If any of you have used said console command, you would know it disables physical gravity. not player gravity like sv_gravity, but instead changed the gravity of props and objects.
It was a great command, and combine sv_gravity and phys_gravity_z, you could make a 0 gravity or even reverse gravity envirornment. hell, you could make gravity sideways (at least for props) if you changed z with y or x.
But now it seems to be gone. when i try to enter the command, it says unknown.
Has valve removed it? has it been renamed? have i gone crazy? I appreciate the help
and i do know this isnt really a gmod topic, but there isnt a console command section and i always used it in gmod
I'm curious about this as well. I haven't used it in a while, so I don't suppose it's a big loss for me, but being reminded of it makes me want to use it again.
Any have an answer/work-around?
Type this in console
[lua]lua_run physenv.SetGravity( Vector( XHERE, YHERE, ZHERE ) )[/lua]
So if you wanted phys_gravity_z 100:
[lua]lua_run physenv.SetGravity( Vector( 0, 0, 100 ) )[/lua]
[QUOTE=Disseminate;28922774]Type this in console
[lua]lua_run physenv.SetGravity( Vector( XHERE, YHERE, ZHERE ) )[/lua]
So if you wanted phys_gravity_z 100:
[lua]lua_run physenv.SetGravity( Vector( 0, 0, 100 ) )[/lua][/QUOTE]
thanks! hmm... but why was the command removed to begin with?
Its great garry exposed to much to us with LUA
[QUOTE=Magmacow358;28923104]thanks! hmm... but why was the command removed to begin with?[/QUOTE]
Garry din't, valve did go ask them.
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