Well I'm making a new V8 for a car and I know the trick to make the thruster and the block it's attached to weigh 50,000 lbs. and then use easy precision sliders with the ball socket stabilization enabled, it works good until I start putting some real power into it and then the thrusters start to wobble. They don't go out of control and spaz but they just wobble and sometimes go under the engine. A few people have told me there's a secret to making them not move at all and that it involves something with angles and doesn't use E2. Does anyone know what he was talking about, and if not are there any other ways using E2 or anything really to make them as stable as possible? These people were making insane engines too that could manage a crap load of torque and RPM's. Thank you very much for the help.
Never during all these years have I seen a stable slider.
[QUOTE=Talishmar;32251722]Never during all these years have I seen a stable slider.[/QUOTE]
Any one of my 50 YouTube videos, as well as a plethora of others demonstrates the contrary.
Basically, Easy Precision, weight, and balance are the things you need.
Thrusters emit from a certain point on the prop. This is the point at which any constraints like sliders or ropes should be attached. Anywhere else and you will cause an imbalance that can force the slider off and cause it to become unstable.
In engines, the smaller the crankshaft and the longer the connecting rods, the less offset force on the slider there is. So basically, either decrease the diameter of your crankshaft (thus decreasing throw of the pistons and ultimately power output) or increase the length of the ropes connecting the pistons to the crankshaft.
After creating any slider constraint when you've used the "50k weight" trick, make sure to set the weight of the moving slidered prop much lower than the stationary slidered prop.
Besides this, I'm not sure there's all too much else that can be done. Just make sure that your pistons are coming straight out from the center of the crankshaft (so the crankshaft is directly under the piston's traveling plane) , which should be common practice if you've ever built an engine before. Good luck and happy building!
I'm a big fan of your tutorials MrWhite, I actually use the same engine design you showed on Youtube and do the 50,000 weight thing with everything now. Makes everything stronger. But I found the secret, I used Precision Alignment instead of Easy Precision for the sliders, rope, and ball sockets, and I just tested the durability of my V8 I made. So far I have all 8 thrusters at 250,000 force multiplier and 250,000 force maximum, all multiplied by 100 from my number pad input, and all 8 weigh 100 pounds. Here were the results: crankshaft weighed 50,000 ball socketed vertically to a barrel also weighing 50,000 and spun it faster than a propeller while it was bouncing across the map from spinning. No spaz or anything runs as smooth and efficiently as possible and can be opened up to probably limitless power and torque. So pretty much Precision Alignment is the best tool ever created lol I now use it more than Easy Precision.
I've used PA before for sliders, but I've always found a center ballsocket necessary for stability. Congrats on the engine, maybe a demo video is in order?
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