I propose that someone makes some sort of minecraft Gmod game mode.
-snip-
Well...there is an entity in the toybox where you can spawn blocks, the tools are there too. There is also a number of maps. Make what you want from that, and call it a day.
2 things source cant handle that a minecraft game mode would require
1) dynamic water, in minecraft water "flows"
2) dynamic lighting, self explanitory
t
[QUOTE=Sableye;30503963]2 things source cant handle that a minecraft game mode would require
1) dynamic water, in minecraft water "flows"
2) dynamic lighting, self explanitory
t[/QUOTE]
Source supports animated water and also supports dynamic lighting. Good job.
It would be interesting if Source could generate an "near-endless" world. I can imagine gm_flatgrass with Minecraft textures while there is a bit of fog so you can't see far and the more you walk around random blocks and entities are spawned along the way.
[QUOTE=Mrglitch2000;30527319]It would be interesting if Source could generate an "near-endless" world. I can imagine gm_flatgrass with Minecraft textures while there is a bit of fog so you can't see far and the more you walk around random blocks and entities are spawned along the way.[/QUOTE]
It's entirely possible using Lua. Move objects and change rendering.
Overv is working on one [url]http://www.overvprojects.nl[/url], he calls it Crafty.
[QUOTE=CapinCrunch;30400781]I propose that someone makes some sort of minecraft Gmod game mode.[/QUOTE]
Because just playing the game wasnt enough. Now I need minecraft in flatgrass.
Do yourself a favour, if you want to play minecraft. Dont open Gmod. Open minecraft. Problem solved.
[QUOTE=FlapadarV2;30515162]Source supports animated water and also supports dynamic lighting. Good job.[/QUOTE]
it is possible but it requires alot of power and code to code say... a river flowing down a brick path, but the physics imparted by water in the game aren't the same, IE try wateriser with an npc or a ragdoll, they fall right through, and the dynamic lighting isnt the same as MC dynamic lighting, it isnt
[quote]
Do yourself a favour, if you want to play minecraft. Dont open Gmod. Open minecraft. Problem solved.
[/quote]
good idea, very good idea
With an advanced edit of most entity functions you could add a layer system (something i was experimenting with and yes it would work) so this entity is at 0 72 6 and theirs another entity at 0 72 6 but they completely ignore each other without flaw because their in different layer.
Based of this principle you could make it so an entity that goes to a boundary of lets say 2048 from map origin it gets set to -2048 and to a different layer. Then for the terrain you could use basic meshes and a script that manages the location of these ^blocks^ and whatever else data they need to hold.
Now so you can see the ^chunks^ in a distance you just use a form of offset.
X being the cell the player is in. Each could have a separate block data table or the same.
[1][2][3]
[4][X][5]
[6][7][8]
I've been planning a game mode that may use this concept, but at the same time their are so many other game modes and ect i would like to make.
EDIT:
Sorry if this post is out of place, since apparently this topic was started 3 weeks ago, but since i saw it and what he was asking I wanted to share a word of my own.
[QUOTE=flamehead5;30640828]Because just playing the game wasnt enough. Now I need minecraft in flatgrass.
Do yourself a favour, if you want to play minecraft. Dont open Gmod. Open minecraft. Problem solved.[/QUOTE]
Can you spawn ragdolls in Minecraft? no.
Can you spawn balloons in Minecraft? no.
Can you get out please?
[QUOTE=Mrglitch2000;30879389]Can you spawn ragdolls in Minecraft? no.
Can you spawn balloons in Minecraft? no.
Can you get out please?[/QUOTE]
Hahahaha, why do you need ragdolls or balloons in minecraft?
Now I can pose a metrocop fucking a dirt block and upload it on to garrysmod.org as "THE BEST MOST AWESOMEST BACKROUND AVAR THAT TUK ME 200 YEARS TO COMPLET"
Now I can attach a balloon to a dirt block. Fun.
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