• CPU, RAM & bandwidth usage of GMod
    47 replies, posted
Are there any solid statistics on the amount of CPU, RAM and bandwidth each slot uses for GMod? I'm trying to make an informed decision on which dedicated server I should buy, but with no statistics available without just getting a dedicated server, it isn't very easy. I need this dedicated to run the website, a lobby gamemode with 64 slots, two CPU heavy prop based gamemodes with 24 slots each, and an NPC heavy RPG gamemode, 32 slots. Unfortunately, I'm in Australia and therefore need Australian hosting. Having these statistics available would be very helpful. My current choice is: * Intel Core 2 Quad 9400 * 4x2.66Ghz Cores * 4GB RAM * 500GB Sata Drive * 1TB Transfer / Month From $269.00/Month I can upgrade the RAM to 8GB for $30 a month or 16GB for $70 a month. I could get a Intel ATX E8500 CORE 2 DUO option, for $60 less per month. Also, would Windows Server 2003 Std 64bit Edition be good enough? This is all with [url]http://www.dedicatedservers.com.au/[/url] Thanks.
You'll probably want to upgrade to the 8GB RAM if you're going to have a lot of props on those servers. The OS can be web edition if you want, doesn't really matter. For the best performance you should seperate each gameserver onto a seperate core. However, those prices are absolutely insane. Is that normal over in Australia?
[QUOTE=JWJ;23677746]You'll probably want to upgrade to the 8GB RAM if you're going to have a lot of props on those servers. The OS can be web edition if you want, doesn't really matter. For the best performance you should seperate each gameserver onto a seperate core. However, those prices are absolutely insane. Is that normal over in Australia?[/QUOTE] Normal Aussie game server prices: [url]http://www.cubosgaming.com/index.php?src=pricing[/url] [url]http://quadeye.com.au/gameservers.html[/url] With quadeye you can't have GMod servers above 9 slots. We get screwed like hoes. Thanks for your advice, if it weren't for the latency issue between continents, I would be with you guys.
We have people from New Zealand who get 120-150ms ping, which isn't terribly bad considering the distance. Still not good enough though, I suppose.
[QUOTE=JWJ;23678038]We have people from New Zealand who get 120-150ms ping, which isn't terribly bad considering the distance. Still not good enough though, I suppose.[/QUOTE] Really? That's perfectly fine to be honest, as long as it's below 200ms I'm okay with it. I'll check out your test servers.. EDIT: Unfortunately, I get a ping of 240ms, which isn't really good enough :( Back to my original question, how much bandwidth does a player use up on average on a GMod server?
Not sure on exacts, but I've had an average of 30-40 players over the servers the past few days and its about 25-30GB daily thus far.
So 1TB could fit a max of 150 slots comfortably?
I'd say so.
[QUOTE=Kill coDer;23678310]So 1TB could fit a max of 150 slots comfortably?[/QUOTE] No. It's simple bandwidth calculations. Depending on what gamemode you are using and the clients rates, you would get the following: 150x15KB/s (15000 rate) = 2250KB/s (5.5TB per month) There would also be choke with such a small rate setting. Granted, this all hinges on the players being on the server 24/7 never leaving.
Yeah if you have a full server there's no way it could but I doubt all of your slots will all be full 24/7.
[QUOTE=darksoul69;23679039]No. It's simple bandwidth calculations. Depending on what gamemode you are using and the clients rates, you would get the following: 150x15KB/s (15000 rate) = 2250KB/s (5.5TB per month) There would also be choke with such a small rate setting. Granted, this all hinges on the players being on the server 24/7 never leaving.[/QUOTE] The lobby server will not have all slots free to the public, many will be reserve slots for people coming back from the other servers. Obviously, the servers will seldom be full anyway.
host in USA or you will never get any players
[QUOTE=CombineGuru;23685569]host in USA or you will never get any players[/QUOTE] Depends. There's a rather decent amount of people in Australia that do prefer to play on Aus servers due to the ping and whatsnot. I actually looked at colohosting a box out there, and the prices: :psyboom: (ie, not very cost friendly)
[QUOTE=Teddi Orange;23685657] (ie, not very cost friendly)[/QUOTE] Yea I know my friend told me Australian has some of the best networks in the world and so the prices are very costly. Edit: I recommend limestonenetworks.com if you don't really care about the ping very much. Test server running on my box that you can see what the pings are. 69.162.120.242:27018 [url]http://www.limestonenetworks.com/specials/q9650.html[/url] The $155/mo. one is the package I got and its Fast, can handle what you have their. Well except it would be a good idea to raise the amount of ram.
[QUOTE=bfking;23685893]Australian has some of the best networks in the world[/QUOTE] :colbert:
Aussie networks are the worst in the world. Even worse than the UK.
[QUOTE=|FlapJack|;23691642]Aussie networks are the worst in the world. Even worse than the UK.[/QUOTE] [img]http://img217.imageshack.us/img217/1127/uknetwork.png[/img] there's nothing wrong with the uk
[img]http://dl.dropbox.com/u/9104987/slow.png[/img] Backbones are fast, all ISPs are slow.
[QUOTE=|FlapJack|;23693671] Backbones are fast, all ISPs are slow.[/QUOTE] BT is slow as hell due to there traffic management, Virgin cable and BeThere / o2 are good. The UK really needs to hurry up and move on from ADSL though.
[QUOTE=LiquidGame;23726092]BeThere / o2 are good.[/QUOTE] [URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/897081756.png[/IMG][/URL] :colbert:
[QUOTE=CombineGuru;23726163][URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/897081756.png[/IMG][/URL] :colbert:[/QUOTE] [URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/897090096.png[/IMG][/URL] :smug: :(
[QUOTE=Catdaemon;23726337][URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/897090096.png[/IMG][/URL] :smug: :([/QUOTE] [img]http://img217.imageshack.us/img217/1127/uknetwork.png[/img] :smug::smug::smug::smug::smug::smug:
[URL="http://www.speedtest.net"][IMG]http://www.speedtest.net/result/897100062.png[/IMG][/URL] Wait, oops. That is in the US :( [editline]04:22AM[/editline] [URL="http://www.speedtest.net"][IMG]http://www.speedtest.net/result/897101574.png[/IMG][/URL] My ping :(
Let me correct my mistake azui networks suck because they limit what you can do. My friend got his bandwidth limited the first time he watched a illegal movie online. Thats right they put a cap on his internet.
[QUOTE=bfking;23752468]Let me correct my mistake azui networks suck because they limit what you can do. My friend got his bandwidth limited the first time he watched a illegal movie online. Thats right they put a cap on his internet.[/QUOTE] what a n00b
Don't buy a server, I got my own for free. Only problem is that my server shuts down when my laptop shuts down/ loses connection [url]http://wiki.garrysmod.com/?title=Windows_Dedicated_Server_Setup[/url]
[QUOTE=jcspears2014;23754923]Don't buy a server, I got my own for free. Only problem is that my server shuts down when my laptop shuts down/ loses connection [url]http://wiki.garrysmod.com/?title=Windows_Dedicated_Server_Setup[/url][/QUOTE] Dont listen to this guy, you wont be able to support more than one player Its better to rent them, you get a good box with good network pretty cheap, if you host at home its gonna lag and kill your connection
[QUOTE=Tobba;23755277]Dont listen to this guy, you wont be able to support more than one player Its better to rent them, you get a good box with good network pretty cheap, if you host at home its gonna lag and kill your connection[/QUOTE] I've hosted a 32 slot from home before (full) with no issues, it only used 600KB/s upload out of the 3200KB/s I had allocated to me.
We host our gear with [url]http://www.dedicatedservers.com.au/[/url] . We'll be migrating our GMod services back with them as well. Australian GSP's and prices per slot are a joke. Welcome world to the life of Australian interwebs. It's crap, prices are crap. [quote]Yea I know my friend told me Australian has some of the best networks in the world and so the prices are very costly.[/quote] What networks and where? We're only now being spoon fed absolute bullcrap that the NBN is going to save Australian internet but shit, we won't see that for another 2-5 years or so and that's even if they proceed after the election. Anyway on topic: The 269 package would do you for roughly 4-6 servers as long as rates are set right and player limits are set at a reasonable amount. Server tick at 33 would be fine for build, 66 if you're using TTT or anything else that requires a reasonable hitbox detection. Unfortunately Data limits are the worst and GMod is a B/w whore if not set right.
Just so y'all know, I actualy run Quadeye. In reply to this post: [QUOTE=Kill coDer;23677915]Normal Aussie game server prices: With quadeye you can't have GMod servers above 9 slots. We get screwed like hoes.[/QUOTE] Our GMod servers are run under the assumption that it will be running sandbox, and the majority of sandbox users jam so much crap into their addons folder that they bring it to breaking point. We've found that around 10 slots is really as far as you want to have a single sandbox server running. Furthermore, as the server box is shared by multiple clients, it causes major issues when one (or more) gmod server starts execessively using system resources, as it reduces the quality and playability of other servers on that box. If we were to fill a box with only gmod servers, we would be able to reduce the price, however, the operation of those servers must cover the costs of that particular box, which is highly unlikely. I would also like to point out that we rent dedicated servers too; [url]http://www.quadeye.com.au/whmcs/cart.php?gid=18[/url] If you want to contact me directly, email me; [email]bld@quadeye.com.au[/email] - or on our contact page, [url]http://www.quadeye.com.au/contact.html[/url]
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