Animated objects with dynamic collision. Possible?
3 replies, posted
Hi there,
I was wondering if it was possible to create animated objects with dynamic collision-models?
I was planning to create some kind of physically correct lock, with a bolt that would close and open when pressing a button.
Of course, to work correctly the lock would also require a dynamic collision model so that objects can pass, but not if the bolt is pulled out.
Is this possible at all?
regards
gmsv_queryphys.dll
[editline]26th March 2011[/editline]
I think.
Uhm, what? :D
I really appreciate the help, but even if that file is related to dynamic collisions, what should I do with that file called gmsv_queryphys.dll? :D
There should be an example in the release thread on facepunch. You just remove collisions or create collisions whenever it suits you I guess.
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