• Crash dumps for the Mac OSX
    2 replies, posted
Yeah, I think there should be crash dumps on the Mac OS, because I have lots of questionable crashes. Heres my lastest crash mesg [code]Process: hl2_osx [201] Path: /users/mike/library/application support/steam/steamapps/jarrodmaddy/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: steam [158] Date/Time: 2011-06-28 19:18:49.098 -0400 OS Version: Mac OS X 10.6.5 (10H574) Report Version: 6 Interval Since Last Report: 299761 sec Crashes Since Last Report: 18 Per-App Crashes Since Last Report: 16 Anonymous UUID: 65FE0BBE-C5E0-4717-8EAE-D485E3AD9FB9 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001bb414d0 Crashed Thread: 4 Thread 0: MainThrd Dispatch queue: com.apple.main-thread 0 shaderapidx9.dylib 0x1ab9a93a CGLMTexLayoutTable::NewLayoutRef(GLMTexLayoutKey*) + 670 1 shaderapidx9.dylib 0x1ab9e756 GLMContext::NewTex(GLMTexLayoutKey*, char const*) + 50 2 shaderapidx9.dylib 0x1abb561d IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 235 3 shaderapidx9.dylib 0x1abf2305 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 490 4 shaderapidx9.dylib 0x1abd780c CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 850 5 materialsystem.dylib 0x16803810 CTexture::AllocateShaderAPITextures() + 392 6 materialsystem.dylib 0x168068a8 CTexture::ReconstructTexture() + 382 7 materialsystem.dylib 0x16806d20 CTexture::Download(Rect_t*, int) + 206 8 materialsystem.dylib 0x168189bb CTextureManager::LoadTexture(char const*, char const*, int) + 275 9 materialsystem.dylib 0x1681a084 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 76 10 materialsystem.dylib 0x168128ee CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 132 11 stdshader_dx9.dylib 0x1c17ee8d CBaseShader::LoadBumpMap(int) + 85 12 stdshader_dx9.dylib 0x1c15f9bf InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 937 13 stdshader_dx9.dylib 0x1c16a73a VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 970 14 stdshader_dx9.dylib 0x1c17ebbf CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 67 15 materialsystem.dylib 0x16814118 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 98 16 materialsystem.dylib 0x167baa08 CMaterial::Precache() + 188 17 materialsystem.dylib 0x167b9fcb CMaterial::UsesEnvCubemap() + 27 18 materialsystem.dylib 0x167d7aec CMaterial_QueueFriendly::UsesEnvCubemap() + 20 19 studiorender.dylib 0x1797caf6 CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 28 20 studiorender.dylib 0x1797eac2 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 836 21 studiorender.dylib 0x17980ee9 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 389 22 datacache.dylib 0x1474e6ae CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 266 23 datacache.dylib 0x14753362 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 1438 24 datacache.dylib 0x147529c2 CMDLCache::ProcessPendingAsync(int) + 306 25 datacache.dylib 0x14754bd9 CMDLCache::LoadHardwareData(unsigned short) + 755 26 datacache.dylib 0x14755379 CMDLCache::GetHardwareData(unsigned short) + 127 27 engine.dylib 0x15b68d50 Mod_TouchAllData(model_t*, int) + 292 28 engine.dylib 0x15b6b8be CModelLoader::Studio_LoadModel(model_t*, bool) + 338 29 engine.dylib 0x15b711ae CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 316 30 engine.dylib 0x15b71de6 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 44 31 engine.dylib 0x15a1c386 CClientState::SetModel(int) + 292 32 engine.dylib 0x15a4464e CL_InstallAndInvokeClientStringTableCallbacks() + 224 33 engine.dylib 0x15a1f435 CClientState::FinishSignonState_New() + 115 34 engine.dylib 0x15a1f869 CClientState::CheckUpdatingSteamResources() + 849 35 engine.dylib 0x15b15918 _Host_RunFrame_Client(bool) + 97 36 engine.dylib 0x15b17e8a _Host_RunFrame(float) + 1020 37 engine.dylib 0x15b2f8c5 CHostState::State_Run(float) + 199 38 engine.dylib 0x15b3017f CHostState::FrameUpdate(float) + 547 39 engine.dylib 0x15b30249 HostState_Frame(float) + 33 40 engine.dylib 0x15c28094 CEngine::Frame() + 736 41 engine.dylib 0x15c25581 CEngineAPI::MainLoop() + 249 42 engine.dylib 0x15c25746 CModAppSystemGroup::Main() + 226 43 engine.dylib 0x15c54415 CAppSystemGroup::Run() + 57 44 engine.dylib 0x15c2644c CEngineAPI::RunListenServer() + 120 45 launcher.dylib 0x00477021 CAppSystemGroup::Run() + 57 46 launcher.dylib 0x00477021 CAppSystemGroup::Run() + 57 47 launcher.dylib 0x0047e1b9 MainFunctionThread(void*) + 76 48 launcher.dylib 0x0047e281 ValveCocoaMain + 140 49 launcher.dylib 0x0046f5a2 LauncherMain + 990 50 hl2_osx 0x00001d8e start + 54 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x98927982 kevent + 10 1 libSystem.B.dylib 0x9892809c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x98927559 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x989272fe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x98926d81 _pthread_wqthread + 390 5 libSystem.B.dylib 0x98926bc6 start_wqthread + 30 Thread 2: ClientCallbackAgent 0 libSystem.B.dylib 0x9892f0a6 __semwait_signal + 10 1 libSystem.B.dylib 0x9892ed62 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x9892e8b5 pthread_cond_timedwait$UNIX2003 + 72 3 libsteam.dylib 0x15554868 WaitForEvent(void*, unsigned int) + 360 4 libsteam.dylib 0x15555c1d WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 429 5 libsteam.dylib 0x15555eb6 WaitForSingleObject(void*, unsigned int) + 54 6 libsteam.dylib 0x1566c6d3 Grid::CEngineConnection::CallbackThreadProc() + 47 7 libsteam.dylib 0x1566da4c common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38 8 libsteam.dylib 0x1557abc2 common::CThread::CImpl::Thread() + 102 9 libsteam.dylib 0x1557ad0c common::CThread::CImpl::ThreadProc(void*) + 90 10 libsteam.dylib 0x156ff6ae _threadEntry(void*) + 142 11 libSystem.B.dylib 0x9892e85d _pthread_start + 345 12 libSystem.B.dylib 0x9892e6e2 thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x9892f0a6 __semwait_signal + 10 1 libSystem.B.dylib 0x9892ed62 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x9892e8b5 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x000303b3 CThreadSyncObject::Wait(unsigned int) + 287 4 libtier0.dylib 0x00030440 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00066bb0 CJobThread::Run() + 98 6 libtier0.dylib 0x000318e5 CThread::T
wow, code tags did not help that post at all. upload the dump file to: [url]http://dumps.garrysmod.com[/url]
[QUOTE=areolop;30775788]wow, code tags did not help that post at all. upload the dump file to: [url]http://dumps.garrysmod.com[/url][/QUOTE]
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