• Bizzare zombie sound error
    4 replies, posted
I'm playing Gmod and was playing Zwonderops for the first time since the recent update that added in support for most of the source games. It works fine, but as I shoot at the zombies I realise they are making the old crackly HL1 zombie noises. At first I think some unimaginably stupid person slipped in a zombie soundpack to another unrelated addon (like they often do with weapon and hand skins), so I decide to overwrite it by getting a soundpack I would actually want (the L4d zombie soundpack). So I restart the game and enter construct, spawn a zombie and shoot it. It makes the crackly HL1 sound. I decide to disable HL:S for the heck of it thinking that GMOD would switch back to the HL2 noises when deprived of the HL1:S content, but now the zombies make no noises at all except upon death. Upon looking at console it says something paraphrased like this cannot find sound zombie/zombie_alert30.wav file probably missing from disk or repository cannot find sound zombie/zombie_hurt20.wav file probably missing from disk or repository For reasons unknwon It is STILL trying to load the HL1:S zombie sounds, as if the zombie coding in the actual game coding was changed without my knowing. I enabled then disabled HL1:S content again (with game restarts inbetween), verified the local game cache for GMOD and restarted steam. Still no noises and the same console output. What is going on? I've coded some weapons and poked around in the map editors but I've never actually tried editing the base AI scripts and I certaintly didnt tell them to do this (I figured better safe than ruined). Is this normal for anyone with HL1:S or did someone slip this in with an addon? How do I fix this? Soundpacks will not overwrite it because its not loading from garrysmod. Can someone provide me with the original unchanged zombie AI file and tell me how to install it? Or is there a reason besides this thats as simple as unchecking an option box. Id be very gratefull for any kind of help here.
Bump.
I have the same problem, in fact, but the solution is, for now, to copy the zombie sound script from hl2 and if it doesn't work, copy the sound from hl2. Edit: Argh, testing if sound script work because sounds don't play.
If that solution works and you can tell me how to di it I'd be in your debt.
Looks like will be fixed in the next version according to the subversion log in the forum.
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