• (Abandonware) Zompocalypse / The Last Stand 2 - If you can fix it, you can have it
    42 replies, posted
I'm not going to type up a big long post about this, because I couldn't care any more. Here's my gamemode, Zompocalypse (based off the flash game, The Last Stand 2). It's about 99.8% complete, minus the map, which has more rooms to be added. Uses InfiniDungeon system. Basic premise of the game is to survive and reach Freedom City within 40 days. Game is split into three phases: Barricade, Defend, and Recuperate/Travel. During Recuperate phase, players spend points into healing, searching, or barricading. Supplies are used to travel to new locations. As the game progresses, waves get harder - distance to the city controls zombie numbers, days into the game control zombie strength. Have some media. [media]http://www.youtube.com/watch?v=cLmbjiMECC0[/media] [b]Problems:[/b] Only problems revolve around traveling. Sometimes players don't get teleported to the forest. Sometimes they get stuck infinitely in the forest. Sometimes the barricade phase starts in the forest. Sometimes they go backwards in the forest. And sometimes people go into different render cells, so they can't see everyone else, if they don't go to entirely different rooms. [b][highlight]If you can fix it, you can have it.[/highlight][/b] I don't care if you take full credit for the gamemode, you can have it. I spent the last 5 days trying to fix these problems, and I just don't care any more. Fun fact: Today is my birthday, and in a token of reverse tradition, you can consider this my birthday present to you all. [url=http://www.mediafire.com/?2xvtwxdvnoz]DOWNLOAD FULL GAMEMODE[/url] [url=http://www.mediafire.com/?ogza2djgzjh]InfiniDungeon Entities[/url] (Fixes the errors preventing gameplay and such) [url=http://www.mediafire.com/?zi1zozymwod](Apparently) Different InfiniDungeon Entities[/url] (If the above ones don't fix it, try these.) [url=http://dl.dropbox.com/u/5619434/zompoc_countrysidevmf.zip]Map VMF[/url] I only hope someone picks it up and finishes it, or does [b]something[/b] with it. I'd hate to see nearly a month of my life just disappear like this. Fact of the matter is, though, that I can't do this any more. This game has frustrated me to the point where just looking at it sit in my gamemodes folder makes me want to punt puppies. I have other things to do, and I won't let this game consume my life any longer. As soon as I hit "Submit New Thread," I am actually going to start work on my new gamemode. Thanks all for reading, and have a great summer/winter (depending where you are). :buddy:
cool thanks if I fix Im gonna host it.
If a good coder can actually manage to create a fix, PM me. I want to map for this.
Happy Birthday
Freedom city? Isnt that the city in hellmoo?
Cool, its my birthday to :downs:
Can't wait to see a server host this when it gets fixed.
This looks like an interesting gamemode. If you want it fixed up and hosted pm me.
I might try my hand at fixing it... Or I would if I didn't have so many other things to do...
[QUOTE=BomBom;22884729]This looks like an interesting gamemode. If you want it fixed up and hosted pm me.[/QUOTE] Don't need permission or anything. As of the moment I hit "Submit Thread" this game is completely abandoned. If I wasn't a compulsive pack rat, I'd have deleted it off my hard-drive, too. If you want to fuck with it, go ahead. The fact I comment everything heavily should make it so you understand pretty much everything I do. :v:
Its pretty much full of 1000000 errors, but meh. might fix this sometime, i just instantly get the "you lost" thing. Should be fixable
[QUOTE=Tobba;22898950]Its pretty much full of 1000000 errors, but meh. might fix this sometime, i just instantly get the "you lost" thing. Should be fixable[/QUOTE] That's curious. Never had that happen before. :v: Like I said, the only real errors all revolve around traveling in that god-damn forest. See the video - it works fine except for that. Not sure what causes those errors for you, other than you tend to be a magnet for causing everything to break. (:v:)
[QUOTE=Gmod4ever;22901458]That's curious. Never had that happen before. :v: Like I said, the only real errors all revolve around traveling in that god-damn forest. See the video - it works fine except for that. Not sure what causes those errors for you, other than you tend to be a magnet for causing everything to break. (:v:)[/QUOTE] No there is definatly something wrong during the first phase (never actually got to second), the "barricade menu" is totally bugged out and then a sudden you lost... too bad you've deleted the build on your computer, cause i think you might got some of the files damaged/lost in the uploaded build =(
[QUOTE=Mr. NaaH;22913410]No there is definatly something wrong during the first phase (never actually got to second), the "barricade menu" is totally bugged out and then a sudden you lost... too bad you've deleted the build on your computer, cause i think you might got some of the files damaged/lost in the uploaded build =([/QUOTE] I'll download the uploaded version, see what's wrong... I know abandonware means I don't support it [b]at all[/b], but it should work fine... :geno: [editline]03:50PM[/editline] No clue what the fuck you guys are talking about. It works fine for me. Downloaded it, renamed the gamemode folder, dropped it into my gamemodes folder, fired it up. Just played the first five days no problem before deciding to call it good. You guys [b]are[/b] playing the map, right? zompoc_countryside_v4d? Because, if you're not... :downs:
[QUOTE=Gmod4ever;22924230]I'll download the uploaded version, see what's wrong... I know abandonware means I don't support it [b]at all[/b], but it should work fine... :geno: [editline]03:50PM[/editline] No clue what the fuck you guys are talking about. It works fine for me. Downloaded it, renamed the gamemode folder, dropped it into my gamemodes folder, fired it up. Just played the first five days no problem before deciding to call it good. You guys [b]are[/b] playing the map, right? zompoc_countryside_v4d? Because, if you're not... :downs:[/QUOTE] Then what?! ;b It looks really great, apart from the bug. I'll try re-downloading it, again =) [editline]05:25PM[/editline] Just tried again, even with another computer but still get the same errors =( Im not the most experienced lua coder, but i'll give a shot =)
[QUOTE=Mr. NaaH;22913410]No there is definatly something wrong during the first phase (never actually got to second), the "barricade menu" is totally bugged out and then a sudden you lost... too bad you've deleted the build on your computer, cause i think you might got some of the files damaged/lost in the uploaded build =([/QUOTE] I am getting the same errors too, i would really like to try this.
Any actual Lua errors (ie the blue/orange errors that spam your screen), or just the game fucking up?
Looks like its same shit like it was on infinidungeron, could you please upload the addons you have on the server thats related? [editline]07:54PM[/editline] ERROR: GAMEMODE:'PlayerSpawn' Failed: gamemodes\zompoc\gamemode\init.lua:431: attempt to get length of field 'inside' (a nil value) gamemodes\zompoc\gamemode\shared.lua:220: attempt to index field '?' (a nil value) to name a few [editline]07:59PM[/editline] what the shit, now i spawned somewhere totally else [editline]08:00PM[/editline] Its pretty much assuming that stuff that dosent exist there would magically apprear...
[QUOTE=Gmod4ever;22927155]Any actual Lua errors (ie the blue/orange errors that spam your screen), or just the game fucking up?[/QUOTE] Actual lua errors
[QUOTE=Tobba;22927232]Looks like its same shit like it was on infinidungeron, could you please upload the addons you have on the server thats related? [editline]07:54PM[/editline] ERROR: GAMEMODE:'PlayerSpawn' Failed: gamemodes\zompoc\gamemode\init.lua:431: attempt to get length of field 'inside' (a nil value) gamemodes\zompoc\gamemode\shared.lua:220: attempt to index field '?' (a nil value) to name a few [editline]07:59PM[/editline] what the shit, now i spawned somewhere totally else [editline]08:00PM[/editline] Its pretty much assuming that stuff that dosent exist there would magically apprear...[/QUOTE] Here's a list of all my addons: I don't know what's causing those errors. The first error you provided is regarding themes, which should be working fine. The second one is the end of this function: [lua]function Barricade_GetCost(mdl) return math.Round((STORED_MODELS[mdl].Size * BARRICADE_COST_MULTIPLIER_SIZE) * (STORED_MODELS[mdl].Mass * BARRICADE_COST_MULTIPLIER_MASS)) end[/lua] I honestly don't know what's going on. It works perfectly fine for me (see video), and I was able to download and install what I uploaded without any problems. :geno: Regarding the spawning in different places: That's intentional.
Actually the first one cause the second one, but you got something that fix up the messed infini dungeron stuff
By chance, are they any errors originating from the infinidungeon files themselves? Actually, I'll just add you via Steam. And we can figure this out there. We don't need to clutter this thread up.
I think I know what's wrong. I figured it out while trying to fall asleep last night - I think I forgot to include the InfiniDungeon entities. Reason I completely forgot is because those entities are in my Lua folder (not addons), from when I intended to not make InfiniDungeon an add-on. I'll upload those entities and update the OP with them. Sorry everyone. :v:
I think... Your zombies are broken <.< At the horde attacking phase the zombies are errors and This error came in my console [url]http://img683.imageshack.us/img683/3897/errormb.jpg[/url] [url]http://img196.imageshack.us/img196/2033/error2w.jpg[/url]
[QUOTE=soliv;22973877]I think... Your zombies are broken <.< At the horde attacking phase the zombies are errors and This error came in my console [url]http://img683.imageshack.us/img683/3897/errormb.jpg[/url] [url]http://img196.imageshack.us/img196/2033/error2w.jpg[/url][/QUOTE] Kind of off topic, but in the second image why did you block out your name... Also, happy birthday (4 days late)
Its abdoned so he probbably wont fix it, i have already
[QUOTE=Tobba;22974268]Its abdoned so he probbably wont fix it, i have already[/QUOTE] Already what? Fixed it?
Damn it, I forgot to include the fonts again. I always forget fonts. :saddowns: Also, yeah, I'm done trying to fix it. This same thing occurred with InfiniDungeon, and I don't know why. Only thing I can think of is the InfiniDungeon entities sitting in my Garry's Mod folder must be fixed versions of what's in my InfiniDungeon folder. I'll upload those. If that doesn't fix it, I don't care any more. As for your error, where Behavior is nil, I don't know what's causing that. That's all in the entity itself. lines 31 to 33: [lua]ENT.BehaviorTypes = { {name="normal",enemies={{cls="player",p=1}},searchrange=2000,backupenemy="player"} }[/lua] line 109, in the ENT:Initialize() [lua]self.Behavior = table.Copy(self.BehaviorTypes[math.random(#self.BehaviorTypes)])[/lua] Line 274, where that error is: [lua]local enemies = self.Behavior.enemies[/lua] So I haven't a clue what's causing that.
[QUOTE=Gmod4ever;22978992] Line 274, where that error is: [lua]local enemies = self.Behavior.enemies[/lua] So I haven't a clue what's causing that.[/QUOTE] Damn it -.- Time to check my gmod folder
[QUOTE=Gmod4ever;22978992]Damn it, I forgot to include the fonts again. I always forget fonts. :saddowns: Also, yeah, I'm done trying to fix it. This same thing occurred with InfiniDungeon, and I don't know why. Only thing I can think of is the InfiniDungeon entities sitting in my Garry's Mod folder must be fixed versions of what's in my InfiniDungeon folder. I'll upload those. If that doesn't fix it, I don't care any more. As for your error, where Behavior is nil, I don't know what's causing that. That's all in the entity itself. lines 31 to 33: [lua]ENT.BehaviorTypes = { {name="normal",enemies={{cls="player",p=1}},searchrange=2000,backupenemy="player"} }[/lua] line 109, in the ENT:Initialize() [lua]self.Behavior = table.Copy(self.BehaviorTypes[math.random(#self.BehaviorTypes)])[/lua] Line 274, where that error is: [lua]local enemies = self.Behavior.enemies[/lua] So I haven't a clue what's causing that.[/QUOTE] Nice, You fixed it =D
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