• MetroRP 1.0.0 - The ability of serious roleplay
    84 replies, posted
[b]Welcome to the MetroRP thread![/b] :siren: This is a edit of DarkRP with permission of FPtje (Current DarkRP Dev) and this is not any addon or have any connection to Metro2033:siren: [release] I've edited the DarkRP to this gamemode because I think we're in need of more serious RP functions included in the most popular DarkRP script. That is when I found out to ask FPtje for permission to this and started editing and adding functions like forcing RP name, new money printer system and so on. [release] [b]FAQ[/b] Q: Is this a DarkRP edit? A: Yes, as you probably already see. The point is to use the DarkRP core (I'll edit the core afterwards in time) and make more serious roleplay functions available. The biggest function so far is the forcing of RP name. Q: Did you make DarkRP? A: No DarkRP was made by [i]Rick Darkaliano, Rickster, Picwizdan, Sibre , PhilXYZ, [GNC] Matt, Chromebolt A.K.A. unib5, Falco A.K.A. FPtje, Eusion[/i] I'm only making a edit of it with more serious RP functions with permission from FPtje. Q: I've seen many ideas from MetroRP on ByB Community servers. Shall I DDoS them? A: Many ideas for MetroRP came from ByB servers, also I'm a part of that community. So they have the full rights. And also credits many of the MetroRP ideas! [/release] [release] :siren: [highlight]The project has been canceled :siren: [img]http://www.emg.rs/data/Image/Foto%20arhiva/Ekonomija%20i%20drustvo/Saobracaj/canceled.jpg[/img] All ideas and code does ByB Community servers have permission to use and copy. Also because I'm a part of them. So you've no reasons to attack ByB Community for using MetroRP ideas/code! If your community has the MetroRP code, you can now sit silently and watch your community die by leak of players =)[/highlight] [/release] [/release]
I think this is pretty good for a DarkRP edit...
[QUOTE=FuryBlitz;25293038]I think this is pretty good for a DarkRP edit...[/QUOTE] Indeed I think this myself. Beacuse this is not like added 3 new guns and 500 jobs. And called it MetroRP lol. It's actual work behind it.
P nice work there, I actually thought that this is a script for Metro2033 RP, tho. :C [editline]06:25PM[/editline] Oh, btw, it's Rick Darkaliano
[QUOTE=DeveloperConsol;25293251]P nice work there, I actually thought that this is a script for Metro2033 RP, tho. :C [editline]06:25PM[/editline] Oh, btw, it's Rick Darkaliano[/QUOTE] Added a notice that this is not for Metro2033 and fixed the name. Thanks
[QUOTE=Blt950;25293275]Added a notice that this is not for Metro2033 and fixed the name. Thanks[/QUOTE] Now, let's hope that kids won't turn this into Dark DM V2.
[QUOTE=DeveloperConsol;25293378]Now, let's hope that kids won't turn this into Dark DM V2.[/QUOTE] Yes lol. Let's hope not. But the DM isnt the scripts fault always. It's also admins that can't watch the players to pervent it. It's hard to pervent DM. Auto DM kick can also be retarded if you make a RP raid. So ye.. It's more up to admins right there. But also script stuff can help a little.
I wanted to say: again a dark rp edit. But this one is kinda nice. You sire are the first person who truly made a GOOD dark rp edit, Congratulations.
[QUOTE=x-x090;25294180]I wanted to say: again a dark rp edit. But this one is kinda nice. You sire are the first person who truly made a GOOD dark rp edit, Congratulations.[/QUOTE] That's nice to hear :) Thanks!
[QUOTE=x-x090;25294180]I wanted to say: again a dark rp edit. But this one is kinda nice. You sire are the first person who truly made a GOOD dark rp edit, Congratulations.[/QUOTE] First [i]public[/i] one.
[quote] Is this a DarkRP edit?[/quote] :frog:
Was glad to be beta-testing this!
[QUOTE=Blt950;25292883][b]I of course didn't see the "Roleplay Releases" folder. Sorry mod, could you just move this thread?[/b] [url=http://metrorp.googlecode.com][img]http://blt950.com/img/MetroRP.png[/img][/url] [b]Welcome to the MetroRP thread![/b] :siren: This is a edit of DarkRP with permission of FPtje (Current DarkRP Dev) and this is not any addon or have any connection to Metro2033:siren: [release] I've edited the DarkRP to this gamemode because I think we're in need of more serious RP functions included in the most popular DarkRP script. That is when I found out to ask FPtje for permission to this and started editing and adding functions like forcing RP name, new money printer system and so on. The project went closed for about 15 days since I gave up to make the gamemode only apply on my own server. But the server died, so I now "restarted" the project and published it again! [url=http://metrorp.googlecode.com/svn/trunk/Changelog.txt]The main changes that I remember from DarkRP to MetroRP can be found here![/url] [release] [b]FAQ[/b] Q: Is this a DarkRP edit? A: Yes, as you probably already see. The point is to use the DarkRP core (I'll edit the core afterwards in time) and make more serious roleplay functions available. The biggest function so far is the forcing of RP name. Q: Did you make DarkRP? A: No DarkRP was made by [i]Rick Darkaliano, Rickster, Picwizdan, Sibre , PhilXYZ, [GNC] Matt, Chromebolt A.K.A. unib5, Falco A.K.A. FPtje, Eusion[/i] I'm only making a edit of it with more serious RP functions with permission from FPtje. Q: How can I report bugs? A: Please report bugs at my email [email]blt950@gmail.com[/email] untill I set up a website Q: Aren't that cop model from PERP? A: I've barely played PERP. I just got it out from a gamemode I were worked on with a friend before. If it's from PERP: *Credits PERP* Q: Do you have a steam group? I really like to join groups! A: Yes I do [url]http://steamcommunity.com/groups/Metro-RP[/url] It's a public group, nothing special going on there. I might just announce bigger updates etc. If you like MetroRP, why not join? :) [/release] [b]Please don't post anything if you don't have any relevant to say. You don't need to repeat that this is a DarkRP edit. We know that.[/b] I'm not releasing this at garrysmod.org yet since it will be many updates in the future. So I'm only using SVN untill I'm not updating it so often. PLEASE DO NOT upload this at garrysmod.org If you don't know how to use svn, [thread=688324]click here![/thread] You can read a little more info about MetroRP at: [url]http//metrorp.googlecode.com[/url] [release] [b]SVN LINK[/b] [code]http://metrorp.googlecode.com/svn/trunk[/code] [/release] [b]Some pictures:[/b] [i] Click for bigger picture [/i] [tab]Police Model & HUD[/tab] [img_thumb]http://i974.photobucket.com/albums/ae222/blt950/MetroRP/PoliceandHUD.jpg[/img_thumb] [tab]Force RPname[/tab] [img_thumb]http://i974.photobucket.com/albums/ae222/blt950/MetroRP/RPname.jpg[/img_thumb] [/release][/QUOTE] Give ample credit to the people you took the ideas from would be a decent thing to do. Just because you recode something doesn't mean you shouldn't accredited those who originally made it.
I'm going to try this, looks much better. Edit: Nice, I just went through the files editing and stuff. And everytime I go through a function that contains anything called DarkRP It's renamed to MetroRP, can you explain me why?
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Not bad. I like the HUD. Too bad you had to use DarkRP rather than another gamemode.
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[QUOTE=Martinerrr;25306870]I'm going to try this, looks much better. Edit: Nice, I just went through the files editing and stuff. And everytime I go through a function that contains anything called DarkRP It's renamed to MetroRP, can you explain me why?[/QUOTE] Because I just were bored and renamed it. As I told, it's a DarkRP modification, so I just renamed it. Everything is working same as it was DarkRP vars. This was done long time before the official release. So I'm not redoing it. [QUOTE=Jaastin;25312005]Very nice, I would use it, honestly. But I want players more than I want a good gamemode. Sorry though, I am considering this! :) oh heck, i think im going to use it. First off before I am, I'd like to ask how versatile is it compared to normal DarkRP? Can I still add jobs? Etc? Second, how many bugs do you have? Honest say, and what version of DarkRP does this run off of? Drp 2.4.1 SVN? Thitd, If I do, I'd request to have my server broadcasted here, as an official MetroRP Server. How's that sound? :3 [editline]06:25AM[/editline] Adding this to the buglist! -Job timer does not work, stays at 10 seconds regardless the code in player.lua -Voice does not work, at least the voice sign doesn't show up[/QUOTE] The jobs etc works like before. If something changes there, it will be announced in SVN logs. But I think they will be like they are atm. Hard to say how many bugs there is, it's have been tested in about 2 weeks. I think the most is covered. I'll do all to fix the bugs fastest possible if any comes up. MetroRP started editing of some SVN revision of DarkRP in about 1-2 months ago if I remember right. I can allow you to broadcast your server here (if that is all right with FP rules), but [b]NOT[/b] as official, sorry. I'll take a look into the bugs, thanks for reporting. _____________________ And I've fixed the ammo bug now (for good this time), just fixing rest of the stuff I would like to edit. I'll update the new revision in about 1 hour.
Blt950, I have added you on steam, I really like ur darkrp edit, keep up the good work ;)
[QUOTE=Jaastin;25312005]Very nice, I would use it, honestly. But I want Adding this to the buglist! -Job timer does not work, stays at 10 seconds regardless the code in player.lua -Voice does not work, at least the voice sign doesn't show up[/QUOTE] Tested this, it's working for me. Voice too. It has to be some problem on your site. Try to update to lastest SVN __________________________ SVN updated! Check the SVN logs for changes!
I see that you also got rid of the specials. What I mean is in admincc.lua theres no 1 = admin 2 = gun license etc. And that means you deleted admins.lua since you got rid of the specials. I liked using the specials, but used only the admin one.
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[QUOTE=uberpwns;25315394]I see that you also got rid of the specials. What I mean is in admincc.lua theres no 1 = admin 2 = gun license etc. And that means you deleted admins.lua since you got rid of the specials. I liked using the specials, but used only the admin one.[/QUOTE] Well, unfortunately the license system was just idiotic. It worked yes, but in reality you can pick up any weapon you want if you find it. And shoot ;) [QUOTE=Jaastin;25315887]Official or not, it works :) Im really liking this, oh! You should integrate the Hunger Bar into the HUD, and maybe the poo/pee, but poo/pee isn't as important.[/QUOTE] Hungerbar is a little intergated to HUD in the latest SVN revision now. I'll improve it when I got nothinge else to do. Poo pee mode is fun, but not exactly RP or used that much. I'll remove it sometime.
[QUOTE=Blt950;25316218] Poo pee mode is fun, but not exactly RP or used that much. I'll remove it sometime.[/QUOTE] Why the fuck would you do that, if people like it, let them have it. Gosh.
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[QUOTE=Freestyle;25316314]Why the fuck would you do that, if people like it, let them have it. Gosh.[/QUOTE] Yes, very RP. Lets go and hop on mayors head and make a poop. And then pee on the PD and write "Zorro".. Welcome home unseriousity [QUOTE=Jaastin;25316342]Oh hey, you updated SVN? Doesn't that just leave me with a heck to transfer lol. Do you have the changelog? Lol im so slow. Uh, I think there's another bug.. lemme think back and i'll edit.[/QUOTE] Yes I did, I said that in a post. Update SVN and check SVN for changelog.
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Yo, I checked out data.lua at line 673 and lines/functions around it, all that seems different is darkrp is renamed to metrorp. But, I'm getting this in server console: [code] Timer Error: [@gamemodes\metrorp\gamemode\data.lua:673] Tried to use a NULL entity! [/code] Then I connected. got a Bad Challenge. Looked like this: [code] Cash -> connected Unknown command "_FPP_PHYSGUN_antinoob" Unknown command "_FPP_PHYSGUN_antinoob" A2C_PRINT from 72.165.61.153:27015 : Bad challenge. [/code] And then in game my chats getting this: [code] Warning: Unhandled usermessage 'MetroRP_Chat' Warning: Unhandled usermessage '_Notify' Warning: Unhandled usermessage 'MetroRP_PlayerVar' Warning: Unhandled usermessage 'MetroRP_Chat' Warning: Unhandled usermessage 'MetroRP_Chat' Warning: Unhandled usermessage '_Notify' [/code]
[QUOTE=uberpwns;25326517]Yo, I checked out data.lua at line 673 and lines/functions around it, all that seems different is darkrp is renamed to metrorp. But, I'm getting this in server console: [code] Timer Error: [@gamemodes\metrorp\gamemode\data.lua:673] Tried to use a NULL entity! [/code] Then I connected. got a Bad Challenge. Looked like this: [code] Cash -> connected Unknown command "_FPP_PHYSGUN_antinoob" Unknown command "_FPP_PHYSGUN_antinoob" A2C_PRINT from 72.165.61.153:27015 : Bad challenge. [/code] And then in game my chats getting this: [code] Warning: Unhandled usermessage 'MetroRP_Chat' Warning: Unhandled usermessage '_Notify' Warning: Unhandled usermessage 'MetroRP_PlayerVar' Warning: Unhandled usermessage 'MetroRP_Chat' Warning: Unhandled usermessage 'MetroRP_Chat' Warning: Unhandled usermessage '_Notify' [/code][/QUOTE] That is weird, this have not happened to me. You must have messed something up. You don't have any other FPP installed at same time ? Like one in addon. Since MetroRP has included FPP. But the timer error is my fault, it's a piece of code that isn't used anymore. I'm removing it in next SVN update. [editline]11:44AM[/editline] [QUOTE=Jaastin;25316636]Okay, well looks like you might need to update again. New bug! The sound for unlocking a door with key's is delayed by a full second, or 1.3 seconds.[/QUOTE] It's not a bug, if you take a camera behind you and unlock the door. You see animation. It's delayed to "sync" with the animation of locking/unlocking the door
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