some sort of wireGPU conflict with new gmod update
17 replies, posted
hello, after the new Garrysmod update to fix some errors which make you crash, i noticed that when you start a game, either multiplayer or single player just as the loading comes to sending client info(multiplayer) or initializing game data(singleplayer) a plane blue screen pops up stopping the process off loading the game saying:
a lua script is creating a render target..
wireGPU_RT_1 (<-changes up every few seconds eg: after 2 secs: RT_2)
@addons\wire\lua\GPUlib.lua(line 11)
this only happens if i have wiremod installed into my addons folder, but with it out of the addons folder gmod works without a hitch!
also if i take a screen shot in fraps, the screen shot would just be a blue screen with "finished!" in the centre, which clearly it didn't say that when i took the screenshot. and that's why there is no picture, just words.
i believe that there is some type of lua conflict with the new update and wireGPU. if anyone else has this problem post below.
The update claims to be fixing "Long unresponsive startups", when all it seems to be doing is making them LONGER, just as unresponsive and 100% more cornflower blue.
[editline]18th April 2011[/editline]
It's almost as if he deliberately sabotaged any addons that make render targets..
^ I couldn't agree more!
actually it doesn't make them longer, it just stops the loading. i left it on for 20 minutes and i was on: WireGPU_RT_32
still no start up. -.-
Wiremod has 32 RT textures, not over 200..
Don't exaggerate please, it just makes you look silly.
[QUOTE=Azur;29279525]Wiremod has 32 RT textures, not over 200..
Don't exaggerate please, it just makes you look silly.[/QUOTE]
i didnt say over 200??
[QUOTE=MrBuBB13s;29280074]i didnt say over 200??[/QUOTE]
Nice post edit. You clearly said 230, but I'm not going to argue with a child.
I get that screen whilst loading as well.
So no-one knows how to fix?
copy your ..garrysmod/addons/wire/settings folder to your ../garrysmod folder.
worked for me
[QUOTE=dr.hossa;29281224]copy your ..garrysmod/addons/wire/settings folder to your ../garrysmod folder.
worked for me[/QUOTE]
This worked, thanks!
But now alot of my textures are messed up.
This isn't an error.
When a script calls GetRenderTarget for one not defined in settings/render_targets, the game lets the player know which script is creating it since these can take some time to create.
[QUOTE=Kogitsune;29286144]This isn't an error.
When a script calls GetRenderTarget for one not defined in settings/render_targets, the game lets the player know which script is creating it since these can take some time to create.[/QUOTE]ok if this is not an error then why did this not happen until after the update,the update obviously broke wiremods settings and secondly if this isnt an error then it should not stop a users game startup and impact the games operation such as actually starting one person had to wait 20fucking minutes? thats waaay to long for any program to fucking start period that is a problem
[QUOTE=DELTA440;29287730]ok if this is not an error then why did this not happen until after the update,the update obviously broke wiremods settings and secondly if this isnt an error then it should not stop a users game startup and impact the games operation such as actually starting one person had to wait 20fucking minutes? thats waaay to long for any program to fucking start period that is a problem[/QUOTE]
It's likely the filesystem from the update isn't loading wiremod's render targets from settings/render_targets. That in itself would be a bug.
This is intended behavior.
oh and the new update broke many things stargate addon weapons dont fire pewpew aka gcombat doesnt work,generic default weapons sounds are broken vehicle sounds are broken um crowbar sound is broken um crossbow sound is broken wac helicopter had to redo its render target thing and dod sweps sounds are broken,i havent played with everything to see what else is cluster fucked
[QUOTE=DELTA440;29296343]oh and the new update broke many things stargate addon weapons dont fire pewpew aka gcombat doesnt work,generic default weapons sounds are broken vehicle sounds are broken um crowbar sound is broken um crossbow sound is broken wac helicopter had to redo its render target thing and dod sweps sounds are broken,i havent played with everything to see what else is cluster fucked[/QUOTE]
all works fine for me, learn2computer.
lol whats learn2computer haha, hmm works fine for you did you restart steam so that the update is applied?
and what works fine do you have ep2 ep1 css l4d tf2 and a few popular addons installed? guess not so stfu if you dont know what your talking about.
So are there any GOOD fixes which do NOT cause errors and are a GOOD way to fix it?
[QUOTE=PotcFdk;29332626]So are there any GOOD fixes which do NOT cause errors and are a GOOD way to fix it?[/QUOTE]
Until detecting render targets in addons is fixed, you should be able to do this:
Copy the contents of wire/settings/render_targets to garrysmod/settings/render_targets.
You should delete these after it is fixed, though.
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