• gmod_src: Added CompileFile( filename ) (returns function)
    8 replies, posted
[B]Revision 765[/B] [INDENT]Added CompileFile( filename ) (returns function)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/gl_globals.cpp [/LIST] Committed By [B]Garry Newman[/B]
so this is basicly [lua]CompileString(file.Read("path"),"somename)[/lua] Oh and will this be available in the menustate?
I'd assume so, pretty much [lua]local luafunc = CompileFile("data/whatever.txt") luafunc()[/lua]
I'm assuming it works as per the [url=http://bbservers.co.uk/gmodbt/view.php?id=4]request[/url]. As using include but compiling a file instead.
Whats the point ? I suppose it would be faster if you compile the file at the start and run it atm you need it. But i dont see any use for that.
[QUOTE=ColdFusion;27775449]Whats the point ? I suppose it would be faster if you compile the file at the start and run it atm you need it. But i dont see any use for that.[/QUOTE] You could run it in a limited environment.
[QUOTE=Wizard of Ass;27745186]so this is basicly [lua]CompileString(file.Read("path"),"somename)[/lua] Oh and will this be available in the menustate?[/QUOTE] No, it reads Lua files from the Lua folder, not normal saved Lua files.
[QUOTE=garry;27794075]No, it reads Lua files from the Lua folder, not normal saved Lua files.[/QUOTE] "../" big difference... But still, will this be available in the menustate?
There's a huge difference between loading from lua path and adding ../ infront of everything.
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