• Garry's Mod Improvements
    28 replies, posted
Hi Facepunch. I am fairly new at the Source engine and a former Daz user who happen to walk in to this community. I was attracted to all the free stuff that is available for Garry's mod and Source Filmmaker. But I have some questions! As I understand it, Garry's Mod used to be a part of the Source engine which Valve owns, but it is now running on it's own engine. My issue are poly count and texture resolution. Are there plans to improve on this? To be honest, they are far from up to current 3D standard. I discovered that Garry's Mod don't like resolutions above 2048x2048. I understand much of the content are made by volunteers and that many of them are not professional 3D modelers. But the limitation of Garry's mod is clearly evident. Are there plans to improve on this? The program has great potential, but would really benefit from an update. Thanks for your time.
It's still on the Source engine, just a slightly different branch of it. Most of Valve's games are on slightly modified versions of Source 2013, but it's still the same basic code which means they all suffer from similar, if not the same limitations. The best we can hope for is if Garry's Mod is made available for Source 2 if and when Valve decides to release it.
I see. Thanks for clearing that up for me.
Garry's Mod is 10 years old and I still think it looks great. Switching over to Source 2 would confuse alot of people. Should be made as a seperate game when S2 comes out.
[QUOTE=Knoxed;46941273]Garry's Mod is 10 years old and I still think it looks great. Switching over to Source 2 would confuse alot of people. Should be made as a seperate game when S2 comes out.[/QUOTE] Garry's Mod: RP Edition.
1) You don't need 4096x4096 textures in GMod, they will look out of place. 2) I don't think there are any limitations in the engine, but rather by your video card ( GMod can handle 4K textures and high poly count ) or DX9.
[QUOTE=Robotboy655;46960142]1) You don't need 4096x4096 textures in GMod, they will look out of place. 2) I don't think there are any limitations in the engine, but rather by your video card ( GMod can handle 4K textures and high poly count ) or DX9.[/QUOTE] My video card is a GeForce GTX690 4GB so it's not that. A friend of mine used a 4096x4096 texture on a Source engine model, but it turned out pink and black. He had to downscale it to 2048x2048 to make it work. Which are the reason I though it might be limitation to the program.
I just want the remodeled guns from the Oculus port of HL2 and have them replace the ones we're using for the c_models, which apparently have missing faces.
[QUOTE=Gentleman Cat;46967374]I just want the remodeled guns from the Oculus port of HL2 and have them replace the ones we're using for the c_models, which apparently have missing faces.[/QUOTE] I honestly didn't understand a word of that.
[QUOTE=Slubber;46969063]I honestly didn't understand a word of that.[/QUOTE] Have this, then. Around the 5:14 mark. [video=youtube;-RehCTRrWM0]http://www.youtube.com/watch?v=-RehCTRrWM0[/video]
[I]fingerless gloves[/I]
[QUOTE=Exho;46977128][I]fingerless gloves[/I][/QUOTE] [I]handless gloves[/I]
[QUOTE=Gentleman Cat;46982391][I]handless gloves[/I][/QUOTE] [I]gloveless gloves[/I]
Garry's Mod would be great with a few of these: - Better support for high refresh rates[120hz, 144hz, 240hz] - SProps as vanilla or some other model pack with a greater selection of models at disposal - Wiremod as vanilla or some method of controlling contraptions via a shadow keyboard system that does not interact with other keys on your keyboard. - Advanced Duplicator 2, Weight, Buoyancy, Precision Alignment, Multi Parent/Unparent, Fin, and quiet a few other player made tools should be made vanilla. - Like TTT, other popular gamemodes should come vanilla with gamemode. Possibly a recoded version of DarkRP and Murder? - Multicore Rendering - Better support for Crossfire and SLI - Possibly the inclusion of a "simple gamemode!" making system where players can design things within the game, and have fun making simplistic gamemodes. Tons of stuff can be done, just a matter of posting them on the update thread.
Linux auto update (Updating Lua Scripts) would be nice
[QUOTE=JoeSkylynx;46983675]Possibly a recoded version of DarkRP and Murder? [/QUOTE] DarkRP already went through a recode so, I don't see why it should be recoded again when most of the problems can be reported through the official github. I don't think that any of the gamemodes/addons should be included with Garry's Mod due to the fact that they are already on the workshop (except for sprops. Those can be useful). It's not that hard to add in those gamemodes/tools to a server anyways.
I don't mean to be the "new guy", but why do people give me the dumb marks? I pointed out I was new to Source. Seems kind of rude. [editline]24th January 2015[/editline] [QUOTE=JoeSkylynx;46983675]Garry's Mod would be great with a few of these: - Better support for high refresh rates[120hz, 144hz, 240hz] - SProps as vanilla or some other model pack with a greater selection of models at disposal - Wiremod as vanilla or some method of controlling contraptions via a shadow keyboard system that does not interact with other keys on your keyboard. - Advanced Duplicator 2, Weight, Buoyancy, Precision Alignment, Multi Parent/Unparent, Fin, and quiet a few other player made tools should be made vanilla. - Like TTT, other popular gamemodes should come vanilla with gamemode. Possibly a recoded version of DarkRP and Murder? - Multicore Rendering - Better support for Crossfire and SLI - Possibly the inclusion of a "simple gamemode!" making system where players can design things within the game, and have fun making simplistic gamemodes. Tons of stuff can be done, just a matter of posting them on the update thread.[/QUOTE] I will be looking in to this stuff and educate my self on the Source engine. Thanks for replying.
you relise people stil lag like hell on gmod, i dont think it needs better graphics
[QUOTE=Kasperky;47003854]you relise people stil lag like hell on gmod, i dont think it needs better graphics[/QUOTE] Maybe people need to upgrade to a modern card instead of sticking with their intel integrated HD graphics.
[QUOTE=TpsTheHunter;47005299]Maybe people need to upgrade to a modern card instead of sticking with their intel integrated HD graphics.[/QUOTE] i get the same fps playing crysis 2 on medium as i do garry's mod on its lowest settings, given a resource-intensive gamemode or a map full of props and other contraptions thankfully gmod doesn't use autodesk scaleform *shudders*
[QUOTE=TpsTheHunter;47005299]Maybe people need to upgrade to a modern card instead of sticking with their intel integrated HD graphics.[/QUOTE] I have a Radeon R9 280 and I still get fps problems in Gmod regardless of graphics settings. (For instance, I can run L4D2 on maximum settings and pull like 300 fps uncapped) It's not inherently a graphics issue, it's a CPU load issue and the fact that Gmod still only uses one core to process everything that's going on (physics, lua & whatever else). Now for instance, if I had a single core high-clocked Xeon instead of a quad core i5, my fps problems would probably lessen or disappear entirely.
[QUOTE=SuperDuperScoot;47009052] It's not inherently a graphics issue, it's a CPU load issue and the fact that Gmod still only uses one core to process everything that's going on (physics, lua & whatever else).[/QUOTE] Same here, i can run ArmA III in 5760x1080 at 60fps with tons of AI/Bots/Vehicles But i can't run Gmod In 5760x1080 with more than 25 fps. (On sandbox). [QUOTE=lNloruzenchi;47006449]i get the same fps playing crysis 2 on medium as i do garry's mod on its lowest settings, given a resource-intensive gamemode or a map full of props and other contraptions thankfully gmod doesn't use autodesk scaleform *shudders*[/QUOTE] Are you fokin stupid ? What's wrong with ScaleForm GFx ?
pretty sure a new version of Gmod will be released once Half Life 3 releases. and then history will repeat itself. just better
If garry doesn't port Garry's Mod to Source 2, someone else will make a sandbox game Source 2? JBMod 2?
[QUOTE=SuperDuperScoot;47009052]it's a CPU load issue and the fact that Gmod still only uses one core to process everything that's going on (physics, lua & whatever else).[/QUOTE] Jesus.. Talk about the performance potential..
[QUOTE=ExtReMLapin;47012745] Are you fokin stupid ? What's wrong with ScaleForm GFx ?[/QUOTE] Try pressing V in World of Tanks, it removes all hud elements for screencaptures and video recording Their HUD is based off of that, and it absolutely rapes my FPS
[QUOTE=TpsTheHunter;47005299]Maybe people need to upgrade to a modern card instead of sticking with their[B] intel integrated HD graphics.[/B][/QUOTE] Intel HD 4000 user here. I get ~40 fps with everything except bloom. ~30 with bloom. Also, I can run BF3 on medium ish settings.
Guys, guys. Biggest limitation at this moment is map size, really. Not that big of a limitation, anyway, but especially if you play really huge or well detailed maps, you'll wonder why, for instance, this area wasn't wider, or why the skybox is so low and not all the way up to space. If they can fix that up, it'd be great. Speaking of map editing, if they can streamline hammer without sacrificing it's power it'd be great. A lot of people get out of mapping because they are scared off, which is sad, because some of them might have made amazing maps down the line. More freedom for map makers = larger maps for the people that play them, more detailed maps for people that don't. Secondly - graphics. Garry's mod, especially with mods doesn't look bad, but some parts, especially the world geometry is dated. Everything is kind of "blocky", and although savvy mappers lessen this by taking advantage of props, lighting, displacements, etc, it's still there. This is as far as source engine goes. As far as GMod itself, I'd like to see a couple of the most popular prop and playermodel packs being made official. Really gives us server owners more to work with. Downloads are a precious resource. I don't see any reason for DarkRP not to get the same status TTT got, either. Other than that - just keep it as open as possible to lua coders and server devs. The more tools you give the modders - the better they make your game, simple as that.
Sorry, you need to Log In to post a reply to this thread.