiting a crime, and you run your cursor over them, you get a little box like the vote box in darkrp. Except you get to use F1-F4 to answer it.[/b]
Bad. NPC's shouldn't be necessary.
[b]The idea is that they fill the basics. No cook? You still have to eat. But a player cook will make better, cheaper food. They can be held up, and some may or may not offer mini quests.
[/QUOTE]
Infinity - You're a moron, who obviously has nothing to contribute other than bragging about your gamemode. Get out.
As for the gamemode, I again question how you intend to make this interesting without death. While you could certainly make it fun for a while, I don't see much replay value in something that never ends. You can only rob so many houses, mug so many people, and arrest so many criminals before it gets to be excessively repetitive. Also, how do you plan on doing quests that are interesting that don't have combat? Taking a letter from point A to point B seems somewhat boring? Plus, I can't use props to make anything really interesting... I just think you need to rethink the goals of the gamemode. If you need to change more stuff to fit those goals, so be it.
[QUOTE=Morcam;18193083]
As for the gamemode, I again question how you intend to make this interesting without death. While you could certainly make it fun for a while, I don't see much replay value in something that never ends. You can only rob so many houses, mug so many people, and arrest so many criminals before it gets to be excessively repetitive. Also, how do you plan on doing quests that are interesting that don't have combat? Taking a letter from point A to point B seems somewhat boring? Plus, I can't use props to make anything really interesting... I just think you need to rethink the goals of the gamemode. If you need to change more stuff to fit those goals, so be it.[/QUOTE]
I understand what your'e saying. Im really bad at ideas. Most of these are ideas from my RL friends. I would appreciate any ideas you have.
May I ask, is this a ideaz thread
[QUOTE=Infinity1995;18198655]May I ask, is this a ideaz thread[/QUOTE]
May I ask, did you read it all?
Yes, i did
[editline]04:26PM[/editline]
I know but is there anything done on this.
It needs a update, anything! just to show its getting along
"1 Day Ago Last edited by jakegadget; 16 Hours Ago at 11:56PM.. (Update) "
You don't give up, do you?
We'll, its been 2 days I think. Here's some content. Most of the Base code is done. Gonna start more on features.
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[url]http://uppix.net/2/2/c/1bd73be760ffc9602b80e53cebccc.jpg[/url]
[url]http://uppix.net/f/0/7/daaa16ff215f67393d9b01d9dee46.jpg[/url]
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[url]http://uppix.net/2/d/b/0190096fbb26ea9b07396e119f2c7.bmp[/url]
[/media]
I know its just some crappy HUD painting and Derma, but its evidence that the Important things are done. All the npc's, Doors, Properties, etc. can be set via console commands and will save over. Next I will add the Private Business Owner NPC and appropriate abilities. Namely ordering and "discount" points.
And, of cource, BIG THANKS to Chewgum for his Inventory Addon. This is much different, of course, but his helped me know where to go. Not having to reinvent the wheel so to say. Also, Eventually I'm gonna need someone to do HUD and derma.
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