What is a gamemode you would want to see on garrysmod that isn't already there?
34 replies, posted
I've seen gamemodes come and go. I know the likely-hood of anything sticking like TTT or DarkRP is slim-to-none, but i want to know because i'm about to have some free time and am looking to develop something that people would generally enjoy playing.
What is it that you've spent wondering about on garrysmod? What do you like/want to see in a gamemode if it were released in the upcoming months?
A football or as other idiots call it soccer gamemode
Anything that isn't Roleplay
Just, please make something that isn't Roleplay
I'd love to see more racing gamemodes like source carts, but hopefully publicly released so people in another countries aren't fucked over with lag.
[QUOTE=NiandraLades;45676928]Anything that isn't Roleplay
Just, please make something that isn't Roleplay[/QUOTE]
Let's make REAL RP! Where everything is so realistic that killing is a bannable offense and admins have final say in everything! Hasn't been made before, right? Oh wait, Dark RP, right..
I would love to see Dogfight brought back, and Flood aswell.
Or you could create real rp. First it should be a relative small world if you compare to amount of slots so a 120 shoukd have rp_downtown_vi. Hunger mod. No admins. No rules. No jobs except government. Which means you need to create your own business. Npc that sells metal stuff like that but has limited supply. Electricity which cost really much a apartment which cost more the closer you are to the busy streets and you need to pay rent after every payday. And tax to pay the government jobs. Only one server rule which is use common sense. And only in-game laws. And if you die then you start over with a new name and 5k less money.
You shouls be able to create a company which if you want to could make it into the stock market which will be based on a companies income. A little example there is alot more to add here but can't be bothered right now
Not doing RP.
I was thinking like maybe something similar to mario carts. Cars are unlocked as you win. (Won't be putting them in pointshop. Nobody likes that.)
[QUOTE=BitterG;45680905]Not doing RP.
I was thinking like maybe something similar to mario carts. Cars are unlocked as you win. (Won't be putting them in pointshop. Nobody likes that.)[/QUOTE]Not really it seems great.
What about a tower defense type game? It would be cool to run around and be able to place towers (assume the towers are big), maybe having a 3D2D interface for upgrading and stat tracking.
[QUOTE=Pandaman09;45681508]What about a tower defense type game? It would be cool to run around and be able to place towers (assume the towers are big), maybe having a 3D2D interface for upgrading and stat tracking.[/QUOTE]
Sounds interesting.. How would teams work? And what's stopping people from placing the entities in places where it is impossible to survive/kill the entity?
[QUOTE=HumbleTH;45677675]Let's make REAL RP! Where everything is so realistic that killing is a bannable offense and admins have final say in everything! Hasn't been made before, right? Oh wait, Dark RP, right..[/QUOTE]
whats the point of this post
It's not useful to make fun of DarkRP without offering anything insightful.
[QUOTE=BitterG;45681690]Sounds interesting.. How would teams work? And what's stopping people from placing the entities in places where it is impossible to survive/kill the entity?[/QUOTE]
Could create a grid of blocks which you're allowed to place towers on. There are team-based tower defense games out there. Warcraft 3 has some good tower defense mods such as wintermaul. Actually if I was designing a tower defense game in gmod I'd model it pretty much exactly like warcraft 3's mods.
[QUOTE=Icejjfish;45681138]Not really it seems great.[/QUOTE]
I personally dislike pointshop, but that's from the perspective of someone who's never owned a server. It just seems like a lot to download only to see a couple people using it.
I'm fine with a pointshop that only uses in-game models though.
[QUOTE=BitterG;45681690]Sounds interesting.. How would teams work? And what's stopping people from placing the entities in places where it is impossible to survive/kill the entity?[/QUOTE]
At the time I was thinking something more singleplayer, but having a verses, survival (each has their own "map"), or a director vs player/s (think one person spawns specific type of enemy) would be fun. You could force a grid like system which prevents players from completely blocking a path and enemies from getting stuck. You could use next bot ai or A* for a path finder.
The survival type gamemode I am thinking would be like starcraft 2's where each player has a map and they fight their own waves to see who lasts the longest.
[URL="https://www.youtube.com/watch?v=p0yfasKMY90"]This is something similar to what I'm thinking.[/URL]
You could keep players interested by linking their profile to a "player" which can level up towers, maybe start from a previous wave, bonus tower/upgrade unlocks. A leader board would be fun too. I really like the idea of having a first person tower defense in that you do a small amount of damage but you can aid your towers with different strategies, maybe instead of doing damage you have a slow weapon to increase the duration the towers can hit the enemies. You could even do something awesome like pre-generated maps [URL="http://www.facepunch.com/showthread.php?t=1375159"]like Melonbomber does[/URL], with maps made out of props.
If you do consider doing something like this, I would be more than glad to help with the project, coding entities, helping with anything not GUI or HUD related. :P I personally don't want to be fully responsible for a project that gets dumped because I am the only one working on it, I get busy or I simply don't have the knowledge.
[QUOTE=BitterG;45681690]Sounds interesting.. How would teams work? And what's stopping people from placing the entities in places where it is impossible to survive/kill the entity?[/QUOTE]
You could have one player place the towers and rest control the 'invaders'. Not sure what they're actually called, as I haven't played much TD games.
[QUOTE=HumbleTH;45683868]You could have one player place the towers and rest control the 'invaders'. Not sure what they're actually called, as I haven't played much TD games.[/QUOTE]
Genius.
I saw the locked server up and decided to look around for a website or thread and came across this :)
So as it looks by them name its going to be an RPG with Randomly generated gear with sockets said gear .. aloong with bosses and i presume smaller normal mobs? If it is like such i'd be very interested in playing...
Levels...Randomly stated gear when crafted/dropped..Mobs.. Sounds like a Good Ol' time to me.
I was thinking of making a gamemode like Dungeon Defenders or Civ. Maybe even try a Runescape gamemode, I had some good plans on how it would work.
Not sure yet if I wanna attempt it though.
My own gamemode! :D
[IMG]https://dl.dropboxusercontent.com/u/4233663/allthemodelthings.jpg[/IMG]
[IMG]http://cloud-4.steampowered.com/ugc/29589548351683242/86F48E8B6E04A13F09F5CE2F48D36AE1F251C7DC/[/IMG]
[IMG]http://cloud-4.steampowered.com/ugc/29589548328011848/8BBBA5AA685767E87C95F0466A290EAD0C94672C/[/IMG]
[QUOTE=Icejjfish;45678682]Or you could create real rp. First it should be a relative small world if you compare to amount of slots so a 120 shoukd have rp_downtown_vi. Hunger mod. No admins. No rules. No jobs except government. Which means you need to create your own business. Npc that sells metal stuff like that but has limited supply. Electricity which cost really much a apartment which cost more the closer you are to the busy streets and you need to pay rent after every payday. And tax to pay the government jobs. Only one server rule which is use common sense. And only in-game laws. And if you die then you start over with a new name and 5k less money.
You shouls be able to create a company which if you want to could make it into the stock market which will be based on a companies income. A little example there is alot more to add here but can't be bothered right now[/QUOTE]
But then you know that I'm already on the case, here. You basically described my WIP gamemode, "SeriousRP". I'm not creating a thread yet though since I'm going at my own pace and people will get disillusioned unless I'm constantly attending to the thread.
tl;dr: This is already coming.
[QUOTE=Rustic7;45976176]My own gamemode! :D
[/QUOTE]
You people and your 1920x1080 monitors >:C
[QUOTE=Noobularkid;45979224]You people and your 1920x1080 monitors >:C[/QUOTE]
Bro that made no fucking sense at all. Please.
[QUOTE=Rustic7;45983884]Bro that made no fucking sense at all. Please.[/QUOTE]
Yes it does, actually. You should insert your images in [t] tags.
[QUOTE=ms333;45983987]Yes it does, actually. You should insert your images in [t] tags.[/QUOTE]
Alright ill do that, thanks!
How about a survival gamemode where death actually matters and you think before you kill someone. You scavenge for items, food, and weapons.
[editline]17th September 2014[/editline]
I think I might just do something like this in clockwork or nut script.
[QUOTE=kila58;46001985]How about a survival gamemode where death actually matters and you think before you kill someone. You scavenge for items, food, and weapons.
[editline]17th September 2014[/editline]
I think I might just do something like this in clockwork or nut script.[/QUOTE]
Something like this would be cool if you give players a reason to work together and not just kill anybody they see
[QUOTE=NiandraLades;46002109]Something like this would be cool if you give players a reason to work together and not just kill anybody they see[/QUOTE]
Lack of ammo/weapons, maybe some kind of inventory damage system.
Maybe just your average gmod player isn't mature enough.
Then again I'd like to know how hl2rp gets all these players.
I just want a World in Conflict type RTS gamemode where you can use your own contraptions. I sorta made a design document for a concept called "Serverfront" which details three "branches" of Garry's Modders which have their own separate sub branches.
ex.
Builders | Roleplayers | Deathmatchers
The building branch would have three sub branches, one which is based on ACF type combat, one based on GCombat/Pewpew, and another being on Spacebuild.
The roleplayer branch has four factions which range from a group based on an alliance of multiple SeriousRP servers, and another group just simply known as the "Mingebag Underground" which is a group of insurgents combatting occupying forces by planting IEDs, securing money printers and equipment, stealing vehicles, ect.
Deathmatchers is mostly just TTT and Propkillers :v:
[QUOTE=JoeSkylynx;46003746]I just want a World in Conflict type RTS gamemode where you can use your own contraptions. I sorta made a design document for a concept called "Serverfront" which details three "branches" of Garry's Modders which have their own separate sub branches.
ex.
Builders | Roleplayers | Deathmatchers
The building branch would have three sub branches, one which is based on ACF type combat, one based on GCombat/Pewpew, and another being on Spacebuild.
The roleplayer branch has four factions which range from a group based on an alliance of multiple SeriousRP servers, and another group just simply known as the "Mingebag Underground" which is a group of insurgents combatting occupying forces by planting IEDs, securing money printers and equipment, stealing vehicles, ect.
Deathmatchers is mostly just TTT and Propkillers :v:[/QUOTE]
War of the Servers: The gamemode?
Yup. The idea is to allow players to have vehicle cards which allow them to summon up their own contraptions for use in battle.
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