[i]Z_Mercs is a unique take on the classic zombie survival gamemode.[/i]
[release]
Beta release SVN:
[url]https://z-mercs.googlecode.com/svn/trunk/[/url]
Note that there are some features (such as the co-ordinator) which have not been tested completely.
Some of the weapons I created for the gamemode are using placeholder models.
Check the files out to a folder outside of your steam ones. Use the SVN export feature to then send the files to the correct desination.
[/release]
[b]Generic Features:[/b]
- Cash and Shopping system
- Zombies
- Aliens (mindless)
- Modern Weapons
[b]Unique Features:[/b] (I hope)
- Randomly generated objectives
- Focus on planning and teamwork
- Mercenary Co-Ordinator role
- Easy set up ( Should work on all AI noded maps)
- Uses a heavily modified version of my Survival_Horror addon
- Futuristic weapons
I'll now go into more depth about this gamemode.
Basically, Mercenaries are being sent into the quarantine zones to clean up the place and ensure critical objectives are completed.
[b]At the moment, the game has 2 teams:[/b]
- Mercenary: Kills things for money. Works with other Mercenaries to achieve goals and stay alive.
- Co-Ordinator: This lazy fellow camps in the safety of the buy zone and bring up a live camera feed of 3 different Mercs. Using this he organises and assists the Mercs to complete their objectives.
[b]The Game's Focus:[/b]
Way too many of these zombie gamemodes (actually, games in general) involve things like experience and weapon upgrades making the game tedious at the start and reward selfishness rather than good team work.
I'm trying to avoid this by rewarding everyone if an objective is completed as well as providing bonuses for "team-friendly" behaviour.
[b]Other Features:[/b]
Useful equipment spawns in different locations for you to explore and find. Most of these can be used to increase your chances of objective success. They include:
- Horde attractor beacon
- Inferno Tower
- Electric Fencing
Because this gamemode runs with my Survival_Horror addon, there are a bunch of cool health features such as:
- Each limb has health
- Headcrabs can infect players, turning them into zombies
- Ragdoll on high impact
- Plus many more (see the addon for details)
[b]Pictures![/b]
New and improved S_H menu:
[URL=http://img801.imageshack.us/i/derma1.png/][IMG]http://img801.imageshack.us/img801/8292/derma1.png[/IMG][/URL]
FRACTALGASM!
[URL=http://img402.imageshack.us/i/derma2.png/][IMG]http://img402.imageshack.us/img402/8472/derma2.png[/IMG][/URL]
This is working, but not pretty:
[URL=http://img375.imageshack.us/i/derma3.png/][IMG]http://img375.imageshack.us/img375/6144/derma3.png[/IMG][/URL]
Objective banner with pretty fade in/out:
[URL=http://img31.imageshack.us/i/gmbigcity0034z.jpg/][IMG]http://img31.imageshack.us/img31/9216/gmbigcity0034z.jpg[/IMG][/URL]
Tough Decisions:
[URL=http://img192.imageshack.us/i/choicesy.png/][IMG]http://img192.imageshack.us/img192/3328/choicesy.png[/IMG][/URL]
Defusal Minigame:
[URL=http://img442.imageshack.us/i/defuse.png/][IMG]http://img442.imageshack.us/img442/4238/defuse.png[/IMG][/URL]
[b]Hey Wunce, can I help?[/b]
If you want, make cool swep model with that SWEP Construction Kit, post a picture of it here and I may turn it into a futuristic weapon packaged with the gamemode.
This actually looks pretty damn good. I like the derma design.
The HUD might need some improvement, but other than that: nice work. Keep it up.
It would be epic if this was a Dead Space gamemode, you already got the 3rd person camera and stuff, just need the models and weapons.
Beta SVN is now available.
[url]https://z-mercs.googlecode.com/svn/trunk/[/url]
Go to my steam group Wunce Addons if you want to learn how to set it up.
[QUOTE=Wunce;27467827]Beta SVN is now available.
[url]https://z-mercs.googlecode.com/svn/trunk/[/url]
Go to my steam group Wunce Addons if you want to learn how to set it up.[/QUOTE]
Nice 1 Wunce, Just About to Test It out :)
Should I give you positive/negative feedback + any glitches?
Ok, so it turns out the survival_horror menu will be broken for everyone but listen server hosts (or the player in a single player game). I just need to do a quick test to make sure it is all working nicely then the gamemode should be server ready.
If you have any bugs you want me to fix, please inform me so that the release version of this game is fully functional and awesome.
Finally, LuaChobo mentioned maps that are too big. This gamemode spawns enemies close to the player so size isn't that important, it only changes how much running time there will be when you are trying to get to objectives.
[QUOTE=LuaChobo;27516388]Also, sometimes when im testing it, instead of zombies, a bunch of Civil Protection spawn[/QUOTE]
Oh that is intended, however I should replace the "psycopath" (metro-cop with stunstick) with a scripted NPC from an addon pack.
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