• how do i change bullet types?
    1 replies, posted
hey recently i got KCGEOGES pack and they shoot errors i know why and i just dont have the money at the time to buy css or day of defeat and im not a pirate so im not gonna rip the source files from online i know how to code a little but i was wondering where and what do i type to change them.
You could probably edit the lua files of the weapons if you can be bothered. The weapons lua file should be located in garrysmod\addons\<addonname>\lua\weapons\<weaponname> Here's a weapon from WAC as an example. [code] SWEP.Base = "w_wac_base" if SERVER then AddCSLuaFile ("shared.lua") end SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.PrintName = "AK47" SWEP.AimAng = Angle(-2.94, 0, 0) SWEP.AimPos = Vector(6.08, -5, 1.85) SWEP.Slot = 2 SWEP.IconLetter = "z" SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl" SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl" SWEP.ViewModelFlip = true SWEP.Primary.Sound = Sound ("Weapon_AK47.Single") SWEP.Primary.Damage = 12 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.01 SWEP.Primary.Delay = 0.13 SWEP.Primary.Recoil = 0.2 SWEP.Primary.ClipSize = 30 SWEP.Primary.DefaultClip = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" SWEP.BackPushY = -0.5 SWEP.BackPushZ = 0.1 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" [/code] The lines you want to edit are [code] SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl" SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl" [/code] Good luck. Or you could just buy css to avoid further complications (almost all servers use some sort of CSS content) [editline]24th June 2011[/editline] However, if the gun are SHOOTING missing models, you should take a look at the code of the gun and look at what model that is. (and I have no idea what gun it is and why it's firing props) (Neither do I have any coding experience)
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