Hello, some maps have moving trains and stuff like that, but I can't weld stuff to them or pause them for ease of construction. Is there a way I can do this?
Could you be more specific? What do you mean by a moving train? Is it a physics object or does it follow a predefined path regardless of having a track or physical path to follow?
[QUOTE=Magman77;44813537]Could you be more specific? What do you mean by a moving train? Is it a physics object or does it follow a predefined path regardless of having a track or physical path to follow?[/QUOTE]
I have this map called RP_Omerta_1950_d_v1 and it comes with a moving train that from what I can tell follows a path.
Man I should also ask how to do that in hammer, it's so cool looking.
I guess I'll check it out.
[editline]14th May 2014[/editline]
Okay so it's a func_tanktrain/tracktrain following path_track entities. I'm not sure if there's a keyvalue that disables toolgun use for the entity under which the keyvalue resides, but if there isn't then you can't use the toolgun on them. The only thing I could get it to work with was the secondary click for the rope tool, however the primary wouldn't work at all.
If you still want to be able to stop it, since it appears to be automated and has no accessible controls, look at it and open your console, then type "ent_fire !picker stop". That will fire the "stop" command for the entity you're looking at, in this case being the train.
Sorry if that's not much help.
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