• game will not load some props
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Macbook pro 15" with i5, Mac OS X 10.6.7 (10J869), 4 gb memory. add-ons EasyPrecision Mescool's Swep Pack MW2 ACR PACK Nuke Pack 4 SmartSnap toybox WeightSTool wire wiremodextras wmp1 error code: Process: hl2_osx [10901] Path: /users/hckply04/library/application support/steam/steamapps/hckply05/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: steam [10883] Date/Time: 2011-04-19 19:44:05.071 -0400 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Interval Since Last Report: 53123 sec Crashes Since Last Report: 14 Per-App Crashes Since Last Report: 13 Anonymous UUID: CB49B7CE-285F-43AE-9093-A23B7EF54082 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001ba624d0 Crashed Thread: 5 Thread 0: MainThrd Dispatch queue: com.apple.main-thread 0 shaderapidx9.dylib 0x1aaadd86 CGLMTexLayoutTable::NewLayoutRef(GLMTexLayoutKey*) + 670 1 shaderapidx9.dylib 0x1aab1c9e GLMContext::NewTex(GLMTexLayoutKey*, char const*) + 50 2 shaderapidx9.dylib 0x1aac8b61 IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 235 3 shaderapidx9.dylib 0x1ab04b25 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 490 4 shaderapidx9.dylib 0x1aaeb52c CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 850 5 materialsystem.dylib 0x16595c7c CTexture::AllocateShaderAPITextures() + 392 6 materialsystem.dylib 0x16598ac4 CTexture::ReconstructTexture() + 382 7 materialsystem.dylib 0x16598f3c CTexture::Download(Rect_t*, int) + 206 8 materialsystem.dylib 0x165aae21 CTextureManager::LoadTexture(char const*, char const*, int) + 275 9 materialsystem.dylib 0x165ac694 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 76 10 materialsystem.dylib 0x165a4b0a CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 132 11 stdshader_dx9.dylib 0x1d199fa5 CBaseShader::LoadBumpMap(int) + 85 12 stdshader_dx9.dylib 0x1d17aabb InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 937 13 stdshader_dx9.dylib 0x1d185852 VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 970 14 stdshader_dx9.dylib 0x1d199cd7 CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 67 15 materialsystem.dylib 0x165a62e6 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 98 16 materialsystem.dylib 0x1654d134 CMaterial::Precache() + 180 17 materialsystem.dylib 0x1654c702 CMaterial::NeedsPowerOfTwoFrameBufferTexture(bool) + 32 18 materialsystem.dylib 0x16569e50 CMaterial_QueueFriendly::NeedsPowerOfTwoFrameBufferTexture(bool) + 28 19 client.dylib 0x2a0a344b C_BaseEntity::StartMaterialOverride() + 187 20 client.dylib 0x2a081193 C_BaseAnimating::DrawModel(int) + 323 21 client.dylib 0x2a2a0a8b DrawOpaqueRenderable(IClientRenderable*, bool, bool, int) + 421 22 client.dylib 0x2a2a18bf CRendering3dView::DrawOpaqueRenderables(bool) + 2587 23 client.dylib 0x2a2a1bfa CBaseWorldView::DrawExecute(float, view_id_t, float) + 306 24 client.dylib 0x2a2a3e53 CAboveWaterView::Draw() + 245 25 client.dylib 0x2a2a478d CViewRender::DrawWorldAndEntities(bool, CViewSetup const&, int, ViewCustomVisibility_t*) + 1405 26 client.dylib 0x2a2a6892 CViewRender::ViewDrawScene(bool, SkyboxVisibility_t, CViewSetup const&, int, view_id_t, bool, int, ViewCustomVisibility_t*) + 270 27 client.dylib 0x2a2a9afa CViewRender::RenderView(CViewSetup const&, int, int) + 7036 28 client.dylib 0x2a28bb77 CViewRender::Render(vrect_t*) + 1073 29 client.dylib 0x2a04cac6 CHLClient::View_Render(vrect_t*) + 348 30 engine.dylib 0x1591bf12 V_RenderView() + 317 31 engine.dylib 0x157da243 SCR_UpdateScreen() + 274 32 engine.dylib 0x157ecff4 _Host_RunFrame_Render() + 152 33 engine.dylib 0x157ef1c2 _Host_RunFrame(float) + 1396 34 engine.dylib 0x158068b5 CHostState::State_Run(float) + 199 35 engine.dylib 0x15807127 CHostState::FrameUpdate(float) + 545 36 engine.dylib 0x158071f1 HostState_Frame(float) + 33 37 engine.dylib 0x158fa568 CEngine::Frame() + 542 38 engine.dylib 0x158f7bb5 CEngineAPI::MainLoop() + 249 39 engine.dylib 0x158f7d7a CModAppSystemGroup::Main() + 226 40 engine.dylib 0x15926627 CAppSystemGroup::Run() + 57 41 engine.dylib 0x158f8a5e CEngineAPI::RunListenServer() + 120 42 launcher.dylib 0x001d7621 CAppSystemGroup::Run() + 57 43 launcher.dylib 0x001d7621 CAppSystemGroup::Run() + 57 44 launcher.dylib 0x001de7b9 MainFunctionThread(void*) + 76 45 launcher.dylib 0x001de881 ValveCocoaMain + 140 46 launcher.dylib 0x001cf894 LauncherMain + 990 47 hl2_osx 0x00001de1 start + 53 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x988ad922 kevent + 10 1 libSystem.B.dylib 0x988ae03c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x988ad4f9 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x988ad29e _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x988acd21 _pthread_wqthread + 390 5 libSystem.B.dylib 0x988acb66 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x988ac9b2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x988acf48 _pthread_wqthread + 941 2 libSystem.B.dylib 0x988acb66 start_wqthread + 30 Thread 3: ClientCallbackAgent 0 libSystem.B.dylib 0x988b5046 __semwait_signal + 10 1 libSystem.B.dylib 0x988b4d02 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x988b4855 pthread_cond_timedwait$UNIX2003 + 72 3 libsteam.dylib 0x151ad108 WaitForEvent(void*, unsigned int) + 360 4 libsteam.dylib 0x151ae4bd WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 429 5 libsteam.dylib 0x151ae756 WaitForSingleObject(void*, unsigned int) + 54 6 libsteam.dylib 0x152c4d33 Grid::CEngineConnection::CallbackThreadProc() + 47 7 libsteam.dylib 0x152c60ac common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38 8 libsteam.dylib 0x151d3462 common::CThread::CImpl::Thread() + 102 9 libsteam.dylib 0x151d35ac common::CThread::CImpl::ThreadProc(void*) + 90 10 libsteam.dylib 0x15357a8e _threadEntry(void*) + 142 11 libSystem.B.dylib 0x988b47fd _pthread_start + 345 12 libSystem.B.dylib 0x988b4682 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x988b5046 __semwait_signal + 10 1 libSystem.B.dylib 0x988b4d02 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x988b4855 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x0002bc41 CThreadSyncObject::Wait(unsigned int) + 287 4 libtier0.dylib 0x0002bcce CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x000571b8 CJobThread::Run() + 98 6 libtier0.dylib 0x0002d1de CThread::ThreadProc(void*) + 300 7 libSyst
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