i want dont know how to make this, but is there anyway to make a Group or Clan system so players ingame can say /group "Penis" and then over thir head it says "Group: Penis", like in Cider Roldeplay mod, i need this for DarkRP
i have no idea of how to make this, so thats why im asking here!
My WIP gamemode "SeriousRP" has groups (organizations) which you can start, leave, run, hire and fire people from, invite people to join, etc. - I've almost finished coding them. They still need a user interface though which I'll do when I get some time.
For now, if you have DarkRP, try /job to create a job which is not listed and enable the Job to be shown above people's heads - at least I think you can do that...
[QUOTE=ph:lxyz;23742417]My WIP gamemode "SeriousRP" has groups (organizations) which you can start, leave, run, hire and fire people from, invite people to join, etc. - I've almost finished coding them. They still need a user interface though which I'll do when I get some time.
For now, if you have DarkRP, try /job to create a job which is not listed and enable the Job to be shown above people's heads - at least I think you can do that...[/QUOTE]
When will this come out ?
[lua]
local function ChangeGroup(ply, args)
if args == "" then return "" end
if RPArrestedPlayers[ply:SteamID()] then
Notify(ply, 1, 5, string.format(LANGUAGE.unable, "/group", ">2"))
return ""
end
if ply.LastGroup and 10 - (CurTime() - ply.LastGroup) >= 0 then
Notify(ply, 1, 4, string.format(LANGUAGE.have_to_wait, math.ceil(10 - (CurTime() - ply.LastGroup)), "/Group"))
return ""
end
ply.LastGroup = CurTime()
if not ply:Alive() then
Notify(ply, 1, 4, string.format(LANGUAGE.unable, "/Group", ""))
return ""
end
if GetConVarNumber("customGroups") ~= 1 then
Notify(ply, 1, 4, string.format(LANGUAGE.disabled, "/Group", ""))
return ""
end
local len = string.len(args)
if len < 3 then
Notify(ply, 1, 4, string.format(LANGUAGE.unable, "/Group", ">2"))
return ""
end
if len > 25 then
Notify(ply, 1, 4, string.format(LANGUAGE.unable, "/Group", "<26"))
return ""
end
local jl = string.lower(args)
local t = ply:Group()
for k,v in pairs(Groups) do
if jl == v.name then
ply:ChangeGroup(k)
end
end
NotifyAll(2, 4, string.format(ply:Nick()," Has joined Group: " , args))
ply:UpdateGroup(args)
return ""
end
AddChatCommand("/Group", ChangeGroup)
[/lua]
maybe something like that??!
orgrinal job thing:
[lua]
local function ChangeJob(ply, args)
if args == "" then return "" end
if RPArrestedPlayers[ply:SteamID()] then
Notify(ply, 1, 5, string.format(LANGUAGE.unable, "/job", ">2"))
return ""
end
if ply.LastJob and 10 - (CurTime() - ply.LastJob) >= 0 then
Notify(ply, 1, 4, string.format(LANGUAGE.have_to_wait, math.ceil(10 - (CurTime() - ply.LastJob)), "/job"))
return ""
end
ply.LastJob = CurTime()
if not ply:Alive() then
Notify(ply, 1, 4, string.format(LANGUAGE.unable, "/job", ""))
return ""
end
if GetConVarNumber("customjobs") ~= 1 then
Notify(ply, 1, 4, string.format(LANGUAGE.disabled, "/job", ""))
return ""
end
local len = string.len(args)
if len < 3 then
Notify(ply, 1, 4, string.format(LANGUAGE.unable, "/job", ">2"))
return ""
end
if len > 25 then
Notify(ply, 1, 4, string.format(LANGUAGE.unable, "/job", "<26"))
return ""
end
local jl = string.lower(args)
local t = ply:Team()
for k,v in pairs(RPExtraTeams) do
if jl == v.name then
ply:ChangeTeam(k)
end
end
NotifyAll(2, 4, string.format(LANGUAGE.job_has_become, ply:Nick(), args))
ply:UpdateJob(args)
return ""
end
AddChatCommand("/job", ChangeJob)
[/lua]
[QUOTE=erie1555;23742625]When will this come out ?[/QUOTE]
Hopefully it will be playable some time this year. That's as accurate as I can be for now. I'm putting the progress on my wiki at [url]http://code.google.com/p/seriousrp[/url]
Sorry, you need to Log In to post a reply to this thread.